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Ashbash

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Posts posted by Ashbash

  1. So back to topic .. 

     

    What does Lussian mean when he asks for us to be "Legal" ? :)

    Only thing I can think of is to actually have purchased the songs you play on your sets, rather than ripping it from YouTube, Mixcloud, Soundcloud etc. That all music you play is actually paid for out of your pocket from stores like Google Music, Apple Music, Beatport etc.

  2. Oh good, so we can still have the feature turned on and off for individuals.

    Just a thought, as it may be something that could be a compromise for the people who do not want self moderation, where we would be able to just delete posts from others in our threads.

    Is there a way to be able to flag posts for deletion ?

    The idea here is where we see a post in our thread, or maybe anywhere for that matter, that we feel needs to be deleted, we can flag it for deletion.

    Which I know would mean more work for the forum moderator than complete self moderating of our own threads, but should also help the forum moderator as they could quickly see posts that should need deleting.

    The forum moderator could also then judge if it should be deleted or not.

    Is just a thought for compromise to the people that don't like the idea of post being deleted by us.

    Although I still feel for dairies the owner should have full rights to delete posts.

     

     

    Yes, it will be reviewed by a Forum Moderator whether it to be removed or not, but there is also other systems you can play with, with plugins that can make these things easier in the long term. But yes, currently with default software it will require a moderator to review but it will be a much more streamlined system as the current system on this forum version is pretty rubbish. (I remember from the past.) which makes it a bit of a chore to review individual thread posts. Also for multiple reports of the same topic, an option to select each post a "check box" that only a mod/admin can see to hide multiple posts at once, rather than dealing with one report, then going back and dealing with another in the same topic.

  3. I know this type of topic has been posted numerous amount of times, to which I have seen of late when catching up with the forum and such and I read a post in the Upcoming Updates discussion topic about how the community can find ways to improve the game that which will also improve the population of the game. So I am about to write a long post about the history of 3DXChat the best I can to my knowledge to try and see how the games development cycle has gone since Alpha/Beta and where things went wrong and how us, the community can improve the future development of the game. So, without waffling on, some important times of the games history may be missing to which please let me know of them in the replies.

     

    3DXChat has been around now since 2012/2013 a long time and the graphics do indeed still keep up to date with todays average atleast in the adult gaming world. The only thing that has let the game down is the small development team, as well as the major Unity engine version changes (It tends to break a lot of stuff 90% of the time.) this often means new updates will take longer than normal to release as well as be developed, this has been the case for awhile, almost since the game first released all those years ago in Alpha/Beta. We're now on 3DXChat 2.6. and if we look at some of the history of the game we can see where things were good, and were not so good and how can we improve:

     

    3DXChat Beta: 3DXChat was in Beta, during the time of 2013-2014, where they were releasing new locations every other month and updating weekly, such as Sin Club which was renamed from BDSM Club, and other locations were incorporated and User rooms were developed for people to open up their own room and have a basic room editor. This was when the game left Alpha and became Beta.

     

    3DXChat 1.0: The road leading up to 1.0 was a long one, a lot of clothes and animations were being released every other week, revamping previously developed locations in Beta. 3DXChat left Beta and started to become 1.0 I'd say around the time they introduced the revamped Love Island back in 2014.This incorporated new lighting shaders, better stability of the location. And 1.0 coming out officially when they redesigned the Room editor, with new tools such as the photo tool and released a ton of new objects and radio support in the room editor for custom URLs, colour palette, the improved text chat and brought out the new dark GUI and advanced GUI functionality, as well as advanced profiles which is almost what the Dark GUI is today, of course it has been improved up on since, with many improvements still neccessary before it's the perfect GUI for the game.

