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Posts posted by TashaTight
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17 hours ago, cichy96 said:
After deeper investigation: you don't even need this water layer! Shaders of Water and Bottle Glass are broken (I think that their refrection is a issue). So. You need white Bottle Glass on one side and one of following materials at other side: Bottle Glass, Water, Blur Glass, New/Old Glass.
Also. I found that Bottle Glass and Blur glass didn't stack each other, so you can use two layers with diffrent colors, like Blue on one or Red or another one.
Wasn't gonna reply since seemed Maxecco wanted to limit information on how he did to people PMing him about, but since it's pretty much out the bag now anyways. Two bottle glass are enough, if you make one in the really dark range tone until the other side fade out and then other side a much brighter tone. The it seems one layer overwrite the other in terms of transparency.
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Clever could be interesting way of doing windows for privacy, honestly feel like some idiot for never actually trying it out before. Well kinda a lie I suppose, did do it to hide water before but never actually tried using it in this way before. Good find.
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9 hours ago, MistressBeryl said:
Yes but my pool is in the penthouse, around 250m over the ground...
It should depend on the avatar when water plane reaches the chin, begin with swim animation...
You can somewhat work around it, won't lie not gonna be the ideal solution. But you can place a box objects along the side of the building till it over the side going outward and then add bottle texture, it will disguise the water since the two transparency alpha layers do not stack with each other so bottle texture will overwrite the water texture below effective removing it from visible sight.
Downsides to this is you can walk out onto it so would remove illusion of being up in a skyscraper if someone does that, suppose you could work around that by building a fence around the building if you have not already, so walking path is blocked. Other down side is if you let building structures go down to make it look like you're up high, water light reflections will still be bouncing of on building, think you can remove that in settings, but guests would still see reflections. But all that said it would look something along these lines.Ofcourse this is just demonstration so was pretty rushed, you can use cube shapes further out to completely remove all signs of water, this was just to give some idea of how it would look and work. As you can see building going down forward water will be brighter in that area and also have the water reflections despite water no longer being visible anymore. Hope it helps if not sorry couldn't be of more help.
EDIT: Short update seems you need water high quality detail on for it to work, was not aware of that since I had it on by default.- MistressBeryl and erosmost
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6 minutes ago, Puka said:
School FINAL.world 98.86 kB · 0 downloads
School is one of the few buildings I have started working on - attached. It's work in progress. When it's done, it will have: 1 arts class, 1 dancing class, 1 computer room, 1 regular class, 1 principals office, 1 teachers room and 2 toilets. As you can see, I am trying to keep it simple, avoiding too detailed builds to avoid a huge world file.
That brings me to another beginners question
What's your experience with world sizes? What is an "acceptable size" that would work even on mediocre PCs/laptops? 8MBs? 10? @Torax - I would love to learn your thoughts too, since I think you have the most experience. What's the critical number? (Sorry if this was already discussed & addressed, I couldn't find)
Way I understand it from testing a bit, there two sides to size of room and how it reflect on people. Seems there is a server side it's one that impact mostly your interaction while working with file and uploading copy to the server, where it's then hosted at via you. From there size on loading room and all that stuff while it's being hosted seems mostly impacted via your settings like the Detailization range, so if you effectively have largely area separated by significantly big distance from each other they should not, be nearly as load heavy while being in one the area, even if the file itself is somewhat larger far as I can tell while testing the teleporters.
But maybe some can clarify on that further, but if that is the case you could probably do file size like 8-10mb where it be mostly be just a issue for you while building, but once it moves into hosting it wouldn't as much long as you don't plant too much stuff close to each other. So if for instance map is split with a sizeable distance within and each structure area is maybe 1-2mb in size it should in principle not be load heavy for people within those area. They may still get a slight load going into room itself but otherwise should run smoothly past that given enough distance between built area long as the zones individually are not too larger beyond 1-1½ maybe or something. -
4 hours ago, MistressBeryl said:
When i make a deep pool i walk on the ground, would it have been to much brain to use, to let the Avatar swim? And i love the jump Animation at the yacht, why not possible to get it to a pool? Seriously??? - oh just to say, not only the pool but give us the animation to jump from a Footbridge or else...
