SlaveToDesire Posted December 7, 2017 Share Posted December 7, 2017 So I've been trying to make certain things like light strips, glasses, silverware, bottles, etc. I've tried a lot of ways to go about this so far is simply come down to start with a base object, size it down correctly and lay it in incredibly slowly. Piece. By. Piece. There has to be easier way to this, does anyone know how to resize objects on mass? Or why it is grouped objects (on my end at least) never group properly..? I try to rotate something and end up with every piece individually rotating instead of the thing as a whole. As well is there any fix to the camera in the editor for zooming in on smaller things? It seems once I get within two meters of an object the gizmos just stop working so I can't scale, reposition or anything. Link to comment Share on other sites More sharing options...
Veronique Posted December 7, 2017 Share Posted December 7, 2017 So I've been trying to make certain things like light strips, glasses, silverware, bottles, etc. I've tried a lot of ways to go about this so far is simply come down to start with a base object, size it down correctly and lay it in incredibly slowly. Piece. By. Piece. There has to be easier way to this, does anyone know how to resize objects on mass? Or why it is grouped objects (on my end at least) never group properly..? I try to rotate something and end up with every piece individually rotating instead of the thing as a whole. As well is there any fix to the camera in the editor for zooming in on smaller things? It seems once I get within two meters of an object the gizmos just stop working so I can't scale, reposition or anything. As far as I know you can't resize group objects (till now?), only move and rotate them... For the rotating: if you want to rotate grouped objects as if they were one piece, change from Pivot to Center. Then it all rotates around the center axis instead of its individual axes. With the camera you are right, it is way too sensitive when zoomed in, and you can't use gizmos when zoomed in very close. JessicaX, Rodin and Shanti 3 Link to comment Share on other sites More sharing options...
Izu. Posted December 7, 2017 Share Posted December 7, 2017 For whenever you rotate or try to resize something make the you're changing the actual location of the rotate/scale tool. If you look at the top you'll see where it says, "Pivot". Click that and you'll see the "Center" option which places the tool in the middle of the objects or group. For resizing something all at once, if hold shift while using the scale tool, a little box will appear. Click the box while still holding shift to change the scale of everything at once. Rodin and Shanti 2 Link to comment Share on other sites More sharing options...
Matrix Posted December 7, 2017 Share Posted December 7, 2017 For resizing something all at once, if hold shift while using the scale tool, a little box will appear. Click the box while still holding shift to change the scale of everything at once. Does not work if you select more then one object or a group of objects. Does not resize all objects to scale. Link to comment Share on other sites More sharing options...
Nikki Posted December 7, 2017 Share Posted December 7, 2017 I had the same idea by building high detailed items at larger scale, then resize them. Sadly does not work. Would be awesome tho. Link to comment Share on other sites More sharing options...
Wendy Posted December 7, 2017 Share Posted December 7, 2017 You can build at larger scale and resize. To resize uniformly, hold shift while scaling down the selected objects. Make sure pivot mode is on Center, not Pivot. Nikki, Izu. and Khallum Troy 2 1 Link to comment Share on other sites More sharing options...
Nikki Posted December 7, 2017 Share Posted December 7, 2017 You can build at larger scale and resize. To resize uniformly, hold shift while scaling down the selected objects. Make sure pivot mode is on Global, not Pivot. Thanks will try that later on Link to comment Share on other sites More sharing options...
Izu. Posted December 7, 2017 Share Posted December 7, 2017 Does not work if you select more then one object or a group of objects. Does not resize all objects to scale.It does, I'm at work right now, I'll do a tutorial thingy when I get home. Rodin 1 Link to comment Share on other sites More sharing options...
Rodin Posted December 7, 2017 Share Posted December 7, 2017 Does not work if you select more then one object or a group of objects. Does not resize all objects to scal It does, I'm at work right now, I'll do a tutorial thingy when I get home.Works for me was searching for this ...thank you very much Izu. ! Izu. 1 Link to comment Share on other sites More sharing options...
