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Feuermond

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Feuermond last won the day on August 15 2024

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    : Arrieved at "Over the Rainbow"

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  1. However, the bot cannot be added to any further Discord server and where it is installed it does not give a notification on that:
  2. Also, I think with no visible response time, they just set the Europe and USA server to constantly "OKAY" but did not integrate the new one. It looks like as if the status site became a bit useless, doesn't it? In addition it seems they did not verify the Discord bot which means, after it was integrated in 100 servers, it cannot be integrated in any further server (sorry but my browser is German).
  3. Also, the number of room loading failures increased after the server re-configuration.
  4. At least disconnects and room loading errors became worse, nice they accelerated this and that but for me it just means the obvious failures show up more often and faster:
  5. In fact there are no any Europe and USA game serves anymore, there is only one "New" server: So, I think the site no longer really delivers complete status information and cannot detect all the disconnects we face since the server change?
  6. Well, that's really nice but for me it means at least 40% - 80% more disconnects, in other words: The acceleration of network and decreasing of latency had made things worse for me and I think I am not the only one From my side, for the stability of the connection, this is a clear step in the wrong direction. Traffic acceleration and latency reduction are not the answer to the sensibility to package loss, which now obviously has become worse. Update: It became nearly impossible to have 12 hours without any disconnect Avatars invisible when entering a room bug is also worse. And when it is not me, my friends get the disconnects?
  7. Maybe it would be a good thing not to implement patches in the main (master/trunk) development fork but in a branch and then to merge the fixes of the branch into the master. Now we have new menu items that do not anything but the same as "Ignore" does. People will ignore inadvertently their friends when trying around with this menue items.
  8. I don't see any advantage in doing this, in contrast it disables harmless feautures users may enjoy. What users do on their machines is theirs and bad data input should be filtered by the server. So I do not see security issues for the system and when I risk just my own security it is okay. Also I never heard of problems with this tools. So, why did you implement this?
  9. The new hair styles mess up the hat functionality Be in a room and haver horn on (or ears) Then take off the horns Get the horns put on again And it's not only horns and ears, which one would nearly not take of (but remember it's a feature that now is bugged) but also the Alice band, which I would suppose to be taken off and on. For what reason ever putting on a hat always causes the hairstyle to adapt to a hat. It does not happen with the old hairstyles and I do not see any reason why new hair styles shall react different from the old ones, why this point in technology was changed. I suggest an asap hotfix as this is another immersion breaking bug. At least for me the quality of the update regarding the new hair styles loses significantly with this bug.
  10. The new hair styles mess up the hat functionality Be in a room and haver horn on (or ears) Then take off the horns Get the horns put on again For what reason ever putting on a hat always causes the hairstyle to adapt to a hat. It does not happen with the old hairstyles and I do not see any reason why new hair styles shall react different from the old ones, why this point in technology was changed. I suggest an asap hotfix as this it another immersion breaking bug. At least for me the quality of the update regarding the new hair styles loses significant with this bug from my point of view.
  11. I don't think this is a bug. I more think they try to reduce computing effort and simply stop some computing at a certain number of object, like the collision detection. I remember the problems this causes became worse over time, in my location there suddenly was a hole in the ground after an update where there never was one before. It's just another issue they just do not talk about and I think it is because they either cannot change it, do not want to change it or both, it is reported since long and over and over again.
  12. Feuermond

    3DXChat on Steam

    You may like to thank the unco guids from jugendschutz.net who claime themselves official rights.
  13. OFF TOPIC It's not a version. On a press conference East Germany announced new free movement rules for its citizens. When asked when the new rules will come into effect, SED (East Germay single political party) member Günter Schabowski answered, because not knowing it any better: "Nach meiner Kenntnis … ist das sofort, unverzüglich" (means "right now, at once"). It just marks the end, the preparation had begun long before. Here: https://www.euractiv.com/section/politics/news/the-journalist-question-that-fractured-the-berlin-wall/
  14. First of all thank you for answering. Coming to your question what I think about your words let me say it this way: I can understand your point of view very well and doing things at your own pace in a small team is pretty much okay for me. If you read back the Discord world channel, you will even find me on the side of having understanding for the new poses take much more time than 2-4 weeks. I do not doubt the new engine is an improvement and I appreciate you keep us informed about the technical progress. Still I have my user's side to look at it too. Let me explain where my expectation came from: The as pic quoted Discord post from your team member Zabi was under the mentioned gestures and new moving type which, from my view, at least implicitly, causes the expectation of the animation presented as preview will be released with the next update. I think we will never have the same point of view as we look on it from different sides but thank you for the clear words to avoid expectations, that’s something I can deal with.
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