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GottaGo reacted to Siffa88 in Are you serious ?
I'm the same way for the most part... but after my 16+ years of RP experience I like to have EVERY part i can, meaning: poses, dialogue, and above all VIVID details being the visual person I am as it keeps my attention better that way 😁 ...but trust me when i say i don't NEED the poses either, its just a fun lil bonus the more there are to choose from of course... and I've never RPed a workout kink scenario but I've seen plenty to know it IS a kink 😆 so if i found someone with that kink I would not be above giving it a whirl~ 😘 js~
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GottaGo got a reaction from Siffa88 in Are you serious ?
I love the work out poses 😛
There is a pretty big roleplay community on 3dx and all theses features are appreciated The way the game is designed open a lot of possibilities. Of course the sex part of the game is important but it also can be something else. I have absolutely no fun switching between poses, i don't find this interesting 😛 I have way more fun with RP and i don't use the sex poses that often, only when it fit in my character story and that it make sense
Then you could tell me it's not what the game is about but well, i guess a game is always about fun and having theses possibilities doesn't prevent the people here only for the sex poses to enjoy themself as well
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GottaGo reacted to Snick in Please tell us what is really happening
And if they are not sure themselves?
They are trying to move everything to the new servers right now, at best they could give us a timeframe, but all things considered, if they went OVER the timeframe, there would be rioting... on their end its safer to just say nothing, and keep plugging away to get things up and running sooner, rather then coming here and playing 20 questions.
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GottaGo got a reaction from fantasykitten in Please tell us what is really happening
Well, you are wrong And that's not an assumption. A lot of really big companies in my country suffered a lot from DDoS, and we are not talking about a game handled by a small team, but e-commerce websites with cache features, CDN, load balancing and the ability to ban others countries connection.
DDoS have nothing to do with how secure a website is or isn't. It's about handling an heavy amount of connection. Either you have a strong hosting and an heavy server architecture able to handle all theses connections (which cost an helluvah big amount of money) either you don't and you have to find fixs here and here.
An international game is probably the hardest thing to protect against DDoS, there is almost no way to put cache as every request is dynamic. Each IP send a great number of request as you need to refresh stuff like chat, players positions, players poses, so you can't even ban people when they are doing too many requests. You can't exclude some countries as there is players all around the world. So yeah, big companies invest tens of thousands of dollars each months in their servers. I don't think that the 3dx team can put such an amount of money in their servers unless they simply want to sink their business.
They are working on this to fix it however they can. They need a bit of time and are probably under a lot of pressure. It's their game in the end, and the way they make money. I'm not sure that throwing assumptions like this one and constantly insulting them on the forum is going to help.
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GottaGo got a reaction from sebastien in Please tell us what is really happening
Well, you are wrong And that's not an assumption. A lot of really big companies in my country suffered a lot from DDoS, and we are not talking about a game handled by a small team, but e-commerce websites with cache features, CDN, load balancing and the ability to ban others countries connection.
DDoS have nothing to do with how secure a website is or isn't. It's about handling an heavy amount of connection. Either you have a strong hosting and an heavy server architecture able to handle all theses connections (which cost an helluvah big amount of money) either you don't and you have to find fixs here and here.
An international game is probably the hardest thing to protect against DDoS, there is almost no way to put cache as every request is dynamic. Each IP send a great number of request as you need to refresh stuff like chat, players positions, players poses, so you can't even ban people when they are doing too many requests. You can't exclude some countries as there is players all around the world. So yeah, big companies invest tens of thousands of dollars each months in their servers. I don't think that the 3dx team can put such an amount of money in their servers unless they simply want to sink their business.
They are working on this to fix it however they can. They need a bit of time and are probably under a lot of pressure. It's their game in the end, and the way they make money. I'm not sure that throwing assumptions like this one and constantly insulting them on the forum is going to help.
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GottaGo reacted to robinn in Plea from a Programmer: The Server Problem
I'm also a software developer with some experience with server operations, ddos attacks, and a little bit of unity.... and almost 4 years experience playing here...
1) all the helpful suggestions about using AWS, Kubernetes clusters, etc. all depend on the scale-out architecture for Unity (which I don't know much about). You have to start with the scale-out architecture requirements of the game FIRST and then go from there as what your options are for better performance, reliability and cost. And I understand why gizmo/devs don't want to necessarily share that level of detail with the general player community, though I do hope they not too proud to consult with other game devs and hosting companies who have experience with these issues.
2) Mitigating ddos attacks is not simple, but its not rocket science either. As others have pointed out, there are established methods for doing it, but it does depend on how the game client-server communication works, and how that will change with the new scaled-out server architecture.
