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Posted

It sure looks great Valyriana, keep posting to Lisa, if she sees the things you can create, she'll be glad to have you help her I bet !Β  :)Β 

Posted

Wow *-*

Great job!

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* pats you *

Keep going and I hope she'll reply to you ASAP!!!1!!11! ^^

Oh I spammed her lots of Emails but she just doesnt reply...Β 

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But thanks to everybody that you like my work, makes me very happy ^_^

Posted

This experience is not at all uncommon, as I mentioned.

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I like your models, but I think you are overrelying on substance painter textures. I would suggest you add more detailing in places to make them less recognisable as such. In addition In the first model... the UV Mapping is problematic. You can see at the inside back the texture widens and blurs and it suggests your UV mapping is not even. That's not necessarily a problem, but you need to adjust that in the texture painting stage, as the texture looks uneven.

Posted

This experience is not at all uncommon, as I mentioned.

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I like your models, but I think you are overrelying on substance painter textures. I would suggest you add more detailing in places to make them less recognisable as such. In addition In the first model... the UV Mapping is problematic. You can see at the inside back the texture widens and blurs and it suggests your UV mapping is not even. That's not necessarily a problem, but you need to adjust that in the texture painting stage, as the texture looks uneven.

um the UV map is on purpose because that area is invisible to the player so I created more space for the visible parts xD

So actually I increased the quality by reducing it at spots who are not visible at all : )

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thats a common technique

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and adding more details in a 512x512 texture makes them more blurry and unrecognizable so its always a trade off.

Posted

Hello Valy,

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I love your work and just want to thank you so much for sharing it with us.

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I cannot even imagine how many hours you spent to finish your models. But it definitely is a wonderful work.

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Kisses

Nima

Posted

Who does not want has already... :)

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Your work is awesome and they should be proud to add it.

Don't waste your time to spam emails because only one mail should be enough to show the perfect work and talent ;)

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Who knows maybe is it so the best and you don't get frustrated in the future about some reasons :)

Posted

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um the UV map is on purpose because that area is invisible to the player so I created more space for the visible parts xD

So actually I increased the quality by reducing it at spots who are not visible at all : )

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thats a common technique

But you haven't used that technique elsewhere much in other occluded parts.... and it looked to me that there are signs of uv stretching at other points which are visible... and I can't imagine you needing to save much space in the uv map for that particular model.... so I assumed it was not what you were doing.

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Usually if I post something publicly, I'm looking for constructive criticism. Don't get me wrong - I think your models are great, but it just an attempt to be helpful and not just say... oh these are wonderful.

Posted

With the rest. I sincerely hope you get your models in. Don't be disheartened by the lack of replies or think it is you since the exact same thing has happened to many other modellers that tried to contribute to this game.

Posted

OMG"! You're really fast to revise your work!

Hopefuly you didn't wrote KKK ,you've been in big trouble in that case. lol

post-5159-0-18751800-1508563879_thumb.jpgpost-5159-0-83989000-1508563869_thumb.jpg

The initials YKK stand for Yoshida Kōgyō Kabushiki gaisha (吉田ε·₯ζ₯­ζ ͺ式会瀾, lit. "Yoshida Manufacturing Corporation"), which was the name of the company from 1945 until 1994. YKK produces fasteners and architectural products at 109 YKK companies in 71 countries around the world.[4]

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