Jump to content
3DXChat Community


  • Posts

  • Joined

  • Last visited

  • Days Won


Xaufin last won the day on September 9 2022

Xaufin had the most liked content!


Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Xaufin's Achievements

Advanced Member

Advanced Member (3/3)



  1. Yes but someone who has 100k that they'll never need could offer to sell it for $20. And whether they actually have that much gold is irrelevant. The creation of the mechanic makes a new reality possible and therefore a new scam. I'm talking about adding some kind of warning to transactions so they're reminded it's illegal to try to sell or buy gold. Or like someone mentioned, monitor transactions for suspicious behavior. (This doesn't solve external scams though)
  2. I've been here roughly 2 years and in that time, the February blog post was the only substantial communication I'd ever seen here. That post was the first point in a trend, so there's no pattern to predict an actual timeline of updates. However I think quarterly would be reasonable. Either way, an estimate for the next update or patch would be ideal so people know how long they're waiting. The merch advertisement isn't really connected to development in any way though, so those posts don't really merit any additional dev updates.
  3. Sending XGold This is a great feature to enable, but people might try to sell their XGold to other players for RL monetary transactions. It is against the Rules/ToS, but will you remind people of this or take extra steps to monitor those attempts?
  4. I'm unclear about what was said about new Unity engine. But I work professionally in Unity, so I'll give some clarification on what could be happening. Updating to a newer version of Unity Engine means going from 2019.4.1f1 to 2021.1.5f1 (for example). This is done essentially by two steps: 1. Clicking Yes to a popup that says Update your project to 20xx.x.x? 2. Clicking Yes to another popup that says This could break your entire project. Are you sure? This type of upgrade takes a few minutes and 50% of the time will not break anything if it was from, say, version 45 to 46. But if you skip dozens of versions, as live operating games unfortunately have to do, there is a much greater chance that things will break. Step 3. Fix all the things that broke, which could take weeks or months. What they could have meant by new version is changing the rendering pipeline. Unity has three rendering options: Built-in / Traditional: Unity's standard rendering they've had for many years. (3DX uses this) URP (Universal Render Pipeline): best for work across many platforms, including mobile. (since 2018) HDRP (High Definition Render Pipeline): For photoreal AAA graphics, basically 95% or greater of what Unreal Engine would provide (since 2018) Updating to these pipelines would guarantee that all art assets are broken and need to be remade or adapted, possibly as easy as assigning new shaders, maybe much more complicated. Again, this would take weeks or months. I hope Gizmo will clarify which type of Engine change is happening. A render pipeline upgrade is not necessary to provide better graphics, and 3DX uses far too much CPU/GPU for being on the Built-in pipeline anyway, so ideally optimization happens before then. This thread is the most communication I've ever seen from Gizmo, so it was a great start. Hoping to hear more. Given the number of players in 3DX, there is at least enough money for 2 or 3 people to work full-time, unless they owe some investors like 80% of their revenue. So I do hope full-time is what's being worked. EDIT: They may also be doing both migration to a newer version and a newer render pipeline, which could take twice as much time.
  5. Good + Adding to the beverage/food system + Communicating progress and goals to players + More features and stability Needs Work - Tons of small bugs (can't read colors in World Editor, for example) - Some new features feel low priority or wasteful, things nobody is asking for - Overwhelming majority ask for improvements to male avatars (clothes, dick stuff) - Gold from beer/items disappears, maybe a percent could be donated to the room owner instead to support their cost of running rooms Suggestions - Explain that the devs working on the new animations and ice cream cones (artists) are not the same ones doing bugs and features (coders). Who is doing what? - Announce that the custom pose editor is never going to happen because it is beyond the team's abilities. Too complex. - Make a public roadmap of plans? Players would know what to expect and when.
  6. Is this some kind of bad joke? So a regular paying customer, who don't buy xgold, just pays the subcription - have a right to stay 300/50*15 = 90 mins in public rooms? 90 mins in public rooms and then go away and do something else in private because few ego-driven room-hosts are having a bad feelings because of unfair competition? Like... Lets wreck the game quality for 90% of playerbase to please few dozens of room hosts? Great idea. But it's not 50 gold per 15 minutes. I said if you stay longer than 15 mins, you get charged 50 for the evening. The idea would be: Non-club rooms have a player limit of 20. Small club rooms have a player limit of 40, and cost 1000 gold per hour to run. Small club rooms have no player limit, and cost 2000 gold per hour to run. Joining a club room is 50 gold for a guest for the night. At 10 mins, users are prompted to pay to stay. If they haven't paid by 15 minutes, they're removed. Remove boosting entirely but list clubs (paid rooms) in a section at the top above other rooms. Instead of putting numbers by rooms, use dots to show the range of users. No dot for less than 10 users, then dots representing more players