Yes! Nice ideas.
Force the people to stay in the so called "hidden gem" rooms (rooms with 0-4 ppl) collecting "freedom points" which they can spend later to join so called "fun rooms". I would suggest that every 10 minutes in a hidden gem room will give 1 freedom point and every 10 minutes in a fun room will cost 2 freedom points.
Why not totally remove location list and people will be randomly assigned to a location and they have to stay at least for 30 minutes before they can rejoin?
Why not totally remove all successful rooms? Whenever a room reached more then 50 ppl, it will be permanently banned! This will give a big boost for all the smaller venues!
Stop this bullshit discussion and simply let people decide where they want to go and how to promote their own locations!
My point of view is this - just as an example and not to generalised:
An opening of Virtual Sugar Climax Club is a joined effort of at least 20 people.
Builder create and permanently optimize the location.
An event team discusses with several DJs and fixes DJ lineup, tries to find optimal music and style mix and DJ order.
DJs create individual setlists according to the agreements with our event team (we don't accept the Youtube-Downloader-DJs and to ensure DJ quality, one of our members created this: http://3dxlive.eu ).
Dance Groups create fitting outfit / coreography
We make inidividual poster for every event and spread them at discord / Twitter / Forum
Event team greets and entertains local chat during event
and finally I try to fill my role as Evil Bitch.
And believe me or not: we have a lot of fun with this. In fact, it is the teamwork, the team effort that we love. Our goal is to provide best party possible for as many visitors as possible (yes, numbers count for us). And we will promote and push our location as often as we want or think it is necessary. And I give a shit on every complaint about it.
So yes, to fill a room, you will need a team effort. Or... you will need lots of time. Let me show you something Hincholas (builder of Havasu) gave me. The picture below shows the visitor count of Havasu. And you can see that it took him at least 3 months with daily openings and nearly no visitors until the location starts to fill and became that well known and well visited room it is today. 3 months! And not 5 hours!
Summed up: you need either a team or time... but what I read here is that some people want to have success without both... by complaining about the rules of the game. But tbh... at the end, there will be the same rooms in the top notch again...because the people who make them today and are willing to "stay tuned" today will do same in the future...
Okay, OOOOORRRRR you can name your room "FUCKMMFORGYGANGBANGSLUTS"...... that will work too.
Edit: Just visited JunBugs ArtBox-Location... a really great venue with a great idea will do, too.