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3DXChat 2.0 Discussion/Suggestions


jenie

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This ppl are also the first who write "Good Job Devs" and short time later complain about possible Bugs^^

 

Patience and Understanding was never a big part in 3DXChat :)

You can tell someone good job. You can also tell someone bad job. I do it every day at work. I always enjoyed the third party, you know. The people that sit back and just point out the obvious. "Those" people are the ones with real problems.  ;)

 

EDIT: Can anyone confirm if the chat log can handle more than...what was it? 22 posts before deleting entries I believe.

 

 

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Ok , 2.0 is here ( beta ) and i tried it . Here are the things that need to be corrected ass soon as possible ( bugs ) :

 

1 - the color palette don't work and all the colors we have set are canceled

2 - some of the clothes ( jeans for exemple ) can't be worn or don't appear when worn .

3 - the chat window position is not saved and we have to reset it when we log in again

4 - can't stream my own music

5 - can't go on the maps where there is water . I heard in world chat that no AMD computers can go there

6 - THE MOST IMPORTANT BUG THAT NEEDS TO BE FIXED URGENTLY : THE G SPOT BUG . When we press "G" key on keyboard , all animations are stopped . No matter if its a dance , couple dance or even sex pose , "G" stop them and this is very annoying .

7 - It would be cool if , when we select "night" as setting for a room , to not have to reselect it again and again each time we leave the room and re-enter it .

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Well, at the very least gizmo's reply confirms that development on the game hasn't stopped. It's information we've been asking for. They've delivered (as vague and uninformative as it is). That deserves a little respect.

I didn't being unrespectful! WTF!

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So how is it??? I'm stuck at work and have sooooo many errands afterward so I won't even get to it for for like seven more hours!

 

Details, people! And screenshots! And loads of sex!

 

 

Its pretty nice. Lighting and "G" bug are pretty game breaking but its coming along. 

 

Here is some screenies of the new boat at night. It got a little makeover

 

A4kFyBY.png

 

AXrJlXq.jpg

 

aklD0Mq.jpg

 

3XsplTq.jpg

 

oh and here is a random face full of Ass pic to since you asked for some sex pic!! xD haha

 

XhP0rgz.jpg

 

Edit- Some people were worried if apartments would reset. They did not. A few minor changes happened though. All my tables turned to chairs. lol

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so wait since It sounds like this is an entirely different game on a different server, are our accounts going to be switched over when it goes into itself alpha stage?

 

Yeah. This is early bug squashing beta. They released a new client because it is not very stable for a lot of players.  After a few updates and bug fixes it will go live and we will be told to download official 3dxchat 2.0 client and delete old one most likely. All active accounts will be ported over.  

 

It is actually same server. I tried to log into both clients on same account and it gave me the orange "Double login denied" box. Can talk with friends on original 3dxchat when they are on new beta client even. 

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You can tell someone good job. You can also tell someone bad job. I do it every day at work. I always enjoyed the third party, you know. The people that sit back and just point out the obvious. "Those" people are the ones with real problems.  ;)

 

EDIT: Can anyone confirm if the chat log can handle more than...what was it? 22 posts before deleting entries I believe.

 

 

 

The chat deletes old messages after 20 message entries.

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Pre-alpha

 

Pre-alpha refers to all activities performed during the software project before testing. These activities can include requirements analysis, software design, software development, and unit testing. In typical open source development, there are several types of pre-alpha versions. Milestone versions include specific sets of functions and are released as soon as the functionality is complete.

 

Alpha

 

The alpha phase of the release life cycle is the first phase to begin software testing (alpha is the first letter of the Greek alphabet, used as the number 1). In this phase, developers generally test the software using white-box techniques. Additional validation is then performed using black-box or gray-box techniques, by another testing team. Moving to black-box testing inside the organization is known as alpha release.

Alpha software can be unstable and could cause crashes or data loss. Alpha software may not contain all of the features that are planned for the final version. In general, external availability of alpha software is uncommon in proprietary software, while open source software often has publicly available alpha versions. The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be feature complete.

