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HoneyLee reacted to a post in a topic: 3dxchatsharing.com - Free rooms and objects
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LukeM reacted to a post in a topic: Grand opening - GRAVITATION Synth Club - Tuesday 3rd November
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Ready for some freaky ? Halloween Party at Hellgate!
LukeM replied to Stellania's topic in Events and Activities
spook'a'litious, Cant' wait -
LukeM reacted to a post in a topic: Ready for some freaky ? Halloween Party at Hellgate!
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LukeM reacted to a post in a topic: 3DXChat City Build Competition *Submissions*
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LukeM reacted to a post in a topic: 3DXChat City Build Competition *Submissions*
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LukeM reacted to a post in a topic: Share your world editor creations
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LukeM reacted to a post in a topic: Share your world editor creations
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LukeM reacted to a post in a topic: Share your world editor creations
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LukeM reacted to a post in a topic: Updating Old hairstyles
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KylieDeville reacted to a post in a topic: Updating Old hairstyles
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Would be usefull too, What I do currently: I have a "safe Zone" during building its an area at 0/0/0 coordinates what I keep free during the building and I move also the objects to that zone before saving them separately for merging after. Or what you could also do is that you open the objectgroup (would be more easy to find as you have just in the editor) go close to it then you merge your actual room on it. this way you will see where it is. After this you have 2 choices 1) you continue to build in this case eventually you have to reposition the spawn object 2) you remember the position, close everything and load the room again, then merge the object (now you find it more easy as you remember the position) in this case you dont have to reposition the spawn object
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Alliehotass reacted to a post in a topic: World Editor - feature requests
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JenC reacted to a post in a topic: World Editor - feature requests
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Xizi reacted to a post in a topic: Updating Old hairstyles
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I would like that also, but they should keep the old versions too (if the Pimping don't turn out so as anyone imagined they would still have te old)
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You can also "cap" your internet connection for a second and then pull the "Red window" for example to the bottom left so its not troubling you that much during the building. => you are offline and can build/save/load files. just remember to save before you exit/press the reconnect
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competition 3DXChat City Build Competition
LukeM replied to Ashbash's topic in Events and Activities
The competition is a cool idea and hope at the end it will be fun for everyone and not source of drama. As of for me I'm very cuorious to see stuff from all of you who will be enternig the contest (I wont). Wish you all Good luck. -
I dont know if anyone suggested it before but it would be nice to have a Mirrored version of the Hairstyles. Reason: My like to look at us if we slowdance and I hug her from behind, but strangely most hairstlyes cover the hugging persons Face(what is a bit unfortunate): but if the hairstyle of the person in front would be mirrored you could see almost the complete face from the person behind. what would be nice to have imho. so Pleeeeeaseee Thx for reading Regards Luke PS: Mirrored like: Left to Right (not front to back )
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- mirrored hair
- hairstyle
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As it looks like the textures "repair" themself. if you have them on surfaces in the editor jump into the normal then they look more sharp and when you go back into the WE it looks Ok (still not that sharp as the oter "older" textures but much better as you apply them 1st in the editor)
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I completely agree with Anaganda. Nice to have the servers back, and the new stuffs are great expect some of the textures mentioned above (those at current quality are not very usefull). Speaking of Textures would be lovely also if they would be oriented to the objects Local Axes and not to the Global ones
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steampunk Prime Time at the Sky Engine - monthly event
LukeM replied to Chilles's topic in Events and Activities
to me the bottles look Empty ..... hmmmm *Evil laugh*- 70 replies
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if you color horns full black from palete and exit the char editor horns turn red
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steampunk Prime Time at the Sky Engine - monthly event
LukeM replied to Chilles's topic in Events and Activities
Chilles I'll advise you that you start now filling up your Beer supplies, - so you have build up enough for next event- 70 replies
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steampunk Prime Time at the Sky Engine - monthly event
LukeM replied to Chilles's topic in Events and Activities
Thanks for the Party Ana & Chilles Jana & me had a fabolous time <3. I'm more then thankfull for the last "censored" picture .- 70 replies
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steampunk Prime Time at the Sky Engine - monthly event
LukeM replied to Chilles's topic in Events and Activities
I would say "Nothing" but... BUT less then a Day!!!- 70 replies
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steampunk Prime Time at the Sky Engine - monthly event
LukeM replied to Chilles's topic in Events and Activities
Cant wait- 70 replies
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ABOVE the CLOUDS party on 2019.07.16 @ 9PM CET
LukeM replied to LukeM's topic in Events and Activities
It was a fun and nice evening, thank you all for coming yesterday and big thx to MissyB for the Awesome Tunes. Some Pictures: And Congrats to WildMaddie & NakedNikki for the wedding, once more all the best for your! Hope to See you all next time... Regards Luke- 9 replies
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- live musicdeep house
- LukeM
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