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Lunarelf

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Blog Comments posted by Lunarelf

  1. 56 minutes ago, TashaTight said:

    Looks amazing, do wish with Xgold stuff we could get annual log in bonuses increased a bit too. @Gizmo Also not sure if this is possible talking about RP system functions if you could get some space marker or something in world editor where you could rent out room for time period with restricted access or something to people renting. For stuff like hotel or real estate type roleplay, but not sure how complicated it be to make possible with mechanics and Xgold system?

    time to make an lover's motel with different themed rooms🥳

  2. 3 hours ago, Xizi said:

    Depression is a big word. We are talking about game. Yeah, a game that makes people emotionally involved a lot, but still a game. If someone really getting depressed because of lack of update in a game they clearly should check their life priorities. But I sure can understand that people feeling some negative emotions about it, I am a little frustrated myself, not gonna lie. 

    Though I don't really understand what you expect from devs here. They have a business partner. They most probably have some kind of a contract with their partner, that involves some kind of obligations and responsibilities. What do you expect from 3dxchat's team? Tell Lovense "Hey guys, we know that we have a contract and stuff but we will not post advertisement because people on our forum feeling depressed about lack of update, so we will not be posting anything till update released!" 

    I mean... It does not really work like this. 

    well... that's what you said tho, I'm not and never gonna say they shouldn't put a merch, what I mean it's "not a good time" especially when giz is playing ded for several months on his blog and shows no response, then it's not a perfect time to just throw a merch and back to afk—— but he do leave something about update here yesterday , so... it's not totally bad. Also I'm using depress as an emotion not cultural, and not medical.

    3 hours ago, Xizi said:

    I dunno, I am not game developer myself. Are you? 

    If we believe Xaufin's words it can take up to several months if things not going smoothly and they obviously has some theory and practice to back up these words, and I have an internet friend who works with Unity and I heard something close to that info from him as well when I was asking questions. So I kinda see no reason not to believe this information

    I'm not a professional developer myself also, but I do used unity a little so I understand it could take some time for debug everything. But since this blog is used for exhibit and show what they've done, it's not making sence if they just make update contents before upgrade the engine, and those contents are done since start of the year. Then... 5 months it's a little too... long? for just debugging and fixing. But it could make sence if they really do everything before upgrade the engine...... that may explained why they spend a lot of time on this upgrading. 

  3. 1 hour ago, Xizi said:

    Honestly, I don't get this take.

    I mean "instead" part in particular. 

    Migrating game to another engine can take months of work as @Xaufin said.

    Making a merch post will take... how much? A hour of time? Anyway, I pretty much doubt Gizmo writing merchandise posts himself, probably partners just asked him to post it - and why not if it provides game with more money and causes no harm...

    fun fact: there is already 'months' passed and it's only an engine update, not changing. It could take some time, but it's unnormal to be more than 2 months. And also: they did released at least a playable/ displayable version on April Fools day. It have to be done after the unity version updates or the whole thing won't make any sence( Make all this before update unity=make more bugs and errors to fix ). 

    AAAnd... for the "instead", I'm not sure if giz and other devs having any known about the depression and negative emotions spreading around the forum, but a merch is definitely something could raise this situation to a more severely level. even it's because the partner wants him to do, but instead of communication he just dropped those official ads...not pretty cheerful eh? An hour or even just 10 minutes effort will make crowds gets more grumpy and feelings abandoned, and that's kinda how the things goes: players who's waiting for update are just like some abandoned/neglected kids, trying anything to raise attention from their parents, but non of them really cares.

    anyway... since the update is still not arrived, let's hope giz is preparing some huge surprise for all of us, we still have chance eh?

  4. 9 hours ago, Feuermond said:

    Right, it is the usual: Some simple updates with even more and never fixed bugs around Christmas, little statements around Easter and then nothing except marketing which can bring more users and more money.