Izu. Posted December 7, 2017 Share Posted December 7, 2017 Okay- finally home! So basically you need to do a few steps to do this, and actually, sometimes it can go a tiny bit funny if you have like rotated and scaled polygons in different directions. So first, you're going to want to make sure you've got your made object in the scene, preferably in a empty room as when you go to drag select and click a polygon or prop, it will select it and not make the selection box. Then, make sure you've changed the transform compass from it's default, "Pivot" to "Center". This is so that when we go to scale it, it'll scale from the center point keeping everything nice and how we had it. Now, make sure you've gone and selected all the polygons/props you're going to want to rescale. You do this by clicking and holding on empty space in the scene and dragging your mouse across the thing you're trying to rescale, alternatively- if the object isn't made up of a lot of polygons, you can just hold down the "CTRL" key and click each polygon. Finally, make sure you've hit the group button at the top so we don't lose our selection in case we misclick or need to change something. All we have to do now is just select the rescale tool, which is the 3rd green icon at the top, or by hitting the "R" key. And once you've got that selected, you want to hold shift which will create a tiny square, click that and drag your mouse to rescale the object evenly. And it should hopefully scale evenly, allowing you to resize the object! Tiny Doll house! xp Rodin, Veronique, Kiraramu and 8 others 10 1 Link to comment Share on other sites More sharing options...
TomJM Posted December 7, 2017 Share Posted December 7, 2017 Thanks for this! Very helpful for creating smaller detailed item! Izu. 1 Link to comment Share on other sites More sharing options...
Matrix Posted December 7, 2017 Share Posted December 7, 2017 yes,I did get it to work. the key for me was to make the pivot point center. Your designs are amazing Izu Ceres and Izu. 2 Link to comment Share on other sites More sharing options...
shorty Posted December 7, 2017 Share Posted December 7, 2017 Do like SL ( frowns) and add the world editor something that can link parts together so when you size them they will size too. I was also wondering if it was possible to create mesh items outside of 3dxchat and up load them just for out new home. Now that would be great. ( got goose bumps with that) lol Also be nice to sail in here too and watch the sunset and at night laying looking at the stars and moon holding each other. Ceres 1 Link to comment Share on other sites More sharing options...
XCobra X Posted December 19, 2017 Share Posted December 19, 2017 very good izu Izu. 1 Link to comment Share on other sites More sharing options...
Terrabytes Posted September 13, 2018 Share Posted September 13, 2018 Haven't taken the time to check out your builds yet, I will, but certainly appreciated this thread. Hoping there was some "grouping" functions avail, good to know scaling is one. Does this alsowork with the other function keys, move and rotate? Will try while playing Still looking for help on Relational Scaling in general, a rule of thumb when designing your build TY again, I like time saving tips Link to comment Share on other sites More sharing options...
JenC Posted September 14, 2018 Share Posted September 14, 2018 For scaling, theres a few methods, firstly for things like houses, if you know or look up plans for houses, you can get an idea of ceiling heights, doorway widths etc, and using the transform tool to get those measurments exact. But just be aware that real exact sizes for some building and layouts, particularly tight corners and hallways, dont work well in this world because of the camera angles, Though I havnt seen a lot of it lately, it was a common mistake many made when building houses. Open plan living is more the style you want, so keep it in mind when looking at layouts.Another tip is use your character, F6 while youre in build mode gives you control of your character, so move them close to your item and see how it looks, I use this method the most when scaling, and for door/window heights and widths.In the screenshot you will see the transform tool, adjusting the height or width of a block while looking at that will reveal the item size in meters if youre going for more precise measurments.Theres also 2 other tools I use in just about every build, and they are just tubes(blue,green) I made that I may use to have center of the room, or celing height, so if making multiple floors, they can all be the same, I will also use them for bounderies or fences, or just for spacing purposes.For custom furniture(chairs, tables, lounges etc, the ingame props are the best to use, just place one on the floor and build over/beside it, so to speak, and for items there are no props for, again, having your character right beside the item is good enough for scaling. A lot of it will be trial and error Terrabytes 1 Link to comment Share on other sites More sharing options...
Rhonda Morrigan Posted October 27, 2020 Share Posted October 27, 2020 Holy hell,.... that was the step I was missing Izu. Thank you so much for posting your quick tutorial! Link to comment Share on other sites More sharing options...
Alliehotass Posted October 27, 2020 Share Posted October 27, 2020 If you want to create small details then tha only way is to build eet BIG and then rescale eet. Tha Cam can be slowed using tha SPACE bar but eet still isnt good enough to Zoom right in, so building Giant makes eet so much easier. This bike as you can see is built huge and ah copied eet and rescaled eet to 1:1 using mah avatar to judge tha scale. Follow Izu's toot, thats tha way ya do eet \o/ abricots, Alivia2 and MistressBeryl 3 Link to comment Share on other sites More sharing options...
TheJoy Posted October 27, 2020 Share Posted October 27, 2020 All the information you need to build in the world editor is on this web page https://3dxmodz.com/index.php?/topic/86-world-editor/ If you have built small objects, without wanting to change the scale and to be even more precise, you can still use the zoom of the camera with the cursor by clicking on the button "camera" Link to comment Share on other sites More sharing options...
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