     

    3DXChat 2.0 Beta: The lead up to the release of the 3DXChat Beta 2.0 would mainly come in the new location Fresco Club, which is based off of the Dot ConneXion club that was in the original Watch Dogs game. This brought new lighting, better attention to detail of the buildings infrastructure and the multiple level capabilities in the game. This was the start of the games update cycle to 2.0 which was also shown to be an April fools joke before it got confirmed by Lisa. But also the start of the sad decline of players in the 3DXChat world because it had taken a long time before the 2.0 Beta had released from the original announcement ~2 months. Now, 2.0 Beta has been announced and a new client is released, a new major version of the game, which incorporates a major engine upgrade of Unity from version 4 - 5, which brings a ton of new upgrades, but what exactly? Mainly visually. Such as a better water shader, new graphics options, better lighting, time of day for locations and user rooms, as well as a new location the "Saloon". This was when the world population was starting to decrease because a lot of these updates were not what people wanted and were mainly fixes for the jump from Unity 4-5 with the 2.0 version. This then leads up to the official 2.0 Release.

     

    3DXChat 2.0: During the official 2.0 client and release, there wasn't anything major that happened during this cycle as it was still being seen as the 3DXChat 2.0 Beta, but the update that I feel was the defining one for the 2.0 release was the Patch#344 update, which brought a few visual things to the game and the following patches after that to Patch#350 were better improvements to the game such as Offline Messaging. Then came the rush of new content for a short time, of a few months, a lot of poses were added for all orientations, granted the FF/MM animations were copied from the M/F to work with FF/MM users. Then led up to the 2.5 Beta or as I like to call the VR Update.

     

    3DXChat 2.5 Beta VR: 3DXChat 2.5 released in the form of Patch#362 this was in April 2017. This brought VR support to 3DXChat, as well as new prints for clothes, new clothes in general and new animations and a Unity Engine update to version 5.5. It wasn't per-say a "Major" update as it brought on the VR capabilities in the game, new character editor room "The Loft", new props for the home editor. This "major" patch was heavily focused on the VR aspect as VR is becoming a more used technology now that you are able to buy an Oculus Rift for $349 which is a significant price drop to what it started out as in the original CS1 version. This version also brought in a different type of print style to clothes which was heavily influenced by the print style modders had managed to incoporate into the game prior to this. The game stagnated on this version for longer than it should have and was one of the big causes for population loss because the updates became far apart as if the developers may have gotten a bit burned out with the reiteration of the games Major versions/releases in a space of 1-2 years. And working on technology that took a lot of time that not many people use such as the VR. This led up to the new version of 3DXChat or as I call the World Editor Update.

     

    3DXChat World Editor Update: This version isn't necessarily a numbered version, but the size and complexity of this update, puts it as an independent major version in itself. So for years, players of 3DXChat wanted to be free from the hard restraints we had in the previous versions of the games Room Editor. This was bypassed by modders for a long period of time to give players true freedom and not building to restrictions to be able to let their creativity flow and be put to work. This had brought on some amazing creations players had made from this, despite there being a lack of objects and materials to work with, but they did what they could do with what they were given and we got some amazing builds, some were absolutely ginormous! But this came at a cost, and had a significant performance impact on the game, which caused developers to put in restrictions on lights etc. Which were bypassed, but it was at your own discretion. This also had caused some serious troubles serverside, causing the server to crash at some points when rooms had reached a certain limit. As the build limit was removed. The developers used this opportunity to create the World Editor, which was probably the biggest update 3DXChat had received in years, and had revolutionized the game for many players. This attracted a lot of players and had caused a sharp increase in player population, this had been the boon 3DXChat needed. And there were many people playing, just by seeing the numbers in the Room List (Actual numbers aren't available sadly) this had gave the players the ultimate ability to create the room of their imagination and to truly put their creativity to the test. This had given the game a breath of new life and even though it steered it away a bit more from the "Sex Game" genre, it still brought a lot of people in to try out and play. But of course, as good as this update was, it caused the game to lack in other areas for a long period of time since it released, such as clothes, sex poses and just bug fixes in general. Now we lead up to 3DXChat 2.6 present day.