3) There is NO excuse for not having a RAID-configured disk system for the server(s) so that if one physical disk fails (which is almost guaranteed to happen every few years, and often after a reboot), there will be very little (or no) downtime because the data from the failed disk is replicated in real time to other disk(s). If in fact there was a disk failure.... shame on you devs for not configuring the servers with RAID (or ordering a hosted server configuration with RAID disks from the hosting provider). That's "server ops 101".
4) No matter what range of numbers you use, no one is getting really rich operating this game (I won't bore you with the math). The only way to make good money on it would be expand the player base as no one is going to pay more than we are today. And the only way to do that is to build a more scalable and reliable sever platform to support a lot of users.
In general, since none of us (probably) have the inside knowledge that the devs have, so let's all get pissed off about it, then sit back and relax and wait for them to fix it.... and hopefully learn from their mistakes in the process..
Chirp Chirp Tweet Tweet
- Robin
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GottaGo got a reaction from pantherliza in Please tell us what is really happening
Well, you are wrong And that's not an assumption. A lot of really big companies in my country suffered a lot from DDoS, and we are not talking about a game handled by a small team, but e-commerce websites with cache features, CDN, load balancing and the ability to ban others countries connection.
DDoS have nothing to do with how secure a website is or isn't. It's about handling an heavy amount of connection. Either you have a strong hosting and an heavy server architecture able to handle all theses connections (which cost an helluvah big amount of money) either you don't and you have to find fixs here and here.
An international game is probably the hardest thing to protect against DDoS, there is almost no way to put cache as every request is dynamic. Each IP send a great number of request as you need to refresh stuff like chat, players positions, players poses, so you can't even ban people when they are doing too many requests. You can't exclude some countries as there is players all around the world. So yeah, big companies invest tens of thousands of dollars each months in their servers. I don't think that the 3dx team can put such an amount of money in their servers unless they simply want to sink their business.
They are working on this to fix it however they can. They need a bit of time and are probably under a lot of pressure. It's their game in the end, and the way they make money. I'm not sure that throwing assumptions like this one and constantly insulting them on the forum is going to help.
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GottaGo got a reaction from Aliviax in Please tell us what is really happening
Well, you are wrong And that's not an assumption. A lot of really big companies in my country suffered a lot from DDoS, and we are not talking about a game handled by a small team, but e-commerce websites with cache features, CDN, load balancing and the ability to ban others countries connection.
DDoS have nothing to do with how secure a website is or isn't. It's about handling an heavy amount of connection. Either you have a strong hosting and an heavy server architecture able to handle all theses connections (which cost an helluvah big amount of money) either you don't and you have to find fixs here and here.
An international game is probably the hardest thing to protect against DDoS, there is almost no way to put cache as every request is dynamic. Each IP send a great number of request as you need to refresh stuff like chat, players positions, players poses, so you can't even ban people when they are doing too many requests. You can't exclude some countries as there is players all around the world. So yeah, big companies invest tens of thousands of dollars each months in their servers. I don't think that the 3dx team can put such an amount of money in their servers unless they simply want to sink their business.
They are working on this to fix it however they can. They need a bit of time and are probably under a lot of pressure. It's their game in the end, and the way they make money. I'm not sure that throwing assumptions like this one and constantly insulting them on the forum is going to help.
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GottaGo reacted to Coeurdange in world editor
would it be possible one day to see a world editor separate from the game
the separate program team that would allow us to create our own worlds without having to connect to the server so that it can be reserved for players when we make our own rooms
I think that would be an option to think about and which could be very interesting for all room builders for not having cluttered the server with
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GottaGo got a reaction from SelenaXO in Please tell us what is really happening
Well, you are wrong And that's not an assumption. A lot of really big companies in my country suffered a lot from DDoS, and we are not talking about a game handled by a small team, but e-commerce websites with cache features, CDN, load balancing and the ability to ban others countries connection.
DDoS have nothing to do with how secure a website is or isn't. It's about handling an heavy amount of connection. Either you have a strong hosting and an heavy server architecture able to handle all theses connections (which cost an helluvah big amount of money) either you don't and you have to find fixs here and here.
An international game is probably the hardest thing to protect against DDoS, there is almost no way to put cache as every request is dynamic. Each IP send a great number of request as you need to refresh stuff like chat, players positions, players poses, so you can't even ban people when they are doing too many requests. You can't exclude some countries as there is players all around the world. So yeah, big companies invest tens of thousands of dollars each months in their servers. I don't think that the 3dx team can put such an amount of money in their servers unless they simply want to sink their business.
They are working on this to fix it however they can. They need a bit of time and are probably under a lot of pressure. It's their game in the end, and the way they make money. I'm not sure that throwing assumptions like this one and constantly insulting them on the forum is going to help.
