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hi Gizmo
I realize you might have already reviewed this, but as there’s been no reply, I wanted to reach out again
I would like to report a recurring issue with Korean font rendering in the game, which appears to be related to TextMeshPro.
Issue Description:
- Korean characters display correctly for a certain period after launching the game.
- However, after some time has passed, characters begin to break or disappear, as shown in the attached screenshot.
- The issue manifests as missing glyphs, replaced by empty squares or boxes.Steps I Have Taken:
1. Imported and applied NotoSansKr font.
2. Imported and applied Gothic font.
3. Changed system locale and language settings to Korean.
4. Switched Korean input methods (IME).
Results:
- Despite these changes, the issue persists.
- The problem does not occur immediately, but only after a certain duration or scene transitions.
- This suggests that the font asset or glyph cache may be unloaded from memory over time.
Impact:
- Korean text becomes unreadable, severely affecting communication and usability for Korean-speaking users.
- This is especially problematic in chat interfaces and UI elements.Request:
- Please investigate whether TextMeshPro font assets are being prematurely unloaded or mismanaged.
- A patch or configuration option to keep specific fonts cached would be greatly appreciated.
- If there is a recommended workaround or fix, I would be happy to apply it.
Thank you for your attention to this issue.
Best regards,
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Hello Gizmo,
first of all congratulations on the new 3DXChat, there have been a lot of great improvements recently that make it easier to use.
Unfortunately you still can't copy other profiles to translate them in a translator, the translator doesn't work in the profile.
But I don't just have praise, I've also noticed a few things that have deteriorated.
1. the resolution at a distance, fine lines disappear much earlier despite the highest graphic resolution, this was better in the old version.
2. the surf of the sea is now softer than in a bathtub, it looked more realistic before.
3. sunglasses and wall tiles unfortunately still reflect better than what is called a mirror, which unfortunately does not create a real reflection, the only mirror that works is in the character editor.Suggestions for improvement:
Combine the poses into pose groups, no longer rotate suitable follow-up poses so that they can be used as follow-up poses.
In addition to the teleport, a one-way teleport.
More poses for musical instruments, as these have recently experienced a huge fan boom.
Complete the pose list, e.g. Cage.In addition to walk and run, many also miss crawling on all fours.
And finally, as I am one of the last builders with imagination, a few personal wishes.
1. Integrate own JPG ( low resolution is sufficient ) into rooms.
2. more textures, also diagonal
3. bolesche blocks
4. moving or rotating blocks and groups.I realize that not everything can be implemented, or implemented quickly, but I invite you to my approximately 154 huge rooms to show you what is possible with a little imagination and where you fail, you are always welcome.
The world is not just made up of unimaginative clubs where far too many bad DJs try to get the recognition that life denies them.
Far too many empty rooms clutter up the room list every day, rooms where the owner is absent for more than 10 minutes should be closed!
And for making a room public, 1 - 3$ would be appropriate every time, that would make everything much clearer and not every copied living room furnishing would offend the eye.Best Regards
Rainer
Picture from 3 of 154 rooms
Translated with DeepL.com (free version)
