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Niblette last won the day on December 15 2017

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  1. Hello,

    I am curious if your program or another one will allow you to upload jpg images as an object?  I saw it mentioned that you have a program to do that, but I dont see a sample of it in Naughty Designer overview.  Thanks!

  2. The new version is out. It does two thing first it lets you combine points based on length so small line segments can be optimized better. I noticed some images were creating an excessive amount and in some cases this change can cut the file size in half without out reducing quality much. Second the program better supports open vectors and shouldn't create extra lines that will have to be removed. The program before had a hard coded minimum length value of 0.01 and now its set at 0.3, but cant be changed.
  3. Right now each vector outline needs to create at least three objects since that's the simplest object possible a triangle, I could change that it would need its own code to handle those vectors separate from the main code. I am not sure it really matters though or if there is a reason to create such simple shapes. Originally I had a second process for open and closed vectors but at some point I removed that since some optimization steps need the vector to be closed. Its something might be able to add back but you can simply delete the line that closes the shape and get the same output as if it was a open vector shape. There should be a new version coming out some maybe tonight but likely tomorrow that will make some settings accessible.
  4. At first I though this was a bug in my program related to floating point accuracy. I think I still might at some point rework a few things related to that but after looking at it more closely those changes wouldn't help in this case both of the vectors in the big D have tiny loops and are not continues. You can fix the SVG file by selecting each vector individually and under Path clicking Union.
  5. That file is missing the end of the file also it has spawn information in it which is kind of odd. Are you sure this file was created with Naughty Designer I don't see how the respawn information could have gotten into it the program doesn't save files with that information. Can you send me the SVG file that was created?
  6. I summitted the file to Avast/AVG for them to review it turns out they also let you send a file from a web address which I missed somehow when I was looking at the submission form. Hopefully they should review it and add it to the white list in a few days.
  7. Inkscape doesn't seem to like that .dfx when I tested it either, however I found that if you run it though the Aspose converter it creates a perfectly workable .svg file that works inside Naughty Designer and Inkscape. The converter is completely online and does not require a plugin. http://products.aspose.app/cad/conversion/dxf-to-svg
  8. Right now the program doesn't do that and you would have to manually fill it in by stretching out boxes. It might be possible and something I'll think about adding in later versions though, but right now I want to make sure the program is drawing everything properly without making any gaps which I think it isn't in almost all cases but still its not completely tested and I had to do some fairly complicated stuff to make everything line up right. The issue would be that might be quite an intensive search when there are a lot of object but I am not sure really there might be a way to make it only take a few times longer to save the file at least its possible now to think about. A file that was taking 12-16 hours to save on the older version I had a month or two ago now takes seconds so there is more room to more complicated types of optimizations now.
  9. Which scanner did you use? I might be able to send them the file to be white listed. I did run the files though Virus Total which is an online tool that runs every file though 63 different commercial scanners and there were 3 false positive out the 63 scanners it ran it though. I summited the file to SecureAge APEX which was one of the positives to be white listed, but the other two which are really the same and owned by the same company Avast/AVG limit the file size they will let me upload to 50mb. All the other major antivirus programs say its fine the report is below. Its just something that happens really with a new program when its first released. https://www.virustotal.com/gui/file/89ca5c8d7a46ba5e8f7f319efbe600f413a3e89906358e6b5be00a659b0c0168/detection I cant wait to see what people come up with its always helpful to hear any issues and thanks.
  10. For something like that which has an inside and outside line just change the Display Mode to Outline and have Edit paths by nodes (N) selected. Now you can hover over each path with the curser and it will turn red so you can see which you are selecting to delete.
  11. Naughty Designer 3 is focused on vector art created in .svg format. The program saves .svg, .png, .jpeg, .jpg, .tga, and .bmp files to .world format. It also adds a new more graphical interface, as well as bug fixes for the raster art section. I will describe how to use Naughty Designer 3 with Inkscape. However, it should be possible to do the same steps with other vector editors. There are many sources of SVG files and you can always make your own but I found this site that has many workable files you can start with. https://svgsilh.com/ There are a number of things you should do to properly prepare your vector files for import. Naughty Designer 3 only supports svg path. If your vector is a shape or text and not a path it's a good idea to convert it to a path before saving. Your editor also might convert everything other than a path to a path when you save but it might not always be a sure thing. I'll go into more detail below on how to convert text. However, there is one step that is required. You must select all individual vectors and break them, as shown below. Then save the file. Once that’s done, the file can be loaded and will work, but for the best functionally, you should also do the following things. If you do not do the following step, you may find that the preview window may not work. Some vector images have the vector in strange places in space and only an empty page or some part of the image might load if you don’t fix that. Open the vector image and copy and paste it to a new blank Inkscape page. If the image seems too large, you may need to scale it down, but as long as it’s not hugely larger than the size of the page, it should be fine. The image can be below and behind the top left-hand corner but not above or in front of it as shown in the image below. It’s also a