     

    3DXChat 2.6 Beta: The 3DXChat 2.6 Beta came 1 year after the World Editor update in the form of a new Test server on Patch#376 this was an odd step for the developers to do as it essentially made a version of the game free for a short time albeit limited with some of the features and all data in the Beta was deleted. This was mainly to test the new game server and put it through it's paces, to stress test essentially and to report any bugs you find. This was mainly to incorporate the higher usage of server resources with the world editor bringing a lot more complexity to the processing of the game with the custom geometry data and the unlimited size the world can be, this of course put heavy stress on the server, which most likely was an old specc'd server from years prior and needed a fresh new upgrade on the hardware. This update brought a lot of significant updates to the world editor such as the Landscape tool and a ton of animations. This was the largest update the game had received since the editor itself was released. A ton of new animatons for people to play with and new landscape presets etc. This filled the void for a lot of content in the game that was missing during the year run up to this update, but it feels like a last minute update for animations to fill in for animations that people have asked for, for months. Then this leads up to the 2.6 official release.

     

    3DXChat 2.6: The present day version of 2.6 was released based on feedback players had given to the developers during the test server beta test. This finalised the release of 2.6 with some bug fixes that were present in the 2.6 Beta and also upgraded the servers API, which means improved performance and stability. A lot of changes were reverted back to past updates due to various reasons I presume, GDPR probably being one of them. Some of these features were not welcomed much such as the namechange and sex change options. But some great QoL improvements were released, such as the improved Members Area, which shows your current subscription days left etc. Which is very much a welcomed feature.

     

    Now begs the question.. Where do we go from here? What will 3DXChat 2.7 bring us, or 3.0 if they decide to skip a few versions? What can be done to help the 3DXChat world improve and suceed further than it already has, as I have recently returned and I have done a lot of analysis of the games development since I left, and it's just... Not there? So what can be done, how can it be done?

    What does 3DXChat need more than anything else? Feedback is of course welcome! And I will add my own two cents on where it can go from here and how it can improve, from my own opinion in bullet points:

     

    • Improved 64Bit client: As 32Bit OS's are becoming obsolete and eventually won't exist anymore. This will already bring a ton of improvements, mainly for RAM handling, to alllow the game to not be as restricted by the 3.5-4GB RAM limit of a 32Bit application. Especially as GPU vendors such as Nvidia and AMD have dropped 32Bit support on their GPUs for windows.
    • New world editor tools: Such as Splines, Custom Landmass (Will be unlikely due to the processing power required when building and configuring).
    • Improved Character editor: To incorporate additional features, such as different skin textures, face presets, body presets, accessories such as piercings.
    • Improved animation rigging: Adding additional bones to the model to allow for higher quality animations, with a longer Frame cycle to allow for a smoother animated experience.
    • Sound presets: To allow variations with sound in the game, such as voices for moans, sounds for sex itself.
    • Redundant network infrastructure: So if a server node goes down, SSD dies, Server Crashes, PSU Explodes etc. The system automatically assigns the game server to another machine, to avoid the game being down and instead you get a slight hiccup. As I see the 3DX Forum has some major troubles with being up recently with host timeouts.
    • Budgeting: Budget your game income to each area of the development team, if something is lacking, and no time is available to fulfill it or it is too much work to handle amongst other things, perhaps outsource some of the work of X to freelancers/contractors to fulfill that area for the next update cycle. Do not be ashamed to admit if an update or feature is too complicated to implement, outsource it to those whose specialty it is in that area of development.
    • Improved security: This is a big one especially as GDPR is a thing now in the EU, if security is lacking, it can cause multiple breaches of GDPR and cause some serious troubles, one of which was a program people often used to find in game details of said people which breached the GDPR law. Always budget 20% per year of your game income to upkeep/security, to keep the infrastructure secure and running smooth.
    • Improved Communication: This has always been a long term problem in 3DX, that there is often a lack of communication between the community and SexGameDevil, explore different avenues to improve communication between yourselves and the community and stick to it. This is a crucial stage in any type of development is consumer feedback. As at the end of it, they are the ones who will be receiving the updates.
    • Improved Forum: There's already a topic about this with some extremely solid points in, that could improve the forum a ton. The forum needs reworking, perhaps set it up on a new, more powerful machine and have the current forum in an archived URL, where people can still go to get any old stuff they posted etc. And have the new forum, fresh and all members accounts transferred over, to start a fresh and avoid hitting a soft limit of content on the forum, causing the server it's on to begin to struggle and often crash.