Yah you can only currently make a swimming pool by doing the work around, where you place the pool down at water level and use the ocean water for the pool. Otherwise the avatar won't be able to swim inside it, I don't know why they have not just made pool water texture and coded it so while in that surface it would activate swimming, if you can make textures that allow you to walk through them, then clearly should be possible to make surface that activate swimming animations too while inside them.
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2 hours ago, erosmost said:
Hereby submitting a vote of Support (& maybe helpful links, although perhaps go without stating) for TashaTight's spirit of experimentation...
Near the bottom of..
https://www.unrealengine.com/en-US/wakeup
..'Get UE5 Early Access'
How to Import Assets from Unity 4 to Unreal 4 - Cliffnotes.
https://www.youtube.com/watch?v=bAd0ysRIcX8Import Unity 5 assets in UE4
https://forums.unrealengine.com/t/import-unity-5-assets-in-ue4/96543/7
Notion being to clone the pre-built, procedurally generated map shown in the UE5 link and tie-in as much functionality from 3dxChat as possible.
Would be amazing to freely roam that map (like in GTA5) with a focus on non-violent 3dxChat activities & fun!! (role playing, fashion shows, orgies, etc... oh my!!!
...said experimentation sentiments certainly extended to Gizmo, Lisa & all of 3dxChat as well :-)
And, while on topic, fwiw link to list of additional/related ideas:
https://3dxforum.com/index.php?/topic/13653-3dxchat-bridge-from-3rd-party-games-openvirtual-worlds/May not be all that can be moved, kind of depends on what they're using since I imagine they're not making all assets themselves, so would imagine some assets are specifically tied license wise to unity engine, like some of UE assets license are for use within unreal engine only. But not sure how that situation looks exactly in 3dxchats case.
But something to consider should they take the leap over to unreal engine instead. -
23 hours ago, Puka said:
Thanks @TashaTight, I have been spending a lot of time in RP rooms - and will keep doing so to get inspiration and learn.
Yes, it's going to be a lot of work *sigh* ... Thus, I have already changed my decision on designing from scratch, especially after @Music's tool enabled simplifying/lightening masterpiece builds by others for reuse. Thanks for allowing me to use your builds as well. Naïve question: 3dxchatsharing is the only sharing platform I am aware of, where I didn't see any of yours. Are there other, similarly big platforms I can find builds?
Don't think there is many other build platforms, 3dxModz used to have some I think but most it's been removed. Then Juicyjina used to have one too but think it closed down page link doesn't work anymore less she moved it somewhere else. So think about Torax platform there is probably only what people list in world editor forum for free that I am personally aware of, unless somebody knows more than I do.
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Would just like to have more activities beside sex, not overly picky about what it could be. Feel like currently most what you can do is chat socialize, club and have sex. Then ofcourse you can RP like some have started to, but feel there is really lack of engaging activities outside sex, think 3dxchat could do with some if it's adding driving, strip poker/poker, surfing or GTA like elements. But something else would be really nice I think, just socializing, clubbing and having sex get a little dull in long run, when it kind of reach into the excess area. Especially if you're on occasionally for more than just 1-2hours a day.
- Khallum Troy, RightCozy, erosmost and 2 others
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Yah I know them left them out because was more in visual novel with slight RPG puzzle elements inside, seems many don't really like that genre type. So wasn't really sure if it was the type of stuff you were asking for.
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6 minutes ago, DiamondFox said:
Thank you
Are most of them on Steam and Patreon `?
There Carnal instinct is on steam, Wild life DEMO is on steam but under development stuff currently patreon tier rewards, The lustland adventures DEMO on affect3d featured but undergoing development is currently also patreon tier reward for subscribers, subverse on steam and Sun bay city currently only tier subscriber reward on patreon. Did intentionally not link anything thing here, since not exactly sure what rules on forum is around that under this section since there a virtual sex market section of the forum, so not sure if moderators would say it's supposed to go there instead. But think you should easily be able to search titles but by name and adult on google.