 

Beta

 

"Beta Test" redirects here. For the upcoming film, see Beta Test (film).

Beta, named after the second letter of the Greek alphabet, is the software development phase following alpha. Software in the beta stage is also known as betaware. Beta phase generally begins when the software is feature complete but likely to contain a number of known or unknown bugs. Software in the beta phase will generally have many more bugs in it than completed software, as well as speed/performance issues and may still cause crashes or data loss. The focus of beta testing is reducing impacts to users, often incorporating usability testing. The process of delivering a beta version to the users is called beta release and this is typically the first time that the software is available outside of the organization that developed it. Beta version software is often useful for demonstrations and previews within an organization and to prospective customers. Some developers refer to this stage as a preview, preview release, prototype, technical preview / technology preview (TP), or early access. Some software is kept in perpetual beta, where new features and functionality are continually added to the software without establishing a firm "final" release.

 

Beta testers are people who actively report issues of beta software. They are usually customers or representatives of prospective customers of the organization that develops the software. Beta testers tend to volunteer their services free of charge but often receive versions of the product they test, discounts on the release version, or other incentives.

As the Internet has facilitated rapid and inexpensive distribution of software, companies have begun to take a looser approach to use of the word "beta". In February 2005, ZDNet published an article about the recent phenomenon of a beta version often staying for years and being used as if it were in production level, disparagingly called "perpetual beta". It noted that Gmail and Google News, for example, had been in beta for a long period of time and were not expected to drop the beta status despite the fact that they were widely used; however, Google News did leave beta in January 2006, followed by Google Apps, including Gmail, in July 2009. This technique may allow a developer to delay offering full support and responsibility for remaining issues. In the context of Web 2.0, people even talk of perpetual betas to signify that some software is meant to stay in beta state. Also, "beta" is sometimes used to indicate something more like a release candidate, or as a form of time-limited demo, or marketing technique.

 

Open and closed beta

 

Developers release either a closed beta or an open beta; closed beta versions are released to a restricted group of individuals for a user test by invitation, while open beta testers are from a larger group, or anyone interested. The testers report any bugs that they find, and sometimes suggest additional features they think should be available in the final version. Examples of a major public beta test include the following:

  • Early customers purchased a "pioneer edition" of the WordVision word processor for the IBM PC for $49.95. In 1984, Stephen Manes wrote that "in a brilliant marketing coup, Bruce and James Program Publishers managed to get people to pay for the privilege of testing the product."
  • In September 2000 a boxed version of Apple's Mac OS X Public Beta operating system was released.
  • Microsoft's release of community technology previews (CTPs) for Windows Vista, between September 2005 and May 2006.
  • Throughout 2009 to 2011, Minecraft was in public beta.
  • On December 29, 2014, all owners of Halo: The Master Chief Collection for the Xbox One were able to download and play the Beta of Halo 5: Guardians for free through January 18, 2015. Users of the Beta were reminded via in-game popup that the release was a Beta and could contain some glitches, and were encouraged to communicate them through the Halo series online community.

Open betas serve the dual purpose of demonstrating a product to potential consumers, and testing among an extremely wide user base likely to bring to light obscure errors that a much smaller testing team might not find.

 

Release candidate

 

A release candidate (RC) is a beta version with potential to be a final product, which is ready to release unless significant bugs emerge. In this stage of product stabilization, all product features have been designed, coded and tested through one or more beta cycles with no known showstopper-class bugs. A release is called code complete when the development team agrees that no entirely new source code will be added to this release. There could still be source code changes to fix defects, changes to documentation and data files, and peripheral code for test cases or utilities. Beta testers, if privately selected, will often be credited for using the release candidate as though it were a finished product. Beta testing is conducted in a client's or customer's location and to test the software from a user's perspective.

 


 

Calling it Beta is fine :rolleyes:

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