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Halderim last won the day on November 3
Halderim had the most liked content!
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halderim
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https://3dxtools.net
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Germany
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Halderim's Achievements

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Halderim reacted to a post in a topic: 3dx qrcode generator
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I like this, funny idea and in some situations this could be useful for sure
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Halderim reacted to a post in a topic: 3dx qrcode generator
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Diana Prince reacted to a post in a topic: 3DXTools.net create assets for your next build project
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3DXTools.net create assets for your next build project
Halderim replied to Halderim's topic in World Editor
Sorry for the downtime The server on which the page was hosted did break, needed to move the page to a new server, should all be back again. -
JenC reacted to a post in a topic: 3DXTools.net create assets for your next build project
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3DXTools.net create assets for your next build project
Halderim replied to Halderim's topic in World Editor
Select all letters and make sure that the option center is active and not pivot Use the scale tool and hold shift in the center a square should be visible now to scale the selected object along all axis At 3:25 of the video you can see it in action -
Khallum Troy reacted to a post in a topic: Retrouver un objet importé / Find an imported object.
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Khallum Troy reacted to a post in a topic: 3DXTools.net create assets for your next build project
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3DXTools.net create assets for your next build project
Halderim replied to Halderim's topic in World Editor
The text should be at 0,0,0 if you dont enter any x or y -
3DXTools.net create assets for your next build project
Halderim replied to Halderim's topic in World Editor
Sorry for the late answer normally the x and y inputs are there to position the text at those coordinates If that is not working I need to take a look if there is a bug in the tool and fix that -
JenC reacted to a post in a topic: 3DXTools.net create assets for your next build project
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JenC reacted to a post in a topic: Retrouver un objet importé / Find an imported object.
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SerenityWillow reacted to a post in a topic: Retrouver un objet importé / Find an imported object.
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3DXTools.net create assets for your next build project
Halderim replied to Halderim's topic in World Editor
Added first 4 tutorial videos to the first post -
Retrouver un objet importé / Find an imported object.
Halderim replied to Khallum Troy's topic in World Editor
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Varz reacted to a comment on a blog entry: Introducing Varz - 3DXChat Community Manager
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Halderim reacted to a blog entry: Introducing Varz - 3DXChat Community Manager
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Introducing Varz - 3DXChat Community Manager
Halderim commented on Varz's blog entry in Community Corner
Welcome Varz, great to see you on the team and being part of the community, have fun and enjoy your time with all of us. Halderim 3dxtools.net Developer -
Khallum Troy reacted to a post in a topic: 3DXTools.net create assets for your next build project
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Khallum Troy reacted to a post in a topic: 3DXTools.net create assets for your next build project
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3DXTools.net create assets for your next build project
Halderim replied to Halderim's topic in World Editor
Update for the Move Tool which can now rotate a world file -
3DXTools.net create assets for your next build project
Halderim replied to Halderim's topic in World Editor
I will be honest here, I did look at the avatar files already, those are encrypted and it is like a lot of guess work to even know what is in there and what not and what changes and so on. I am still looking into this and yeah I had such an idea myself already. So maybe one day I can find the time for some tool that can do it but I am not sure. I wont release something that can break your account with infinite loading because the save file is corrupted thanks to my page -
Halderim reacted to a post in a topic: 3DXTools.net create assets for your next build project
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3DXTools.net create assets for your next build project
Halderim replied to Halderim's topic in World Editor
Added a new tool to get the color code of a object Upload a world file that contains only one object with the color you want to know. -
Halderim reacted to a post in a topic: The Builder's Corner
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Halderim reacted to a post in a topic: 3DXTools.net create assets for your next build project
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3DXTools.net create assets for your next build project
Halderim replied to Halderim's topic in World Editor
Thanks, found the problem already, should be fixed -
Halderim reacted to a post in a topic: 3DXTools.net create assets for your next build project
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3DXTools.net create assets for your next build project
Halderim replied to Halderim's topic in World Editor
Added a new tool to move the objects in your world files around Either by the values you did input or you can check to move everything to a given new point. If you move to a point the center of all your objects is moved to this new location. https://3dxtools.net/worldMover -
The file size is really small as the object count is low Did use it myself already and it is great for those line art pieces or even fonts
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In theory this would be possible, export a model into json format and you are nearly done, or have a python script that makes a world file out of your model, question would be if that would have any practical use, would only work with low poly and primitives that are in 3dx as well. Alternative would be you only use faces to translate a blender model into a world file But yeah would be quite complicated and time intensive to write a script for that.