- erosmost and DiamondFox
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59 minutes ago, Puka said:
Thanks @TashaTight, I have been spending a lot of time in RP rooms - and will keep doing so to get inspiration and learn.
Yes, it's going to be a lot of work *sigh* ... Thus, I have already changed my decision on designing from scratch, especially after @Music's tool enabled simplifying/lightening masterpiece builds by others for reuse. Thanks for allowing me to use your builds as well. Naïve question: 3dxchatsharing is the only sharing platform I am aware of, where I didn't see any of yours. Are there other, similarly big platforms I can find builds?
I put mostly some school rooms on there than I got neighborhood but it's on the world editor forum, have a smaller school too but never really got around to updating that one. Maybe will try get that done but link to neighborhood is here:
It underwent a few changes under way but different versions should all be there. Put in last updated version with new small school, will see if I can find separate house files and school as separate if it's anything you feel can be used for your project.
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13 hours ago, DiamondFox said:
OMG! that is truly NEXT LV.
Other sex games you choud recomend that you think are good ?
Not sure not that many around that are actually finished games and not still undergoing development, also not that many I found with the hyper realistic graphics yet. Some the ones with more realistic graphic tone are mostly visual novels, except maybe the Lust for Darkness and lust from Beyond but think they have limited amount of adult content inside. Then if you look past those and into under development games there are titles like: Carnal instinct, Wild Life, The Lustland Adventures, Subverse, Sun bay city.
Most except maybe Subverse in either very early stage development or earlier stages, probably some other games too I forgot but yah. -
8 hours ago, Diana Prince said:
How about file sizes in UE5? I suppose they must be huge (gigabytes) with the hi-res textures.
UE5 would be awesome, but they would need some serious server space to hold a couple hunded user generated rooms.
But just imagine 3DXC with these graphics...
Actually a good question not sure really to be honest.
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10 minutes ago, DiamondFox said:
ah i see! But if edxchat whit us for UE5 and bost the grafic up may the multiplayer option whod work less good?
Do you know wich Engine Cyberpunk 2077 did us?
I don't know, just know UE5 have technology like nanites and lumen which allows for doing things with graphics were not previously possible.
- erosmost and DiamondFox
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40 minutes ago, DiamondFox said:
Is the Matrix game the first game that is done whit Unreal E 5 ?
Don't think is full game yet or first made in it, there several small game demo of UE5 around. But is basically a game engine you can use in existing state add things to via own code within or buy asset to place in. Some what like with Unity which 3dxchat seems to be running on.
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4 minutes ago, Xizi said:
Tbh I don't think that's 3dxchat's "place on the market" tied to the engine. Even as it is, 3dxchat still one of the best looking online sex games. I making word online bold because yes, I know there are lot of better looking sex games, but its singeplayer games or mods for AAA games and it cant give the same experience as 3dxchat and other online sex games give.
I think that reason for 3dxchat's relatively low online is almost lacking marketing / advertisement combined with lack of any kind of trial accounts. Yeah, they have invite the friend program and cooperation with Lovense but aside of it? I am not aware of any other advertisement. And, as sad as it is, advertisement often a key factor to popularity, sometimes even more important than quality of the product itself.
With unreal I don't think is just it being visually good looking, also huge amount of free available assets Megascan textures just to name a few, that and the amount of support from epic to put out things to make development easier for small indie companies. But of course maybe just my personal opinion speaking here, but just impression I am getting after looking into to potentially down the line try my luck with it at some point.
- erosmost and DiamondFox
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On 1/5/2022 at 12:27 PM, Puka said:
Hi Everyone!
