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JenC

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  • Gender
    Female
  • Location
    Australia
  • Interests
    Role Play and Erotic Role Play.
    May's Coffee Shop.
    Building in the editor.

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  1. I'm still waiting for my whip-holster, so I can put on a show at the DirtyShame.
  2. I'm pretty sure this is it, and you just move your cam view to compensate for it.
  3. I love both of these. Would like to have a walk around them.
  4. I've been asked a lot of questions about the new World builder items, so I spent some time to study them. The snow has a couple of limitations you need to know about. Firstly is the size, the way its designed, is as you enlarge it, the spread of snow becomes thinner and the smaller it is, the more compact the spread. Think of it this way, within the snow box, theres say 100 snow flakes drop per second, now if you enlarge the box to cover a world the size of Havasu, there's still 100 flakes per second dropping, but evenly spread over that entire world, so you will be lucky to see a single flake every now and then, but you will see them. The second is the fall distance, this is limited so it can cause problems if you are using it on very uneven ground or different levels within a single area. An example is a 5-story building of mine, I had the snow set so I could see it on the top floor outside the window, but there was no snow visible on the ground level or first floor. The other item is the teleport pads, the only issue I came across with these is they need to be very clearly above the floor surface, if even slightly hidden below, they seem to foul and not work or not work smoothly every time. There an icon with 2 feet pictured, make sure that is clearly visible. Its not like the spawn point, where you want to keep that as close to the floor as possible so you're not elevated in the air upon spawning.. The teleport can be many inches in the air with no side effects. I don't believe any of these are bugs, but rather limitations on the design of what we have, maybe they can change/fix them but going off other things implemented over the years here, I wouldn't count on this ever getting any attention. So with this in mind, make sure you understand these limitations and you will go a long way to be able to work around them. For starters, the entire room does not need covering, its like the fog, you only need to cover what you actually walk through and see from your point of view and at the points of interest in your worlds.
  5. Have you tried just moving them slightly? Preferably back and up a little.
  6. Poor Betty, always being picked on.
  7. I noticed this back when I built the old western town, where I had used 45deg on a few walls. That was Oct 2019 and Ive tried not to use 45 or any angle for that matter where the surfaces are visible and/or patterned. I remember posting about it at some point and here it is: https://3dxforum.com/index.php?/topic/10242-build-editor-dont-work-properly/&do=findComment&comment=376400
  8. I don't know the thought process behind this texture. When looking at it I presumed its for blocking off areas in continuous builds like streets and paths and that it showing you when you got close is giving you the feedback that this is as far as you go. Maybe gizmo can help here and tell us?
  9. There were a lot of people getting dropped from the servers, a certain IP range caused by another feature on the servers. They wont go into fine details over this stuff but it was needed fixes for quite a few users.
  10. JenC

    New Textures.

    Indeed, the corrugated iron in particular is so frustrating to use.
  11. I want to thank gizmo and the team for the new textures that have been added, particularly the solid timer ones that we have been waiting on so long. Its been a very long time since we've been able to make solid timber furniture. The addition of the X, Y woodgrain and board alignments was unexpected but an awesome.
  12. 8 was confirmed by gizmo as coming in the upcoming update.
  13. As mentioned, this is a long time and known bug within the World Builder. It occurs when you "Reshape" the sphere, it invisibly retains the dimensions at the widest point of the sphere. A couple of the trees have similar behaviour.
  14. I enjoy builds like this, settings/scenes within a theme and time. My fav by far.
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