Problem: The glass reflection is too extreme. That said, sometimes it works, depends on what you are building. However, any brightly colored room is going to have very bright reflections off the glass, making it difficult to see past, especially if the outside is dark. I realize this is what happens in real life, but in real life the reflections are much more dynamic than what can be achieved in the scope of 3dx.
Proposed Solution: PLEASE include an additional material for "Glass: Minimal Reflection", where the reflection off the glass is drastically reduced but still visible.
There may be some reason that makes it more difficult than it sounds, but I'm hoping that the opposite is true and that this addition would be relatively trivial.
Thanks!