than 10, 20, 40, 80. What happens: The 40 dancer alts pay 50 gold once, but that's all they can pay. So the first hour is paid for, but those alts add no money for subsequent hours, so the room owner must attract new unique guests, or just lose 2k per hour. 150 free xGold per day means visiting 3 clubs for free. Clubs will run shorter hours and aim for higher quality experiences to attract the needed players, instead of faking their popularity with alts. Not showing room numbers probably means less competition. Small rooms that "don't care about numbers" and aren't "ego-driven" experience the exact same game they do now! As I said, it would be a whole different game. These features would be a start, but they would also benefit from additional economy design (bartending, sending gold, worthwhile gold purchases, etc.) and better room sorting by room type as I mentioned. Sorry for derailing my own thread.
  7. Rooms have to stay open without the owner, otherwise disconnects and other emergencies would interfere with running it. Pay per hour might be useful. For alts, I would suggest making them a feature that is cheaper than separate accounts and performs better, but they also don't count toward room numbers. I think the only other way to stop the alt problem is to require a door charge, so if you stay longer than 15 mins in a room you pay 50 gold. It would cost them 2000 more gold per hour to run 40 alt accounts, and their guests might be less inclined to spend their 50 gold at a place that uses fake accounts. But that's basically a whole different game at this point.
  8. Yeah to be clear, I have the names disabled, but this means people who think they're showing off to us actually aren't, and are therefore being misled by their purchase. The only thing better than the disabling of the feature would have been to find a better use for colored names, such as a different color for friends, instead of just Microsoft WordArt everywhere.
  9. Exactly, there are different players with different preferences. The game is used in several very different ways. Clubbers/Hosts: Like to have their rooms visible to throw big parties. Cold: Like to find big fuck rooms with lots of acronyms in their titles. Explorers/Builders: Like to visit builds from bottom to top. Gamers: Like to find board games and mazes that add an extra element to the fuckin. Roleplayers: Like to find dedicated RP rooms to create a character and story. The top two categories probably make up more than half of players, while the remainder are scattered among other smaller rooms. The biggest problem with the new sorting feature is that it doesn't particularly help anyone and appears to invalidate gold boosts entirely. For the record, the current system of boosting and advertising sucks. Which is, again, because rooms with different purposes are being shown in the same list. People looking for clubs are looking for clubs. People looking for 100-player cold rooms are looking for 100-player cold rooms. People looking for 2-player quickie rooms are looking for 2-player quickie rooms. Showing them all in the same list serves absolutely nobody and encourages everyone to effectively waste gold, which is predatory (a.k.a. scammy). Any system that enables players to waste gold, whether they know it or not, is predatory. Sort feature is the right answer. The favorites filter is fine (does it save rooms by player, or name, or just instance?). The numbers filter is okay, but only if it preserves boosting functionality in a meaningful way, otherwise you're screwing boosters like before. What you need to add is a type filter. Let us declare a room type when we open: club/sex/game/rp/other. Then players can look for what they want much easier. I believe I first suggested room filters on the forums about 18 months ago. So I'm glad the devs have decided they're worthwhile, but the most important filter to add is room type. Please do it.
  10. It isn't about whether they're forced or whether they realize what they're paying for. But yes, the club meta does require people to use room boost, with the expectation that it works uniformly and as intended and can't simply be disabled. Implementing the sorting feature without improving the boost feature will just create a worse environment akin to when rooms were always sorted by numbers.
  11. Please add the option to choose a category when you host, such as club / sex / rp / other. Those would be useful filters to use when searching the room list.
  12. @Gizmo @Lisa When you released the colored nametags for people to purchase, you also included the option to disable the tags. This means people could purchase something that other people will not see, which is bad design at best, a scam at worst. Now, you're introducing the ability to sort rooms, which is wonderful. But players are still paying to promote their room to the top of the list. So again, you have conflicting features, one of which is paid. That is bad design at best, a scam at worst. Maybe you already have a solution to the problem you're about to cause, but the preview videos on Discord suggest you don't. We appreciate the efforts to improve 3DX, but your approach to some of these features is messy and doesn't cater to the way players run rooms.
  13. A+ idea. But given how the new material system causes old avatar files to load with the wrong colors, I shudder to think what bugs this could cause if they're as sloppy in the implementation. Add this feature, but also please do it thoughtfully without causing bugs.
  14. Thanks for the gloves and hats. Now please add ties and capes as accessories so I can complete my cosplay of the Hamburglar.
  15. Yeah. Rooms could use a lot of settings to tailor their experiences.
  • Create New...