    Well, they obviously they earn enought money, so why change it? It's frustrating for us, but not for them.

    if they need extra money to pay the servers and debt from sponsor like lovense, they can just giving us some extra/vip contents to buy/ selling some custom designs other than xgolds, no one will be mad with that since this is the game we love afterall. But merchandising? After whole five month? To sell something people may not interested to buy? Instead of the update which most of the contents seems pretty done? 

    nice merchandising, I love modded skyrim :>

  5. 4 hours ago, KayliMoon said:

    How would the ability to hide nameplates being removed make the gameplay less diverse? All it would be is to hide everyone's nameplates globally in that world whether a player wanted it or not. That doesn't change the normal gameplay experience at all except make it frustrating for others who actually are trying to find someone they're trying to meet up with. Unless you just don't like seeing people's names on screen everywhere? If that be the case just turn them off yourself. Go to your Options > Game > Names > and set to Hide All or On Hover. Why should Builders get the power to tell us if we can see names or not when we have a dedicated name system already in the options menu for individuals. Giving builders that control would be garbage and makes the individual options menu pointless.

    Also that IS a bug because to make it happen you have to lower the sea level below -7 meters and build that low to force the names to disappear. It's not an intended feature, and again if it was, it would be garbage.

    there was a kind of map using this feature, which allowing players hunting/ chasing each others in a maze anonymously. Other than this, hide names can surely increase some atmosphere, such as Guineverre's asylum and the bar I'm planning on make. But well——we don't have this feature now.

    It is nice we got a bug fixed, but it is better if we have choices

  6. 13 minutes ago, Gizmo said:

    I will not comment on the pose editor at this time. The time has not yet come.

    I understand what you mean by "there was a new clothing system, with for instance adjustable length of pants". Our research on this system has been put on hold due to higher priorities. We may revisit the idea later. But there is no development in that direction at the moment.

    Thank you for your questions. I am happy to answer them.

    1. The migration to the new version of the Unity engine is almost complete. As I said, some systems were broken due to incompatibilities, and we had to fix everything. The beer-drinking system was utterly broken, and we could either remove it from the game entirely or rebuild it from scratch. We chose the latter and rebuilt the system from scratch, improving and expanding it considerably. It is much closer to our original idea of a food and drink system in the game.
    2. The top 3 features that players are asking for are "Additional Sex Poses", "Avatar setting improvements", "Additional Clothes". We plan to add all of these as we develop.
    3. We will happily share the survey results with the community as soon as all the results have been finalized. NoirDesire, as the organizer of this independent survey, is kindly helping us to process the results. We appreciate and thank her for her help. So let's be patient and respect her work and time. As soon as the results are ready, we will publish them.
      Our initiative was to set up a food and drink consumption system. As the authors and owners of the 3DXChat project, we wanted to add such mechanics to the game. We hope this new mechanic will be to the liking of most players. I would like to mention the players' idea to have the deducted funds from buying food and drinks go to the host room account. It's an exciting idea, and we'll probably revisit it.
    4. The top 3 bugs are "Sync Bug", "Naked/Bald Avatar", "Disconnections"
      Also, about 90% of the bugs are related to the networking part of the codebase. We have a lot of work to do on refactoring and improving the network part. This will allow us to get rid of 90% of the bugs.
    5. We are planning to switch all clothes to the new material system. It will take some time to do this.
      Why did we decide to move to a new version of the Unity engine first? First of all, the current 2018 version of the engine is already outdated. Secondly, we want to develop the game using all the new engine's features. Finally, Unity has fixed many bugs and optimized the engine. Players will be able to use a more stable client while we work on the network bugs.
      The transition to the new Unity is a necessary step and an essential preparation for the next significant bug-fixing effort.

    Since you are already making the new feature and adding more foods/drinks to the game, may I ask will we have a hunger/ thristy/ drunk bar in future? I can't imagine more use of these consumable objects other than rp, and it probably will be like beer: It's a cool feature, but people hardly buy them because they doesn't do any effects

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