THX Posted December 13, 2017 Share Posted December 13, 2017 I know with the fantastic new World Editor, and the great foundation we have to work with has made us want to go big and grand, I'd like to offer an observation, Size does matter. Having visited as many places as I can, and seen some absolutely fantastic ideas I would never have thought of, I'd like to address the size issue. Having made many places that were simply to big in the past in another world for six years, i'd like to emphasize what can be lost going big - interaction. I've made this mistake over and over again. So many places are simply built too HUGE. It spreads people out far too thin and decreases interaction, Some places are built for 500 or more. Yes, it's great to be able to build a grand vision, but if having it busy and enjoyed is your goal, too big just doesn't work far too often. Also, when walk times for many are so long, they will simply poof from your place and at best they fly to see your efforts before leaving. Consider size very carefully. How much space do I really need before I lose my audience? How long to I expect people to CLICK CLICK CLICK before they click - leave. Consider when building a sex based theme, consider what would be a place YOU'D want to be in RL. What you, and what you think others would want in a place to have a sexy vibe that is alluring and erotic.. Would you want a big warehouse vibe, or smaller and intimate? Do you want people searching over long distances for where the action is, or do you want to keep things closer and keep people tighter together? Certainly things to be considered. When it comes to interiors, consider cam angles, Some hallways I've walked through are simply too small and narrow. They have to be exaggerated bigger because of third person perspective and fly mode. Just some thoughts mostly for the new world creator to consider. TashaTight, AnyNameWillDo, Niadne and 12 others 15 Link to comment Share on other sites More sharing options...
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