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JenC

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Posts posted by JenC

  1.  In construction mode, the movement without shift is as fast as before with shift, scrolling is no longer possible right now, who has the same problem???

    Yeah, It's extremely hard to build with the speed, its even faster than with shift on in spectator mode.

    No idea what you mean by scrolling though. but one scroll notch takes me close to out of the world, its that sensitive.

  2. Few people agree with me I see. Evidently you all like to pay to do the same things for 2/3 months without updates. You are absolutely right in what you say. But being a developing game, we pay for development, and if you allow me I would like to be updated in whatever they do, whether they are still, or moving. As I, you, we all pay, we should be updated on periods where there are no updates, on what they do and what not. About what they could do and what they could not do. I would like to be updated as a payer of a game, which of the things that we have all proposed can be inserted and which is impossible to insert. But it seems that nobody can give us answers. I do not see moderators writing, I do not see programmers writing, I do not see anyone who cares about us, they post and disappear, and this is not fair to those who pay.

    While I agree that a little more communication from Gizmo or someone would be welcome, It's very unrealistic to expect them to blog about the week to week runnings of what they do.

    As has been mentioned in this thread a few times, it is what it is, a very small project with a couple of people, and you have to be realistic in your expectations in what comes with that.

  3. Here is the Police Boat from my island outpost

     

    and the dock for the front beach of the default world.

     

    Each item is grouped separately, so you can use them individually as you like.

     

     

    Police Boat

     

    Dock

    Hey kati, thanks for this, I grabbed the boat and changed it around for another use, a club I am currently building. I turned it into a private vessel and made it a lot longer and added some more seating, all with very little work because of how you designed it. :)

    Here's a pic of the changes.

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  4. I have been exploring this on and off for a couple of years now, and after so many conversations with people and reading so many blogs, I have come to the conclusion that there is simply no right or wrong way, and that it is all so subjective that its impossible for anyone to say whether something someone else is doing is right or wrong. It is all up to the individuals involved to determine what is right/acceptable/desirable and what is not.

    One only has to look at the wiki entries for these subjects, the words "may", "often", "sometimes", "can", "might", "usually", are used so regularly throughout the articles its obvious that these are really subjective subjects.

    Sharing your own ideas is great though, just as threads like this that Vaughan has been making, it helps people explore what they may not have thought of before, and to try different things and to find ways that may be perfect for your own relationship as it evolves.

     

    And Sputnik, if he has you on ignore, there's little point in asking any questions don't you think? And if he doesnt, why not send a private message to find out what you seek?

  5. Its map time again.

    This time I have a police station. This one is not grouped and is set up as a use as is, but if you wanted to import it, it would be easy to trim the outer parts, then group it so you could place it onto an existing map.

    Its quite big in size, 2 story, with the office and processing area just inside the front door then a walk around to the back for the lock up area, these are individual cells, with all the doors closed, but the doors are made from water so they can be walked through. Out the back door is the car park and a police van(it doesn't look too good) but ok for a prop. Up stairs there are 2 offices, a main one(chiefs/commander) and a smaller one, and a large conference room. We've already used this for a couple of small roleplay scenarios, and its got a nice feel. Size is 199KB

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    Police Station.zip

  6. Custom textures would be so awesome, but the size would need some kind of heavy restriction or the map would quickly become unusable. It would be more desirable if the game added more, then everyone will have them on their computers and not have to download each time they visit the map.

    And yes to a lot more common assets, its annoying wasting so many KB's and performance on basic little props like appliances, bottles, glasses, cups, plates etc.

  7. I thought the diner was a masterpiece JenC! I love it, though I added a sink to the kitchen. Cannot have a restaurant where people are not washing their hands. That's just unsanitary.  :P

    Thanks,  :)

  8. Amazing work so far.  I've done a couple of things for people and have enjoyed doing it.  The one thing as a bit with the load but worth it when I gave it to the person.  The appreciation is what counts.

    Yes Mar, while what I've done are no masterpieces, people have told me they love using them, and as you said, it counts and makes building them far more enjoyable for me. 

