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store to buy more items and rooms and other items like more body items.


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  • 2 weeks later...

not to blame or recommend... but if devs can sell some official 'vip outfits', it won't hurt . Of course... if they still being so... slow? the situation won't change at all

On the otherhand—— a player store might sounds good but could lead to disastrous situation like imvu and SL: copied item everywhere, and everything charges. But indeed it will make the updates go faster... hard to choose x.x

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*shrugs

They already selling the name tag that "everyone" said they did not want, but then they wanted it anyway when the price went down. People also use real money to buy items, furniture and rooms to get something they want and some use real money in the form of xgold to buy sex ...

I still think the colored name is dumb, so l don`t use it, i can build what i want my self and getting some virtual dick is really not a problem, so that just leaves clothes, and i would honestly buy them if i liked the look, assuming they where not "rented" like the colored name or some sort of VIP pass and the quality was better than most of what we have now.

It would have to be clothes only though, `cause if you start to sell poses it will be an even bigger "who has the biggest dick" competition, when some rooms owners and the cliques they "affiliate" with would buy it all, while others would "have" to in order to "compete" and others would use it as yet another reason to quit the game entirely if they could not afford to.

I`ve often spent weeks running the same dungeons over and over in a "ton" of games to get the outfits i wanted, and i often buy DLC`s for them if there is anything i like, and if there is nothing i like, i mod the game and make an outfit my self, but that`s a bit harder here, so yeah i would buy clothes.

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On 5/4/2024 at 7:51 PM, Lunarelf said:

not to blame or recommend... but if devs can sell some official 'vip outfits', it won't hurt .

But it will hurt basically everyone who is not eager / ready to pay for those outfits, no?

I mean, we already having facing pretty slow development speed here. It's not an attempt to bash devs, I understand that they have a small team and all, but it's just a matter of fact - updates in 3dxchat takes a lot of time. We are not getting new clothes in large amounts or often. We are getting from couple to few new things once in a few months.

Now, if devs going to make VIP content - it does not mean that we are gonna have the same amount of clothes we already have and VIP ones on top of it. It means we will get less "free" stuff (which not really "free" because we pay for the game anyway!) - and other stuff would be available through  micro-transactions. So a basic player, who ready only to pay for subscription - would actually get less clothes.

I don't understand how it wouldn't hurt. 

 

And if we talk about player based stores... That, well... VERY complicated. 

I think it would require at least these:

1. Some tool/editor that would let people adopt models created in other software to 3dxchat - adopting it to 3dxchat's customization system and game in general.

2. Quality control - which also would require involvement from the devs team. 

3. The market itself.

Sounds like tons of work to me and I am not sure if devs have manpower, desire and time to make it real? 

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6 hours ago, Xizi said:

But it will hurt basically everyone who is not eager / ready to pay for those outfits, no?

I mean, we already having facing pretty slow development speed here. It's not an attempt to bash devs, I understand that they have a small team and all, but it's just a matter of fact - updates in 3dxchat takes a lot of time. We are not getting new clothes in large amounts or often. We are getting from couple to few new things once in a few months.

Now, if devs going to make VIP content - it does not mean that we are gonna have the same amount of clothes we already have and VIP ones on top of it. It means we will get less "free" stuff (which not really "free" because we pay for the game anyway!) - and other stuff would be available through  micro-transactions. So a basic player, who ready only to pay for subscription - would actually get less clothes.

I don't understand how it wouldn't hurt. 

 

And if we talk about player based stores... That, well... VERY complicated. 

I think it would require at least these:

1. Some tool/editor that would let people adopt models created in other software to 3dxchat - adopting it to 3dxchat's customization system and game in general.

2. Quality control - which also would require involvement from the devs team. 

3. The market itself.

Sounds like tons of work to me and I am not sure if devs have manpower, desire and time to make it real? 

there is a thing called " read the full comment"

On 5/4/2024 at 10:51 AM, Lunarelf said:

......it won't hurt . Of course... if they still being so... slow? the situation won't change at all

the basic problem is: now since our devs are giving us only 3-6 clothes per year, without main feature updates nor lots of outfits, and they stayed in this pace, the situation won't change better at all. Neither player market nor vip clothes can help the game if devs are still following this pace.

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21 hours ago, Xizi said:

Now, if devs going to make VIP content - it does not mean that we are gonna have the same amount of clothes we already have and VIP ones on top of it. It means we will get less "free" stuff (which not really "free" because we pay for the game anyway!) - and other stuff would be available through  micro-transactions. So a basic player, who ready only to pay for subscription - would actually get less clothes.

Or they could just hire someone to do a few new items every month for sale, it`s not like it`s a new idea, they used to have several different people making things for them.

In most games today, you buy the base and then they release a DLC or have micro transactions. Even AAA games have it as it is highly profitable, both as single player games and subscription based ones. WoW makes more money on micro transactions now than they do in subscriptions. So does FFXIV and they also have different types of subscriptions to accommodate "everyone`s" wallet, with a base game on the bottom and added clothes, items and perks for the more expensive ones.

I dunno ... I do know that the whole "get a pose or two, a few new items for the girls, maybe one for the guys and then wait for half a year before the same happens again " gets old, so maybe it`s just an " I`ll welcome anything new" thing.

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Posted (edited)

I've been around the game for a little more than two years.  Maybe that's peanuts to some of you so maybe my opinion doesn't hold as much water.... but I think the game as is- is barely treading water and I don't think a poorly implemented store is going to fix that.  It is going to take more effort from the Dev team to actually make significant improvements and more frequent updates.  We have had what two updates in the last year?  One being a quite minor one at that.  And it is not just the issue of the timing of said updates.  The quality of them at times are pretty spotty at best.  Every single update I have witnessed has also added issues and bugs to the game.  They seem very slapped together at times with little concern to the finer details.    

I also don't see a real thought-out development path.  Many ideas just seem slapped together and half-baked with little thought how they will actually work in game and seem to be implemented poorly.  The vast array of vending items being one those things.  Sure, it added a few checkmarks to an already thin update.  But in all reality how it was implemented leaves quite a bit to be desired.  Many of the animations for them are janky and the underlying idea of payment and xgold transferring for said purchases seem just tacked on. 

Get the basics tight and well done and the rest will follow.  The Devs seem really scattered brained on what to implement and just seem to slap together random things that aren't completely thought out just for the sake of being able to say well they added "something".  

Edited by Xendel
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