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World Editor User Room World Editor New

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#1 Lisa

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Posted 29 September 2017 - 05:31 AM

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Hello 3DXChat Community! :)

We want to let you know of something big we have been working on.

We are working on a powerful World Editor (User Rooms)! With scalable basic primitive shapes you can build structures and worlds of any complexity and style.

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Features available in the first release:

- Basic scalable primitives: Cube, Sphere, Cylinder, Ladder etc.
- Materials: Now materials can be applied to different building blocks, for example to make a brick house with a tiled roof etc.
- Tools: Rotation, Moving, Scaling using the X, Y and Z axis, using new tools like you would in 3D modeling software.
- World Tools: Snap objects to surface, Snap objects to grid, Adjusting the level of the ocean etc.
- Effects: Fire, Smoke, Electric Discharge etc.
- Water: Simple Water for low performance systems now supports waves and caustics.
- Backward compatibility with old User Rooms.

Now you will be able to make a floor not from thousands of tables, hehe, but from one stretched primitive box. This will increase the fps for many visitors to your location ;)

Stay tuned!


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#2 analiza

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Posted 29 September 2017 - 08:43 AM

:)



#3 BlackVelvet

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Posted 29 September 2017 - 08:49 AM

olè



#4 Torax

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Posted 29 September 2017 - 08:58 AM

Oh yes!

 

Question:

 

- Backward compatibility with old User Rooms.

 

Will the former rooms still be usable or not?



#5 AlexRyder

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Posted 29 September 2017 - 08:58 AM

This looks pretty awesome, but I'll copy a little suggestion from another topic :)

 

Since obviously you will be modifying the save file format, it would really benefit from using compression — you already have an Ionic.Zip.dll library in your assemblies folder, so it would be very easy to zip-compress the files before base-64 encoding and uploading them to the server (probably instead of encrypting them, which kinda makes no sense since they're available to everyone anyway). Some of the large user rooms can be a couple of Megabytes in size uncompressed, while in compressed format they may be reduced in size 10–20 times. Heavy rooms are known to cause downloading lag for some users, and compressing them would also reduce the server load as well.

 

If you intend to keep compatibility with already existing user room files, it's also pretty easy to distinguish the old and new formats by the file header or something like that.

 

Also, in the current code you have a lot of manual xml file processing which is far from optimal at best, while .NET by default has a pretty powerful built-in xml processing tools, which are faster. Or at least when reading individual tags, you shouldn't edit the source string every time like it is done now (something like "<data> + txt + <data>"), when there are a lot of objects, those extra concatenations may take forever.


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#6 Chilles

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Posted 29 September 2017 - 09:15 AM

Well the building of over decorated Rooms was never a feature of 3DXChat and it was also never planned of the game provider but we know the members of 3DXChat want and need functions to build Rooms, Clubs etc :)

I think it's important to support the Game with updates of wanted functions.

For example the public Locations... We all know it's possible to share this Locations as private User room, why not add this function official? The Members could rent this Locations with XGold and share it as Private Beach, Club include own Music support feature.

In my opinion could a game like 3DXChat be more as just sex, poses and dance :)

It seems someone did read my mind :D

 

Well done about the upcoming features! Things like this and some others are really needed :)

Looking forward about this...


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#7 Anaganda

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Posted 29 September 2017 - 09:43 AM

That's awesome news indeed, love it... Can't wait



#8 JustSomeGirl

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Posted 29 September 2017 - 09:46 AM

Would rather have boob and nipple suck/play and FFF/FFFF

 

(we can dream!)


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#9 Deeborah

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Posted 29 September 2017 - 09:56 AM

- Backward compatibility with old User Rooms.

 

Merci, Thank you !!!!

Look awesome

Any rough idea of a release date ?


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#10 LovelyBritney

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Posted 29 September 2017 - 10:10 AM

For once I actually like what is coming, good job!:)


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#11 chloe

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Posted 29 September 2017 - 10:26 AM

Hello 3DXChat Community! :)

We want to let you know of something big we have been working on.

We are working on a powerful World Editor (User Rooms)! With scalable basic primitive shapes you can build structures and worlds of any complexity and style.
attachicon.gif1.jpg

Features available in the first release:

- Basic scalable primitives: Cube, Sphere, Cylinder, Ladder etc.
- Materials: Now materials can be applied to different building blocks, for example to make a brick house with a tiled roof etc.
- Tools: Rotation, Moving, Scaling using the X, Y and Z axis, using new tools like you would in 3D modeling software.
- World Tools: Snap objects to surface, Snap objects to grid, Adjusting the level of the ocean etc.
- Effects: Fire, Smoke, Electric Discharge etc.
- Water: Simple Water for low performance systems now supports waves and caustics.
- Backward compatibility with old User Rooms.

Now you will be able to make a floor not from thousands of tables, hehe, but from one stretched primitive box. This will increase the fps for many visitors to your location ;)

Stay tuned!

 

Thanks for the update Lisa... the info really makes me a little....  :D  :P


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#12 RobT

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Posted 29 September 2017 - 11:03 AM

Looking good lisa. Keep up the good work

#13 gizmo

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Posted 29 September 2017 - 11:19 AM

Thanks for your message AlexRyder. Yes we are going to do it :)


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#14 Guest_Sascha_*

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Posted 29 September 2017 - 11:28 AM

We really can say: We Love 3DX Chat

Nous pouvons vraiment dire: We Love 3DXChat

Мы действительно можем сказать: мы любим 3DXChat

Wir können sagen wir lieben 3DX Chat  :wub: 


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#15 TamaraX

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Posted 29 September 2017 - 12:09 PM

Hey Liza and Gizmo. Those are great news. And it makes building a lot easier. Looking forward to test it :-)


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#16 AlexRyder

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Posted 29 September 2017 - 12:17 PM

Thanks for your message AlexRyder. Yes we are going to do it :)

Awesome!  :D


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#17 Leeloo

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Posted 29 September 2017 - 12:26 PM

hope it will not be too hard to use :) , some ( like me ) are not specialists of moding tools so i really hope it's simplyer to use than mod tools :D


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#18 Maxxim

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Posted 29 September 2017 - 12:50 PM

This looks great. With all the wolves prowling about, it would be nice to have a safe brick house to hide in.

 

Can't wait to try it out!


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#19 Lalala

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Posted 29 September 2017 - 01:40 PM

This Looks Amazing  :)  Keep it up the great Work! ^_^

 

ImLvaHD.gif


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#20 KYUSS

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Posted 29 September 2017 - 02:17 PM

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