    I have a new one that will be ready in the next few days for the people here.  :)

  9. I know its been said in the past that they seem happy with the status quo, the real problem for them will be the slew of similar games coming down the pipeline, and what features will they bring. I feel they must keep innovating here and adding features to this platform, or become obsolete in the not too distant future.

    A second game is probably out of the question as far as workload goes, so better to add more to this platform, New and bigger separate general rooms that you can't be nude or sex pose in and more roleplay features would be a great start. Getting the video linking in game, being able to make clothing and even poses would be awesome additions.

  10. Yeah, as Yaelle said, you can make it a bit better by using much darker colours for all your objects in the room to give it a more shaded look deeper inside the house, also make sure all 6 sides of that room you want shaded are a darker colour/texture, even if only one of those sides are using a lighter texture, it will throw off the rest.

  11. Time for another map.  :)

    This one is a basic log cabin in the woods, you start off down the bottom of a small hill and make your way up through a path in the bushes till you reach the cabin at the top. It's a cosy little place and I hope people enjoy it. I put double poses on the couch and bed so 2 can use them. There's an custom pose set up near the stove, It was for a specific purpose, meant for 3 people, The pose was M/F or FF from behind against the wall and F on her knees with her head buried in the F crotch. It doesn't look that good because of the lean over, buts its passable. It does cause some issues with the use icon popping up when navigating around that area in the cabin because they are invisible spots, so if it annoys you, just go into the editor and remove them.

    Its fully enclosed inside a massive black box so as to control the moonlight, I added a few stars to the top of the box that can be seen from the porch. It's not a big map, its mainly set up for a couple, maybe 3 or 4 tops.

     

    EDIT :  I made this map prior to the big lighting changes to the world editor, and someone told me that it didn't fair well with the changes and they were correct. 

    Anyway, I've gone back and done another pass over this, firstly removing the box enclosing the entire area as that was done to control the light prior to the update, and with that removed, I needed to add in a bit extra land and other items around the surrounding area for the distance transitioning. I changed all the lighting to give it a better look and added a small fireplace and some seating near the spawn zone as well.

    Ive left the old map there just in case someone liked it that was and just added a 2 to the new one. 

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    Cabin.zip

    Cabin2.zip

  12. I don't want to be negative nor do I think I really am. I'm just stating facts. The community is never listened to. Out of all the various posts about suggestions and ideas to the devs, how many have actually been implemented into the game?

    And it's not because they're all shit Some are but there are some really good ones that I personally would love to be added. But barely any if at all have been added. I don't even remember the last time the devs took advice from the community, despite there being a vast majority wanting it.

     

    The editor is cool. I give them that. But this is a sex game at the end of the day, and there hasn't been new sex poses for ages. And updates are like, every 3 months if we're lucky. But this is best to be saved for another topic.

    I understand what you're saying Valexia, but they are not mutually exclusive unless your only interest is in the poses. I love making scenes for my friends and I to use those poses in, for us, it has allowed a lot more intimacy through using these locales which are now possible to make with the world builder.

    I do agree with you in that I would rather them spend the time adding in features everyone will benefit from, but I didn't think it a big request, though I don't really have any idea of the actual work involved, it may be something very easy(a couple of hours) to add to their next update, and I thought it important enough to make them aware of something that might possibly be easy to fix, but make a huge difference for people building these beautiful locales.

  13. Hi there, while I wouldn't be alone in liking lots of extra features for the World Editor, one thing that continually frustrates me is the lights.

    In just about every build using the night theme, I have to build the structure around the lights, there's been so many designs I've scrapped well into the build because of not being able to use lighting I would like, this is magnified 10 fold if you have multiple stories.

    What I would dearly love is all 6 of the current lights with an option of them invisible, like the smoke, flame and lightning assets. If not invisible, some tiny prop versions of them, like the size of a real light globe? or even just 3 would be nice, the soft white, the spotlight and the fluro/led.

