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CatKatW

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Posts posted by CatKatW

  1. 2 hours ago, Janet said:

    Would it also work to let the room open when i simply select another avatar so i stay connected in general?

    It won't work.

    2 hours ago, Janet said:

    I just wonder because sometimes people are offline tagged in FL and their room still appears in the share list.
    Or is it meaned like "when i leave it stay opened as long as people are in?" and when that is the case, would i be able to clear the room when i am logging back in?

    If the owner is offline the room will stay open while there are people in it (unless they force to close it).

    What do you mean by "clear the room"? You can either close the room when you are back online, or close and reopen to get it empty again.

    2 hours ago, Janet said:

    I just remember that that was different but i dont played for a long time and came back around 2 monthes ago and never faced that kind of thought. It  would be nice when that would work like this.

    This behavior was implemented about 1 year ago (maybe a bit more) and it has many advantages.

    The main disadvantage is that you now see a lot of rooms in the list with 0 players (the room is empty but the owner is still online, elsewhere). But I can perfectly live with it.

     

  2. Teleports work fine when you can see the blue feet mark just above the ground when you are in World Editor.

    You can simulate a one-way teleport by placing one of the teleports a bit below the floor so you are unable to see the blue feet mark. This teleport pad will work only as "destination".

  3. 5 hours ago, PennyFoster said:

    I tried to log into 3DX 7 times and I got kicked from the game several times. the messages were Disconnected,  Connection Refused, and Connection Rejected. 7 times in a row now!

    I understand your frustration for not being able to connect to the game. MissD gave you a valuable piece of troubleshooting help.

    I advice you to check the game Discord server (or this Forum) to realize if many other players are experiencing the same issues before creating a topic called "DDoS".

    A second advice... change the topic title as, apparently, no DDoS happened.

  4. 55 minutes ago, SweetAmber said:

    I saw this  happen last night in a friends room.  there was a spot where you sink through the building floor, the ground under it and down into the water.  it happens with her and my avatars.  Is there any way to fix this?

    This can happen near a prop containing a huge number of objects

  5. 38 minutes ago, Hottvandrea said:

    why don't i get a registration email from 3dxmodz ? I have also asked the admins to change my display name a few days ago, but unfortunately no response! They really have a bad service ! 

    Maybe 3dxChat forum is not the most efficient place to complain about 3dxModz.

    Btw I never had any issue with 3dxModz.

  6. 1 hour ago, SweetAmber said:

    Where can i get this?  Sounds like thees a bunch of tools to help build in 3dx.

    Thank You CatKatW

    Here are some tools:

    * Remove Duplicates tool by Chloe

    https://www.3dxchatsharing.com/product/remove-duplicate-items-tool-by-chloe/

     

    * Excel add-in to perform several tasks over your world file (most recent version 4.32)

     

    * Tool for creating some nice and useful effects

     

     

  7. If you already checked on duplicate props, you probably used a tool like Chloe's Remove Duplicate Tool.

    Flames and sparks don't contribute much to file size but they contribute to lag.

    File size is directly dependent on the quantity of individual objects you use. Some props that we add can represent several thousand objects. You can check how many objects your world has by using the tool I mentioned above.

    For a file size of 3.8MB you should have more than 50000 objects in it.

    I would advise to check how many objects there are on the props you add. I remember adding a jukebox that increased file size by 0.5MB because it was amazingly detailed.

    There is another tool (an excel file named 3dxWorldEditor) that allows you to reduce the number of decimal places stored on each object location, scale and angle. By setting the precision to 3 or 4 decimal places you can considerably reduce the file size without compromizing accuracy.

    I have seen worlds with more than 10MB that don't experience excessive lag, so it's a balance between some light effects and the actual quantity of objects.

  8. 35 minutes ago, MeiLing said:

    they create multi accounts.... and alts to fill their empty rooms and stop the ability to leave a room open without being online. The list has become a mess since this feature.

    It's a pity when some feature (any feature) is abused.

    Keeping the room open while someone is in there has its advantages. At least the shared room doesn't close every time there is a disconnect.

    I hate (and I leave immediately) when I go to a room with 50 players and 40 are dancers 🙄

  9. 39 minutes ago, Xaufin said:

    @Gizmo @Lisa

    When you released the colored nametags for people to purchase, you also included the option to disable the tags. This means people could purchase something that other people will not see, which is bad design at best, a scam at worst.

    Now, you're introducing the ability to sort rooms, which is wonderful. But players are still paying to promote their room to the top of the list. So again, you have conflicting features, one of which is paid. That is bad design at best, a scam at worst.

    Maybe you already have a solution to the problem you're about to cause, but the preview videos on Discord suggest you don't.
    We appreciate the efforts to improve 3DX, but your approach to some of these features is messy and doesn't cater to the way players run rooms.

    I don't feel I should be forced to see the colored nametags you freely purchase. Same thing with the rooms you choose to boost.

    I'm very happy with the colored tag disable option. Same with the future sorting/favoriting of rooms.

    Anyway I would give you a point regarding rooms list... despite the sorting, the boosted room should stay on top (or on top of the non-favorites, if this feature is used).

     

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