I used to play 3dxchat a lot in the past, but took several looong breaks. I am a passionate builder and love to create for RPs. Aʟᴄᴀᴛʀᴀᴢ ✪ Pʀɪsᴏɴ and Tʜᴇ Wʜɪᴛᴇ Hᴏᴜsᴇ were my previous builds that some of you may have seen. I like to build as "real" as possible, getting inspiration from real life buildings and structures. I also love to build big! I mean really BIG! Of course the obvious problem with that was the time needed for players to travel in the world. The new teleport object made me say go "hmm..."
This will easily eliminate the problem of travel, eg: through metro, elevators, etc.
New year, new project!
Now, I am building a town - PᴜᴋᴀTᴏᴡɴ (PT) and wanted to share the details, as well as the updates on this forum. Draft layout v0.0001
attached - white sections: construction started. This will be a complete town on an island, where players will be able to find/create multiple different RP options.
There is not much more to share than the idea yet, so I will just finish with the outlines of it:
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Since PT will be huge, I want to avoid detailed structures as much as possible - no pianos!
- Due to #1, I am planning to build all items and buildings from scratch and not use structures built by others - though very tempting. So far, the only exception could be using the church by @Torax - if he allows. I don't think I can beat the simplicity and beauty of that.
- Purchased pukatown.com (nothing there yet) to create a community in the long run, with map, rules, events, updates, citizens, etc. (I hope that's allowed?) I have some php, mysql, etc. experience, enough to develop it - but, it will take time...
- Through the website, people will become citizens, living and working in PT. The website will enable broad information sharing to enable structured RP event plannings.
- There will be a "colds allowed" (red light?) district for those who are not interested in RP
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More to come...
I know that this has been done more than a few times and by VERY experienced builders. I wanted to give it a try too
I also know that this will take a very long time. The only way I can do this faster is by finding partners in building.
If you are interested in partnering, let me know and we can meet up in the game.
Cheers!
Been considering doing somewhat the same, but think if you want this to become a success. You need to do some testing first to figure out what people are actually going to use or not, so you don't end with a big empty room with a couple of people sitting here and there. Suggest looking at the existing RP rooms see what works and what doesn't then try plan out something from there.
Good luck, can tell already now it's going to be a huge undertaking, you're of course welcome to use any my available builds if any then could be useful to you.
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Since PT will be huge, I want to avoid detailed structures as much as possible - no pianos!
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12 hours ago, DiamondFox said:
If they ever decide to change over to Unreal engine is probably possible with UE5 when it's officially out, but not sure they wanna undertake such a big project if they're comfortable with their subscriber base and current place on the market. But definitely be possible I think with unreal engine 5, just look at the Matrix demo that was made.
- DiamondFox, Khallum Troy, hotmaya and 1 other
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What I am suggesting isn't making new poses, it's having opens of moving poses that are already created in to engine blueprint object, having some option to move positioning of pose to match the new object engine shape, then saving it. So you could potentially make one custom object with multipurpose poses without having to use several overlap sex pose object engines. I don't know how difficult it is to code so can't say from development stand point if it's possible to do without being overly complicated, but think it would be best option to add something extra without ruining any quality control for animations etc.. in the process.
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Remember sometime back was discussion going about pose editor implementation possibility, then everything went quiet and blank since. Not really, anyone at the point had any idea what it would actually be or not, except it sounded like one those interesting ideas we have not seen yet.
What I personally would have liked to have would been some option of compile a customized blueprint sex pose engine, using some base engine forms available like table, couch, bed etc.. But with options to add poses or remove existing poses and position them around inside, then have it as a custom engine with some name would assign it. That way would allow for some options to make unique furniture or items, with unique set of poses and functions.
