Jump to content
3DXChat Community


  • Content Count

  • Joined

  • Last visited


About JenC

  • Rank
    Advanced Member

Profile Information

  • Gender
  • Location
  • Interests
    Role Play and Erotic Role Play.
    May's Coffee Shop.
    Building in the editor.

Recent Profile Visitors

1,339 profile views
  1. Very much interested to see the feedback Ash. I visited Yannick's room yesterday and I liked it, though the design left me somewhat perplexed, but very nice and a nice feel to it. Although what im working on would of fitted with the theme asked of the comp, but sadly I didnt get the time to finish and enter it. Congrats to all the builders. πŸ‘
  2. This looks awesome, I dont think the pics do it justice. I want to wander about this place youve made.
  3. Can you show what youre trying to do? There may be other ways. I say this because its highly unlikely that it will be addressed anytime soon.
  4. This has been an issue since the World Builder was released. No idea if it will ever be addressed, you can work around it by using other blocks for the effect youre after.
  5. Not that I use the water often, but when I do I always build around it at the default because of this issue. If trying to move your whole map up or down, there is a limit Ive found, not sure what it is but its there, a point where it cannot be moved no matter how long you wait. To get around this, you can use Step Snapping, set the value you wish, then move it in pieces, or in halves, depending on the layout of the map, its best to look down from above to do your grouping and try to draw your line through areas where theres not a lot of tightly grouped objects.
  6. The size is mostly made up from the amount of blocks used, its that simple. There are some things that can bring up the count unknowingly, like a worn mouse double clicking and lag when copying items so you end up with a lot of duplicate items, you can check this by going around clicking and moving a lot of random items then using the undo tool. Things like custom furinture when used a lot in a big room will start to add up quickly, so try and use the default furniture where possible on bigger places that have a lot of it. Just try and use less blocks for the desired outcome, the more you play around with the builder, the better you get at it, especially from a design point, because thats where you will save a lot, by a design that needs less blocks but still looks good.
  7. All I want is to be able to choose when I have them on or off, just like the dll we used to be able to use.
  8. If there is a limit, ive not hit it yet and takes a long time to scroll down my ignore list.
  9. While I dont know how to do it, there seems to be a way to sample colours as ive seen it far too often but not known how it happens. While im busy moving, merging making, there has been many times ive seen the picker change to the colour of the object selected and I keep thinking I realy should take note of what I did for that to happen, but then I forget about it and go back to my building.
  10. Way overdue in my opinion.
  11. Yeah, and this was released before the lighting tool, so it needed to have the light back then, but now theres no need as we can add it.
  12. JenC


    New room time! This is a somewhat random room I made, I wanted to do a dimly lit alley/street and pub for a while, but we didnt have the tools back when I originally thought about it. I scoured the net for some pics to get something in my head and found a an old 200 year old Scottish pub called the Canny Man's, and while i used this as my base, its not a reproduction in any way, just the style was used from the pictures I could find, same with the street I placed it in, it was from an industrial area in London in 1930. The pub is 3 story, with accommodation on the 2 floors, the bar on the ground floor with a small gambling den, toilets and a kitchen/dining area at the rear of the building, I have built it with 1930 back street pub as the overall theme as that seemed to fit with the pics I seen. Theres a warehouse opposite the pub and a small allyway beside that, both with various pose spots added. In the bedrooms, I made the beds the right height so the table pose template is added to them. Unlike my other builds, this pushes the limit, mainly with the lighting(theres a lot), I wanted to use it to full effect and it was showing real fast as I went along. I originally had all the rooms upstairs furnished and lit, but I closed most of them and theres about 5 rooms up there open now. This wont run well on low end computers sorry, I wanted to really capture a mood with this room and while its possible to do, the project would need to be a lot smaller. I may do something later for those that like the setting and lighting but dont have the computer to run it. I did turn down the settings to have a look, and while it did run ok on the notebook, it lost all the feel I wanted for the room and didnt look any good at all. I really like the room, it has a really nice feel if you like that setting, and while I didnt quite nail exactly what I was after, I did learn a lot from it so it will help me in my next project. I hope you enjoy it. Canny Man.zip
  13. This is an annoying problem with all the different games Ive RP'd in, Star Wars, Elder Scrolls ect. I dont think ive ever seen any devs tackle it, well not in any ive seen. I would love the two variations as you said, from your name to a possessive, that would allow so much more freedom in ways you start a line. "/me eyes widen and looks around the room" looks silly so you change it around to "/me looks around the room, her eyes widening" That example was easy to change and its not too bad but theres plenty that are not so easy and very annoying to try and get the same impact in another way.
  14. I like this suggestion and I also really wish it didnt have a light source and was just a prop. Quite a few times Ive wanted to use it but the orange light didnt suit what I was doing.
  15. A return of the solid timber textures we had for years then replaced with boarded textures for no reason. A return of the wavy cloth texture that was replaced with a crumpled cloth texture. A text tool with various fonts. A smooth clean flat/matt surface texture, we got one by accident last patch then it was removed. Would love it added. With liquor bars being so heavily featured across so very many room types, lots of props for them to get the room performance better, glasses, mugs, cups, lots of different bottles, kegs and many other items... Let us use our budget for important stuff in the rooms and have these props as incidentals as they should be.
  • Create New...