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JenC

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Posts posted by JenC

  1. A in-game pose editor would be revolutionary. It would be something SL, Utherverse, or any of the secondary places accomplished. It would be a huge deal.

     

    I'd be suprised to see one released anytime soon. Those were created poses. They wouldn't have bothered making them imo if a pose editor was within 6 months of release. Why waste the effort to make them when it could be placed into making a pose editor? 

    They speak so little all we can do is speculate, speculate on why they have been showing so many shots of different aspects of the editing tools, with several shots showing an updated and simplified interface for the builder.

  2. there is always a light source in the WE...give us the option to turn all "Off" natural lightning ...sun&moonlight ...! Only this makes sense for building something from scratch! But as always .....nothing will happen again! I must build around a light source that I am not able to choose by my self! To much ....????

    I dont think its too much. Im always wanting more control in world builder and in my opinion, lighting is the most important aspect of building, by a long way.

  3. I am hoping this is showing off some of the framework of the editor for us,

    THX and myself talk about this some time back and while the editor may be a bit too much for some users, there will be others that will be making and sharing lots of them, so this will benefit all 3DX users immensely.

    If this is indeed the pose editor for us, the biggest question is how the poses will be packaged, how do we share them. Hopefully its not too much problem, but Im sure most people will be happy to finally get some poses we have been asking for for years and will take whatever we get, because theres literally hundreds of poses people have asked for and zero chance of them being put into the game unless we get this editor.

  4. @3dx staff 

    Please share those development things with all your users. Please use all the communication channels to inform your community. Forum, twitter, telegram thank you.

    Considering theres been no notes accompanying these gifs/pics to explain what they are, we are not missing much, but I do agree that they should be posting here as well.

  5. Another tip for this kind of work.

    If you start working on an angle, and want the next item(prim) to automatically to be at that same angle, then change the "Global" setting to "local".

    Global follows the standard X and Y, Local follows your actual work and ignores the X and Y.

  6. Oh OK I stand corrected, it's not sand, it would not be in that section. -That one I don't think I have ever used. What is it supposed to be? Paper?

    Its meant to be a wavy soft cloth, but like the polished timber texture, it got changed for some reason in the last content patch. 

    This, along with the timber should of been added, not replacing current textures that we've had for years. Not sure what went on here, or why it was done.

  7. In the last content patch, 3 of the polished timber textures were changed from a solid texture to a boarded texture, which looks good if youre using them for walls or floors, but its no good if youre using it for solid furniture, cabinets and table tops.

    All the furniture I made using these textures now looks like crap :(

     

    Can we please have the solid textures back as an addition to the boarded ones? 

    Ive included a pic of the 3.

    post-14658-0-11492400-1551272808_thumb.jpg

  8. Mieling, I have never paid a cent in the some of the older worlds to have a monthly account. Most who build and are industrious don't. For some 3DX is more expensive. As for content, free content exists and as it has been pointed out, you already get paid in a micro economy daily just to log in.

     

    On another note, you have to wonder why there still is no ability to kick/ban/set permissions/etc in personal properties. This next update looks like a good one. Lots of different features. You just have to wonder why developers who don't want to hire mods and are already stretched thin with things to do wouldn't make this a priority so they don't have to be involved in pretty disputes, jilted angry stalking ex lovers and the simple asshole intent on causing a ruckus.

    If 3DX changed the entire model to a free to play with shop, then it becomes what nowdays is considered a norm, but if you have a sub in place, and also a shop, theres a lot of anger.

    In Final Fantasy Online, it is a subcription only game, but they do have a shop where you can buy some mounts, pets and stuff, whenever the shop is brought up in the forum, it gets hammered big time by hundreds that are disgusted by the practice of selling stuff on top of the subscription, and is overwhelmingly frowned apon by the majority of the forum users.

    The blizzard forums went into meltdown and had to be closed after they set up a shop in World of Warcraft, the backlash was enormous, and they have been very careful in what they place in the store and very little has been put in there because they know the majority of the user base would errupt if they started putting a lot of desirable stuff in behind a paywall on top of their subscriptions. 

    For this platform, at its stage, it would be a pretty risky venture trying to change something like this around.

     

    While I dont care much about the kick/ban feature, as ignore is enough for me to deal with the rot, I would dearly love a permission setting.

  9. World chat transformed into a platform for advertising clubs and parties. This is good, but since there is no limit, useful information is quickly lost in spam / flame.

    The idea is when messages are not free, people send fewer useless messages to World Chat. And there will be more helpful messages.

    As an addition to this idea, make it so people can add more details to the room when listing it? Theres no room in the current browser window, but maybe a redesign of it and/or add a small button to the listing that pops a window so more info can be added and viewed?

  10. Going back to the idea of commerce - isn't it better to give users the tools to make stuff as well as an incentive to do it instead of relying on the devs to make things for us? Users are already making rooms and sharing them, wouldn't it be so much better if they could make clothes, poses, textures etc.? If the devs can't, or won't, do these things for us then there are users who can, and are willing.

    While Ive been a long time advocate for users to have access to all the tools, I dont think there needs to be any sort of commerce officially hitched to it.

    Theres a lot of very talented people in 3DX world willing to share their creations, that theres no need for adding any sort of burden to the end users outside of their subs. It creates division and can cause many problems of its own.

     

    If you want to charge people on the side, or outside official channels for jobs done, whatever, but I feel it should not be facilitated by the game or forum.

  11. Heres a vid I made this morning showing me replacing the static open door I had in the small house I uploaded here last week.

    Note the gaps I left on all 4 edges and that I used the mat in the room for the bottom edge as its the highest item on the floor.

    It was a bit wonky going in as there is very little room in there to click through to, and it works a bit better on normal rooms.

     

    https://youtu.be/saj9q-aRpms

     

    While its a cool feature, I do wish they would of also given us a few variations of pre designed doors we could colour because you cannot put any designs, patterns or knobs/locks onto the door as they stay when you made then and block the way. 

  12. moving doors are a great idea, but no one knows how to set them into our rooms!

    It would be good if you gizmo could tell us how :)

    Ive just had a fiddle with this now and a few things.

    To place the door, just stretch it to the dimentions you like, like you would using the cube.

    Make sure to not make it too thick, the edges catch on the frame and cause it to stick.

    Also make sure to leave a small air gap on all 4 sides, so dont use the snap-to feature, manually align all the sides leaving that small gap. You can see the gap in the second pic ive provided, the same gap needs to be at the bottom and both sides or sticking/wonky things can happen.

    Hope this helps.

    post-14658-0-98228600-1546149907_thumb.jpg

    post-14658-0-37388100-1546149917_thumb.jpg

  13. Another room finished off, probably more suited to roleplayers out there, this is a small restaurant.

    It was built as an internal room only, with no access to outside, again like the unit I not long finished, there are props outside the building that can been seen veiwing out the windows but It wasnt built as an outside room, so the details on the outside of the building are non existent, but if you wanted to add it to an existing room, it wouldnt take much to have the outside looking ok.

    As usual for all my stuff, its notebook friendly at 157KB and has a nice feel under all the lighting presets, though I couldnt quite get the lighting the way I wanted. Play around with it yourself to see what you like.

     

    Enjoy  :)

    post-14658-0-91222500-1544766924_thumb.jpg

    post-14658-0-21849600-1544766934_thumb.jpg

    post-14658-0-52064800-1544766943_thumb.jpg

    post-14658-0-02390700-1544766954_thumb.jpg

    post-14658-0-24083500-1544766965_thumb.jpg

    Restaurant.zip

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