good idea to go look through all the vectors that were created when you broke the image and delete any useless ones complicated vectors almost also create a few. Then drag the vectors out of the hierarchy. This step is optional but recommended since you might create extra empty vectors that won’t be loaded into 3DX or even extra objects you don’t want. You can convert any font inside Inkscape or another editor into a workable file. First, write out what you want in a large font such as 250 point smaller font should work too but I never really tested that. Then select the text and pick the Path drop-down menu and select and press Object to Path. Now your text with be broken into paths but you need to drag them path out of the hierarchy. A little black arrow will have appeared press that and the path inside the text object will drop down. Select all the paths and then under the Path menu click Break Apart. The last step is to select the text object, and any other layers and deleted them. Now just save the file as .svg. There are two methods of scaling inside Naughty Designer 3. The first is the Scale value which is exactly what it sounds like it makes the whole vector outline bigger or smaller inside 3DX Chat. I found if I tried to scale a vector to much sometimes the program crashed because something was being divided by a value to close to zero. It's better to make your image bigger and scale it down inside 3DX once you are happy with the result you might need to try a few different settings to get something you like. The second method is Width which is the thickness of the vector outline. This value is inherited from the value inside the Scale field when you load an SVG file. Width is the thickness of the outline of each vector. It's a good idea to keep both values the same the first time you load an image but you will probably want to double or triple this value I found as a rule of thumb. The Samples value is the number of lines in the vector outline the program will start optimizing from. There is no reason to set this value lower and increasing it will increase accuracy at the expense of saving time. The Minimum Angle value is the minimum angle difference between each line segment the program will combine segments until it reaches an angle greater than this value. The Minimum Length value is the minimum length for a line segment. Segments smaller then this length will be combined. Originally this value was set for 0.01 and not accessible. Everything will come into 3DX Chat flipped upside down you will need to flip it over after import. Naughty Designer 3 still has support for raster images and works more or less identically in that regard to Naughty Designer 2. Naughty Designer 3 opens most standard raster file formats (PNG, JPEG, JPG, TGA, and BMP). Naughty Designer 3 only supports 24-bit color. Support for ASCII PBM, and ASCII PPM files has been dropped. Other color modes are not supported, so make sure you save your file in 24-bit color. The Edit menu lets you set the material and open an image showing how objects are plotted inside 3DX. The plotting system plots all images from the origin point that is set inside Naughty Designer 3. By default it is set to (XYZ) (-75,6,-30). Which is close to the location of the default spawn point. Objects are plotted as shown in this example with the red dot being the origin point set in Naughty Designer II. The six different direction options let you pick which direction text will be viewed from so that it always reads left to right. The Set Color Override and Set Color Transparent options both require a hex color number without the #. You can't even enter the #, but if you're trying to copy the color from another program make sure you don't copy it with the #. The Set Color Override will override the color of all the objects with the color that you enter. The Set Color Transparent option lets you set one color in the image transparent. Below is an example on an image with and without white (ffffff) set to transparent. The Alpha Threshold Color is the color that will fill the alpha channel if the alpha value is below the threshold value. The Alpha Threshold is the slider that goes between 0 and 255 with 0 being totally transparent and 255 being fully opaque. Only parts of the image with some transparent will be filled even if the value is 255 it will only fill alpha values up to 254. Setting the Alpha Threshold Color as the transparent color will then make all the areas in the image with that color transparent when the file is loaded. Naughty Designer III combines objects that are the same color both horizontally and vertically. If anyone finds any bugs let me know I am sure there are some. I would also like to hear suggestions for additional features if people have them. The file is linked here and also available on the 3DX Modz forum. 1076561438_NaughtyDesigner3.1.0.zip
  12. There were a number of bugs in my program with these paths but they are fixed now here is some output of that font. I included one with the object number set for 20 42 and 81 as well as a combined one I scaled and rotated but sadly missed the inside of the little e that's my fault and not a program bug though. I did notice though that it wants to divide straight lines into a bunch of lines with little difference in angle I'll liked add another optimization step that looks for small angle changes over a group of lines and combines then into one line or something like that. 20.world 42.world 81.world Times New Roman Font.world
  13. A different background color might help sometimes the random line color is to close to the background color, or the color of another line, but I do let you chance the color of each line manually. I might add a zoom value as well or maybe a scrollable window that's a good idea there are a bunch of little tweaks like that which I'll look into adding. Basically what the program does right now is it lets you load an SVG file, and it takes all the paths, and then creates optimized lines that approximate the shape of the path. That's what the object number is its the number of lines that that particular path will have, so you can make something that only has a specific number of objects in it. So, any detailed editing would be done in something like inkscape or adobe illustrator. The first version might end up being a bit experimental there are a bunch of little things that could be a tad better, but are tricky to address without the main part of it being completely tested.
  14. Not yet I haven't had a lot of time to work on it lately, but I should get it out within a week or two it just needs some testing and a bit of polishing. It should really make making good quality logos and text in 3DX easy though.
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