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GottaGo got a reaction from BadWord in Please tell us what is really happening
Well, you are wrong And that's not an assumption. A lot of really big companies in my country suffered a lot from DDoS, and we are not talking about a game handled by a small team, but e-commerce websites with cache features, CDN, load balancing and the ability to ban others countries connection.
DDoS have nothing to do with how secure a website is or isn't. It's about handling an heavy amount of connection. Either you have a strong hosting and an heavy server architecture able to handle all theses connections (which cost an helluvah big amount of money) either you don't and you have to find fixs here and here.
An international game is probably the hardest thing to protect against DDoS, there is almost no way to put cache as every request is dynamic. Each IP send a great number of request as you need to refresh stuff like chat, players positions, players poses, so you can't even ban people when they are doing too many requests. You can't exclude some countries as there is players all around the world. So yeah, big companies invest tens of thousands of dollars each months in their servers. I don't think that the 3dx team can put such an amount of money in their servers unless they simply want to sink their business.
They are working on this to fix it however they can. They need a bit of time and are probably under a lot of pressure. It's their game in the end, and the way they make money. I'm not sure that throwing assumptions like this one and constantly insulting them on the forum is going to help.
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GottaGo reacted to sebastien in Are you serious ?
En gros le suicide collectif n'est pas loin... c'est ça ?
Plus qu'à vendre des cordes...
Allez un peu de douceur...
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GottaGo reacted to BadWord in Please tell us what is really happening
We now know what they claim to be doing. Yes, a timeframe would be nice, but imagine the RAGE if they say 48 hours and it take 50...
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GottaGo got a reaction from Leeloo in Are you serious ?
I agree with you somehow.
Though DDoS is something really hard to counter for a game. Websites can resist using cache / CDN and such, but on a game all request are dynamics and different, it's impossible to cache. If the game was restricted to one country, they could easily ban all others countries and they would be pretty safe, but then again, their game is open to the entire world.
You might heard from some others IT guys that they can work on the server architecture, they can invest in some system to prevent this, but this couldn't be compared to some companies who invest 50K per month in their hardware and IT team.
Sure they could have reworked the software before to handle DDoS like they have done with the new server, but it would have take them maybe one or two entire months to do that, and then people would have complained again for the lack of content.
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GottaGo reacted to secretylia in Please tell us what is really happening
Maybe they have more important things than spending their time sorting out the serious, the not very constructive criticisms and the nonsense on the forum that we sometimes read?😁
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GottaGo got a reaction from Leeloo in Are you serious ?
I can give you several reason for that :
- The game is their baby. They invested time in this, it represent a big part of their life. Come on, 8 years. Why would they sell it just because some people are unhappy with it ?
- You do realize that if another company wanted to do something similar, nothing is preventing it to do so ? I mean, several people have created more complicated multiplayer game from scratch. If this game exist it's because of the creativity and the willingness of it's creator. Another company might chose to bring the game somewhere else, like making the game free but requiring you to pay for clothes, poses and such. And then the 6 to 15$ you pay each month would go to 20 to 30$ for the same exact amount of content.
I hope my answer doesn't look aggressive as it doesn't seems to be your point. Personally i'm more afraid they would end up giving up one day because i don't think anyone would make a game like this one before a really long time.
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GottaGo got a reaction from redheadrider in Please tell us what is really happening
By the way, maintenance in IT isn't always something planned. It happens that a server get filled with logs file and you have to enter "maintenance mode" in emergency to make the server work again.
Why some logs can fill entirely the server ? Because there is many abnomarl connections -> DDoS
It's just some assumptions of course, i don't know what is actually happening, but there is plenty of examples like this one and having some unplanned maintenance happen almost more often than cautiously planned ones.
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GottaGo got a reaction from secretylia in Are you serious ?
Pour résumer le forum en quelques mots :
"Ce jeu est nul, les développeurs sont nuls, ils nous volent notre argent, on veut jouer ouin ouin ouin"
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GottaGo got a reaction from secretylia in Are you serious ?
I love the work out poses 😛
There is a pretty big roleplay community on 3dx and all theses features are appreciated The way the game is designed open a lot of possibilities. Of course the sex part of the game is important but it also can be something else. I have absolutely no fun switching between poses, i don't find this interesting 😛 I have way more fun with RP and i don't use the sex poses that often, only when it fit in my character story and that it make sense
Then you could tell me it's not what the game is about but well, i guess a game is always about fun and having theses possibilities doesn't prevent the people here only for the sex poses to enjoy themself as well
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GottaGo reacted to Fyrefly in Are you serious ?
