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observer101

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Everything posted by observer101

  1. Much overdue feature that has been available on other platforms for years.
  2. God, grant me the serenity to accept the things I cannot change, courage to change the things I can, and wisdom to know the difference.
  3. 3DX -> "The reports of my death are greatly exaggerated" __ Mark Twain (popular misquote)
  4. Confirming the bug ... I can no longer climb mountains in my rooms that have them. It was not a problem before.
  5. Many Happy Returns 3DX and all 3DX'ers .... super nice job with the updates.
  6. In WE you can Shift-Left click to jump around room, maybe something like that since the functionality is basically already in the game.
  7. Well, since XMas is coming, I suppose wish lists are in order ... - Add an Autosave feature.
  8. Almost a year later and I still see this bug. Along with this, is it really that hard to implement an auto-save feature? That would help a lot I think. Sometimes I get so engrossed in what I'm working on, I forget to save regularly.
  9. FWIW, I installed a VPN and was able to get into the game without constant disconnects.
  10. Same here. Lisa did say there would be an outage ... but I thought it was tomorrow? Ah it is tomorrow there, never mind
  11. Great idea. It would also be one less (unnecessary) connection to their game server(s).
  12. This is why it would be nice, at least for builders, to have an offline mode.
  13. Well .... At least forum is back up (for now) so folks can "vent".
  14. Well there is always Tequila and Netflix.
  15. Maybe the question should be when "isn't" it down
  16. Disclaimer: This post is going to be dry (boring perhaps) and doesn't ask for anything, update-wise. It is an observation. I am reminded that "if you try to please everyone, you end up pleasing no one". I too have a wish list, all of which have already been posted here. Looking at it from the point of view of some one running a business, which 3DXChat obviously is, I would think the business owner would expand upon whatever is working good for them. How they determine that I can only guess at. It seems if you go with the volume approach, then you want to attract large numbers of new, paying customers who may only stay for a month or two. Turnover is high but if you can keep attracting new customers, this approach may work. Then, there is the steady income approach where you have a core of long term customers you want to keep. I'm guessing that if you want to keep 3DXChat fresh and interesting, this core base needs to be your target audience. I suspect the reality of it is a balance of the two. Regular updates for your core. High quality, well advertised graphics, to attract new, paying (but short-term) customers. Then again, there may be many here who are more into the purely social aspect of the game who don't care about any of that Just an observation ...
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