     

    This would open up the options for builds so much. Using high ceilings and want the lights lower but don't want to use the chandelier, just make a nice lamp shade and hang it down from the ceiling, sure you can do that now, but the light being so far away from the floor makes it useless, or if you want to run some neat downlights throughout the home on the ground floor, no problems. Or if you would like decorative wall lights on a house/building(internal or external) its virtually impossible unless you have 2 foot thick walls. There are literally hundreds of other uses this would open up for all kinds of props, lights on vehicles, fish tanks, decorations, it goes on and on. 

     

    Please oh please 3DX gods, help us.  :P  

     

  14. Here's a diner for you to use, I have grouped it all so you can merge it into your map as a single object and drag it and place it where you would like. I have placed quite a few props in there, but I wanted to keep the size as small as possible. Thanks to Kati for some of her barbie props. :) Total size on the hard drive is 108 KB

    Most of the bench seats have a normal chair pose, but I added sofa poses to a couple of them. All the stools have poses, and Ive added 3 lean against the wall poses, but no others as there's very little room. I suppose if you wanted to be naughty, you could add a bed pose to the counter or chest freezer. :P

    Have fun. :)

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    Diner.zip

  15. The helicopter and the helipad are grouped separately, so you can use them to your demands

    or simply remove the helipad and put the heli wherever you like.

     

     

    Wow, you sure you're not spying on me?  :D

    I've been working on a house on a rocky outcrop for a while now and after much chopping and changing of the design, namely access to the house, I made a helipad for it, but there was no way I was making the aircraft for it.  :P

    Thanks Kati, this will be perfect for my project.

  16. For the beach party (and other occasions):

     

    Burger Grill with accessories.

     

    Besides the "tools" that come with the grill itself I put the accessories on a small

    camping table, but they are not grouped with it, so you can pick them separately

    and put them where you want them:

    There are the precut burger buns, a bottle with ketchup and with mayonnaise,

    tongs etc.

    Have fun!

     

    Picture Grill and Table

    Burger Grill

    Small Table w. Accessories

    Nice work Kati.

  17. Im probably in the minority here, but I think this is a bad idea, separating/splitting community resources, which is all this achieves, is never a good thing. I think it would be much better to ask Gizmo to help out with the forum, maybe using a subsection with a few categories within this World Editor forum section for people to share assets?

  18. I made a little map and I call it Back Alley. Its not fully detailed, but enough for some naughty times and lean spots and a few couches around the place, and a small coffee shop.

    It would make a cool little RP spot for some scenarios. So feel free to grab it and use it, modify it, whatever it, and have fun.  :D

     

    Edit, I've updated the map, grab it again for a bit better version.

    Edit 2. I've been asked for a couple of things, so I will do one more pass over this map tomorrow and then will update this, and post the final map, then move onto my main project.

     

    Edit 3. Ok guys, I've done a final pass on this map.. On top of a general tidy up, I have added a small apartment block with 8 furnished rooms, I replaced the lounges in the park with proper park benches, courtesy of Menon in this very thread.  :) I added a stack more pose spots to various areas, I detailed the cafe much better and added furniture to the rear section, including a cold room. I made one of the brick warehouses and actual warehouse, fitted a roller door and placed various props(crates,barrels) inside with pose spots.

    I opened it to the public last night for a couple of hours and a lot of people liked it, and that was before the apartment block and changes I done today. I am quite happy with it how it all turned out and I do hope someone runs this map often on public, as I'd like to play in there myself. 

     

    The final copy of the map is down below to download, just place it into your 3DXChat directory/folder, then start the game and go into edit mode, then click "File" in the top left corner of the screen, then select "Load from file" then select "Back Alley.world", and you'll be up and running.

    And as always, have fun.

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    Back Alley.zip

  19. Hi Xanar, thanks for the vids. I have 2 questions.

    First is, there's a drop down button in the editor that has Global / Local, what does this do and what it is used for? I've asked at least 20 builders in the game and no one has been able to answer it.

    Second is, in part 4 you show how to group objects and then move them as a group, but is there a way to rotate that group as a group while keeping the original shape? I asked this because when I used rotate on the group, each individual item in the group rotated on its own axis, thereby destroying the group when rotating it. 

     

    Again, thanks for your help.

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