     

    Closing words: So I hope this post was informative for you all. Sorry to have waffled on with it, but I have been analysing a lot of the forum recently and the development cycle since being back and have found many troubles with some things both with the game and the forum there is a lot of work, and hopefully with some serious feedback and solid discussion about how the game is currently, that SexGameDevil know where to go next with their project to keep improving up on it and making it overall a great experience and world to be a part of.

  4. So the self moderating can't be switched off for individual people, I thought you said somewhere it could be, or maybe I just got that from where you mentioned it can be set to have it so you have to qualify for it 1st.

    Well that makes a difference as we would then have to rely on account suspensions or bans to stop people from misusing it.

    I do still think it is well worth while giving a try though as I don't believe people will misuse it as much as some seem to think.

    Ash ? In the "The author must match the following filters" section, can more be added to the "Groups".

    If so couldn't we add something maybe named "Member Moderator", then if they are to get set back to member and lose the moderating tools.

     

    Yes, I mean you assign them to a role that doesn't have the capability to lock your own post, it's why I mentioned to create a new role so those who do abuse the lock/unlock mod action will be assigned this other role and have their ability to lock/unlock their posts disabled, so as it would stand right now.

     

     

    The updated version of this forum software has a ton of new features available that this version 3DXForum is using is missing, also plugins can be used as well, which can extend certain functionalities outside of the default forum software functionality. If you all are interested in the different functionalities this forum software supports check this link and click the appropriate functionality: https://invisioncommunity.com/features/more/ also it'll be good for SGD to assign a Security Certificate to 3DXForum when the forum eventually is updated.

  5. I would love to see SexGameDevil introduce splines in the World Editor.

     

    Edit: For those who don't know what a "Spline" is, it is a type of object in Game Editors and Level Editors, that allows you to easily create/bend Roads, Rivers, Pathways etc. It's pretty nice tech and would be great to have in this game, as I have often seen myself spending quite a bit of time trying to get the perfect corner bend on a pathway. It dynamically bends the spline based on where your mouse click points are set and can be easily adjusted.

  6. Self moderation is linked to Roles on the forum, it cannot be assigned to individual people. Let's say we did a test run of Diary Moderation which makes sense, so you'd create a "Diary" role on this forum and give it the lock/unlock own content as it gives you the capability to remove any off-topic or offensive posts, that are posted on your diary, or you may just want your diary to be completely locked and only unlocked for yourself to make a post to avoid any distruptions to the diary posts. The only thing is, will this lock/unlock bypass a Mod/Admin lock on your post, I do not know as I haven't had time to test it yet.

     

    As I mentioned previously it can be assigned to a specific role(s) As you can see in this screenshot of a test forum I have set up with this software: 6ee95185ff.png

     

     

    But there is also an "Auto-Moderation" system, but I do not think this will be ideal here as it can be given false positives as it is based on if "X Post gets Y amount of reports for Z Reason" it will then auto lock/delete the topic, this can be used by some people who have a lot of friends here.

    But here it is in the settings: 11cdb30498.png

     

     

    There is of course multiple filters you can also set for the said auto moderation system.

  7. Most public forums have Self-Moderation tools available to you as a default or atleast allow you to use them once you've been a member for a long time and have contributed to the community. Perhaps lock it behind a specific rank you can reach when you've made X posts (That are not spam) or something along those lines, such as the "Advanced Member" rank etc. I understand your point with User A misusing the self lock etc. But it's similar to our "Community Status Updates" posts, we are able to lock those, but not many people misuse the lock for those, maybe at first, some people may misuse the lock tool on their own topics, but as time progresses, the lock tool will only be used when topics do seriously get out of hand, and Gizmo/Admins can easily change the rank of a person who is misusing the lock tool so they can never use it ever again on their account.

     

    Just my two cents on the matter. :)

  8. I wouldn't know for sure but I would think it wouldn't be that expensive, plus Gizmo makes quite a lot from this game when you work it out.

    But I think the forum the way it stands is really finished as I can't see him spending the money to employ paid moderators.

    I don't know if this forum software allows for it, and it has been discussed before, but I think we need a forum where we can moderate our own threads.

    Plus also have the ability to report posts in other threads.

