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Everything posted by JenC

  1. This happens when you reshape the sphere.. It invisibly retains the dimensions of the widest point. This glitch/bug has been there since the world builder was released and there's never been a mention if it will be addressed, so you must find other ways to get around it. In your case I would play around with the egg blocks.
  2. A free standing pose for my pets and other bitches to please me, please.
  3. A total remake of the pose system is badly needed. I like the work you've put into this suggestion.
  4. Does the character you're trying to divorce actually exist anymore? If not you will have to contact support.
  5. It is definitely the angle being too steep at default. I have hundreds of builds with almost all of them having lots of stairs, doubled, tripled, quadrupled and I have no issue in any of my builds as I always changed the angle when building.
  6. Its so frustrating, its been asked, asked and asked again, and on top of that, gizmo asked what features from the dll we would like as it was getting nuked with 64bit and it was asked there are well. Now we all know that when someone says its a simple fix or addition, they often overlook many other unforeseen problems, in-turn not as easy as it may seem, but this one, it is an easy one to implement. The problem as gizmo would see it is that it can/does add in a layer of sloppiness and complexity as people not understanding they need to or should undress when in the other poses.
  7. This will vary wildly depending on a few factors, but in my opinion, you should try and keep it to under 2MB for smooth fast load-ins. Obviously if youre making a custom world for yourself and friends, build till you drop... Ive seen a 43 MB world and it took some time to get in and lagged in some spots.
  8. If you try and copy exact, you're going to come up against some really tough builder limitations. For efficiency and sanity you're much better off using these for inspiration rather than copy. It will still look fantastic if you spend the time on details. :). Either way, good luck and good building.
  9. Looking forward to seeing some of your projects.
  10. Sounds like you pretty well worked it out already. I'm doing it via an old notebook and second account. Its not powerful enough to do much and lags badly, but as a server it works fine. Run it at lowest graphics, turn almost every option off. I leave my char in the room as an NPC with info so after sharing the world I go into cam mode and fly away then minimise 3DX and turn off the screen. Total power draw with 60+ in the room is 19W. if you're not running the NPC just share the room then leave your account in the Character Editor. https://3dxforum.com/index.php?/forum/30-tutorials/ Has guides for the music streaming.
  11. Ive not seen this yet and have been doing a project for a few weeks now. I have copied a complex Chandelier(many 100's of items) without issue? I don't like adding this info as it adds little to help solve the problem, but there must be something more complex and/or other conditions that triggers this crash.
  12. I'm still waiting for my whip-holster, so I can put on a show at the DirtyShame.
  13. I'm pretty sure this is it, and you just move your cam view to compensate for it.
  14. I love both of these. Would like to have a walk around them.
  15. I've been asked a lot of questions about the new World builder items, so I spent some time to study them. The snow has a couple of limitations you need to know about. Firstly is the size, the way its designed, is as you enlarge it, the spread of snow becomes thinner and the smaller it is, the more compact the spread. Think of it this way, within the snow box, theres say 100 snow flakes drop per second, now if you enlarge the box to cover a world the size of Havasu, there's still 100 flakes per second dropping, but evenly spread over that entire world, so you will be lucky to see a single flake every now and then, but you will see them. The second is the fall distance, this is limited so it can cause problems if you are using it on very uneven ground or different levels within a single area. An example is a 5-story building of mine, I had the snow set so I could see it on the top floor outside the window, but there was no snow visible on the ground level or first floor. The other item is the teleport pads, the only issue I came across with these is they need to be very clearly above the floor surface, if even slightly hidden below, they seem to foul and not work or not work smoothly every time. There an icon with 2 feet pictured, make sure that is clearly visible. Its not like the spawn point, where you want to keep that as close to the floor as possible so you're not elevated in the air upon spawning.. The teleport can be many inches in the air with no side effects. I don't believe any of these are bugs, but rather limitations on the design of what we have, maybe they can change/fix them but going off other things implemented over the years here, I wouldn't count on this ever getting any attention. So with this in mind, make sure you understand these limitations and you will go a long way to be able to work around them. For starters, the entire room does not need covering, its like the fog, you only need to cover what you actually walk through and see from your point of view and at the points of interest in your worlds.
  16. Have you tried just moving them slightly? Preferably back and up a little.
  17. Poor Betty, always being picked on.
  18. I noticed this back when I built the old western town, where I had used 45deg on a few walls. That was Oct 2019 and Ive tried not to use 45 or any angle for that matter where the surfaces are visible and/or patterned. I remember posting about it at some point and here it is: https://3dxforum.com/index.php?/topic/10242-build-editor-dont-work-properly/&do=findComment&comment=376400
  19. I don't know the thought process behind this texture. When looking at it I presumed its for blocking off areas in continuous builds like streets and paths and that it showing you when you got close is giving you the feedback that this is as far as you go. Maybe gizmo can help here and tell us?
  20. There were a lot of people getting dropped from the servers, a certain IP range caused by another feature on the servers. They wont go into fine details over this stuff but it was needed fixes for quite a few users.
  21. JenC

    New Textures.

    Indeed, the corrugated iron in particular is so frustrating to use.
  22. I want to thank gizmo and the team for the new textures that have been added, particularly the solid timer ones that we have been waiting on so long. Its been a very long time since we've been able to make solid timber furniture. The addition of the X, Y woodgrain and board alignments was unexpected but an awesome.
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