One thing could be massage tables, another could be something unique for a pool table, another could be doing a toilet with sex poses inside without having to make multi function overlap item, which many don't really understand how works aside from yourself. It a void I think the implementation a pose editor could fill out, if it ended working like this. -
I dunno about that if you read their websites term of use:
10. Authorization of Use
Subscribers to the Site are hereby authorized a single access rights to access the service or material located at this website. This access rights shall be granted for sole use to one Subscriber. All memberships are provided for personal use and shall not be used for any commercial purposes or by any other third parties. Commercial use of either the Site or any material found within is strictly prohibited unless authorized by the website. No material within the Site may be transferred to any other person or entity, whether commercial or non-commercial. No material within the Site may be distributed through peer-to-peer networks or any other file sharing platforms. In addition, materials may not be modified, or altered. Materials may not be displayed publicly, or used for any rental, sale, or display. Materials shall extend to copyright, trademarks, or other proprietary notices there from. SGD Billing and the Site reserve the right to terminate this access rights at any time if the terms of this agreement are breached. In the case that the terms are breached, subscriber will be required to immediately destroy any information or material printed, downloaded or otherwise copied from the site.Termination of Use
SexGameDevil, at its sole discretion, may terminate Your password, Your account, Your use of any of the on-line resources available on the Website, and remove and discard any Content on the Website, for any reason, including, without limitation, for lack of use or if the Company believes that You have violated or acted inconsistently with the letter or spirit of the Terms. Any termination of Your access to the Website under any provision of the Terms may be effected without prior notice, and SexGameDevil may immediately de-activate or delete Your account and all related information and files in Your account and/or bar any further access to such files or to the Websites. Further, the Company will not be liable to You or any third-party for any termination or suspension of Your Account or Your access to the Website.Think you're wrong about about it not being legal for them to do, if she went to a site that hosts a ripped off version of their property which would be copyright infringement if they use same code or assets, then I imagine they're likely very within their right to use the Termination of Use listed in their term of use. Would imagine authorization of use was likely broken going to a 3rd party side that host a stolen copy of their game. If that is the case. But kind of sound like it from reading what been posted so far.
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Thought probably some out there that wonder how do builders make doors you can pass through, since we have no actual door functionality after the removal of the experimental door feature by 3dxchat developers, I will do my best to show how it's done. Let start of by saying while it's a step by step guide it's in now shape or form a dummy tutorial, so it'll be expected that you know some the fundamental basics forehand. Those things aside lets get started below.
Step 1 is to make the basic frame for the door, here it's important you go through door frame and make sure height works with passing through it's doorway. Also if you want any details like door handles make sure to that the door frame is broad enough, so you can pass through since details will be solid objects and cause collisions.Step 2 once you're happy with frame result add some texture and put in a curtain from object menu as shown in picture Doorstep2 and move to step 3
Step 3 it's important that you scale the curtain on it's side and not the front or it will turn into a solid object that is not possible to pass through, you can see in picture doorstep2 where you find scaling options and which one to use to adjust it with. Once you scaled the curtain down to thickness you want as shown in doorstep 3 picture move on to step 4
Step 4 here you will adjust side on the other direction as shown in picture doorstep 4, try get to match it in the door frame best way you can and fit it into place of door frame, make adjustment needed until you're happy no parts are passing through door frame as shown in picture Doorstep5 and then add any textures you'd like. You can see my preferred texture choice in picture Doorstep 6. At this point really no further steps aside from adding in details like door handle if you want the extra aesthetics example of what you can do for detail is doorstep 7 picture.
If you did everything right you should be able to move through door as shown in doorstep8 picture, if so then congratulation you made it through tutorial succesfully. (Sorry if tutorial isn't as neat as I wanted but apparently it wont let my organize uploaded pictures, so in advance my apologies if it makes tutorial somewhat more confusing.)- JenC, Angelqueen, Veronique and 3 others
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15 hours ago, Feuermond said:
Think it's some the cloth pieces have transparency layers tied to them to avoid skin clippings, then when you're using the save outfit options and swap parts without removing certain existing cloth that have those layers, it somehow doesn't register it until you do it manually.
But would definitely like this fixed too, while you can work around it by finding the transparency item wear it and remove it to fix it so you can see everything, it's still quite annoying process to have to do so. -
What comes up with friends every time we get on the topic of updates....
in Ideas & Suggestions
Posted
Think tiptoe thing is intentional to put the avi at same heights for poses.