    That could go a long way to calming the effect of trolls.

     

    The software is Invision community board. It does support this feature to allow you to have access to moderation tools on your own threads you create, such as locking and deleting. But it depends if SGD want that feature implemented into the forum.

  9. "up to X3 better performance" is about frame per second (FPS) in already crowded places.

    Now about the server crashes. We are monitoring the situation and will take steps to fix it. Our goal is to improve server stability.

     

    First step is you guys should think about upgrading your server specs, to a more recent CPU with better per core performance, and increase total Server RAM. Maybe one of the new Intel Gold Xeon CPUs. Or set up a network of servers together that run parallel with one another to ease the load off each of them.

  10. Hey there Minerva,

     

    It was brave of you to come out and talk about this. It's a brave thing and sure it was a difficult thing to do due to keeping it secret for so long, but I do hope now that you have spoken about it and such you will feel better and a weight has been lifted off your shoulders. I do not think anything different of you and I enjoy our chats about tech and game dev stuff. Better out than in I always say! As it sounds like it had been playing on your mind for awhile, so I hope you feel relieved now.

     

    I will be honest though a part of me did have a feeling you may have been a guy, but I didn't let it affect my judgement of you as I am sure you had your reasons to keep it under wraps but as I say, my thoughts of you remain unchanged and I hope to continue our cool chats in game!

     

    Keep real and just be yourself and if people can't handle that, so be it. Just be you, don't be what others want you to be.

     

    Best regards,

    Ash

  11. Bugs

     

    • Using QWER whilst typing in chat, changes the gizmos (Devs are aware)
    • Shift Key no longer allows you to travel faster with the camera whilst in editor mode anymore when going forward, back and left to right, would be nice to have back.
    • Lighting is off, seems much brighter than it used to be.
    • Lighting in Love Island for example is off, makes skin very red like we have a sun burn when in the darker areas.
    • The glass material has a reflective issue, causing very strong white light to reflect off it randomly (Most likely moon reflection) but it makes it very hard to look at especially when it's night.
    • There is a white light that pops up in the horizon in the editor based on the camera position which is a bit distracting.
    • The green lines of the hitbox of items are off under certain circumstances (Doesn't affect everyone) not too sure how to replicate just yet.
    • Music in user worlds is bugged, you have to keep re-entering the URL when new people enter.

    Suggestions

     

    • Allow us to resize multiple items at once, example if you have different walls lined up together, it would be nice if when you select them each with CTRL you can use the scale and resize tools on them. Only the Translation and Rotation tools work with this at the moment.
    • Release a hollow cube shape like one of the cylinders, to make it easier to create objects built from cubes that may require a space in between.
    • To bring in an Addition and Subtraction system for the primitive shapes to allow us to custom hollow or fill out parts of the solid shapes with a selection system as you do in Game Engines.
    • To allow us to resize 2 points at once, rather than one point at a time, I know the scale tool does this, but it is far from perfect and does it both ways rather than just the one direction so example have resize tool selected and then click a corner point in a cube to resize just that single corner on the X and Z axis without affecting the opposite corner for example.
    • More variation of Solid Materials. We only have a hand ful and some of them have a feature that the others don't but the others have a feature that the first one doesn't so more variety for the solid materials will be good to have.
    • Option to add in sound points to the scene of the sea for example or of a city if you built a city etc.

    Will think more on this...

  12. You basically have a whole sim or half to yourself in which to create multiple rooms, homes, etc. Build a city, there are a lot of options.

     

    Yep just without the Hundreds of dollars price tag. :D

  13. For most of players , this game is a chat game with sex possibilities

     

     

     

    Aaaahlala... Whiners who don't read the posts before write . What this editor will add ( if i readed well ) is the possibility to set sex poses where we want .

     

    Want sex on a table , place the sex tile on a table and have sex on it . It seem to me an exellent reason for the ones in game only for sex .

     

     

    That is correct Leeloo. There will be animation triggers they will allow us to place in the room wherever we need to so if you made your own couch or your own bed out of stuff, you can link the correct animation set trigger to that object to then be able to use that specific set of animations on the object from my understanding of what's been said in this thread.

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