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Website to see actual 3DXChat server status

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13 hours ago, ColinDude said:

Today's changes:

  • Moved menu items to dropdown to save space
  • Made embedding the current status possible with a dynamic image you can use on your own website (there you go @Torax)

Live examples including HTML code here: https://3dxchat-status.com/embed 


Static examples






Thank you Colin! Yes indeed you are fast! I added it on pages and later will work on the partner page. Thank you!

Here we go :) https://www.3dxchatsharing.com/3dxchat-game-status

Thank you for your amazing tool Colin!

Edited by Torax
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I created a status website for the 3DXChat servers. It automatically updates every 5 minutes, and it'll tell you the actual server status without the hassle. @Gizmo I hope you're OK with thi

We will inform you about the server launch. This utility does not display the real situation, but it looks cool

BIG update just live! Added content server status Added 3DXChat API status Self test: Added content server self test Self test: Added API server self test Self test:

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Today's additions:

  • Added players online index in some graphs
  • Added new measure about the current players online on front page

The players online index is based on the amount of players in the default rooms. The 100% mark is based on the highest player count of the last 4 weeks. The "players online" measure is based on the current hour of the current weekday, from the last 4 weeks.

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Quite a major update today:

  • To prevent false positives and tiny hiccups, only mark Auth server, Game server (EU/US) and API as down if check fails twice in a row
  • Added latency measures on front page
  • Shifted order on front page (Latest build all the way down)

This means that actual outages are only reported if my checks fail twice in a row. Downside of this, this means that it could take up to two minutes before the outage is communicated to the Discord servers. But seeing the big flood of messages of past week...that's not very good either. :)

This is how the front page will look when the first check fails. It will turn to the RED OFFLINE message when the second one fails, and that's the point the Discord bot will broadcast:



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Another nice update today! :)

  • Outage times are now showed in local time zones by default
  • You can view the outage in UTC timezone with a switch on top
  • Statistics are now always showed in your own timezone
  • Front page is now way more responsive (certain items hide when on small viewports)


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Today's update:

  • Sparklines on front page!
    - Border color says something about the last measure. Green is good, yellow is higher than it should be, red is down
    - Sparkline is based on the latency of the past 2 hours
  • Disabled forum visitor measure by default on front page
  • Changed reported problem line width


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