The workout stuff, imho, is kinda cool, for the simple reason that the more poses we see for non-sexual things in the game, the more it makes the game seem more realistic and immersive. I appreciate more of the cuddle poses, group sitting, wall leaning stuff, and so on, and even the "Photo" poses are cool if you want to learn to be a better in game photographer. I thought that the one silly pose that somebody made with the woman handstanding on the guys pinnochio cock was functionally useless and a waste of programming time and effort. A 2 second laugh and then never used again. (Thankfully it's gone now.) The other cool thing about the workout poses is that it is starting to encourage more non sex based rooms...like Gyms, Health Clubs and so on. Yeah, you can still fuck in those places, but it creates more of a true world vibe when not every single place is a bar, club, or party island. If this game ever develops a functioning economy, it could be really cool to see real storefronts, coffee shops, clothing stores etc. Yeah, that's a whole other thread, but there ya go...
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GottaGo got a reaction from tor in Are you serious ?
I can give you several reason for that :
- The game is their baby. They invested time in this, it represent a big part of their life. Come on, 8 years. Why would they sell it just because some people are unhappy with it ?
- You do realize that if another company wanted to do something similar, nothing is preventing it to do so ? I mean, several people have created more complicated multiplayer game from scratch. If this game exist it's because of the creativity and the willingness of it's creator. Another company might chose to bring the game somewhere else, like making the game free but requiring you to pay for clothes, poses and such. And then the 6 to 15$ you pay each month would go to 20 to 30$ for the same exact amount of content.
I hope my answer doesn't look aggressive as it doesn't seems to be your point. Personally i'm more afraid they would end up giving up one day because i don't think anyone would make a game like this one before a really long time.
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GottaGo got a reaction from tor in Are you serious ?
I agree with you somehow.
Though DDoS is something really hard to counter for a game. Websites can resist using cache / CDN and such, but on a game all request are dynamics and different, it's impossible to cache. If the game was restricted to one country, they could easily ban all others countries and they would be pretty safe, but then again, their game is open to the entire world.
You might heard from some others IT guys that they can work on the server architecture, they can invest in some system to prevent this, but this couldn't be compared to some companies who invest 50K per month in their hardware and IT team.
Sure they could have reworked the software before to handle DDoS like they have done with the new server, but it would have take them maybe one or two entire months to do that, and then people would have complained again for the lack of content.
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GottaGo reacted to spinalrip in Are you serious ?
While I agree that no one should attack Gizmo and Lisa on everything that is going on with the game program they have a *job* to do and a business to run. I'm sure we all appreciate the program and want to be here. However, I've been here for about 5 years and have yet to see this program run as it should. This is not like an overnight thing. This kind of situation has been happening over and over. They really need to stop and put more money into the security and programing of this program , get it secure before allowing other people to subscribe. If this were a real-world situation, lets say a store for example. If you loved a particular store, ordered something from that store and every time you went to go pick that order up, you would see a "Closed Sign" on the door. After a few weeks you'd get pissed and want a "Refund". Now lets say this keeps happening to several people, not just you? Guess what people will end up shopping elsewhere and have "Already done so". I am not complaining about the "Job" Gizmo and Lisa are doing , while I appreciate and admire what they do. I am saying they need to look into giving people what they pay for, including a "Secure Site".
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GottaGo got a reaction from Siffa88 in Are you serious ?
I can give you several reason for that :
- The game is their baby. They invested time in this, it represent a big part of their life. Come on, 8 years. Why would they sell it just because some people are unhappy with it ?
- You do realize that if another company wanted to do something similar, nothing is preventing it to do so ? I mean, several people have created more complicated multiplayer game from scratch. If this game exist it's because of the creativity and the willingness of it's creator. Another company might chose to bring the game somewhere else, like making the game free but requiring you to pay for clothes, poses and such. And then the 6 to 15$ you pay each month would go to 20 to 30$ for the same exact amount of content.
I hope my answer doesn't look aggressive as it doesn't seems to be your point. Personally i'm more afraid they would end up giving up one day because i don't think anyone would make a game like this one before a really long time.
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GottaGo got a reaction from secretylia in Are you serious ?
I can give you several reason for that :
- The game is their baby. They invested time in this, it represent a big part of their life. Come on, 8 years. Why would they sell it just because some people are unhappy with it ?
- You do realize that if another company wanted to do something similar, nothing is preventing it to do so ? I mean, several people have created more complicated multiplayer game from scratch. If this game exist it's because of the creativity and the willingness of it's creator. Another company might chose to bring the game somewhere else, like making the game free but requiring you to pay for clothes, poses and such. And then the 6 to 15$ you pay each month would go to 20 to 30$ for the same exact amount of content.
I hope my answer doesn't look aggressive as it doesn't seems to be your point. Personally i'm more afraid they would end up giving up one day because i don't think anyone would make a game like this one before a really long time.