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Ashbash

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Everything posted by Ashbash

  1. Turbosquid stuff is typically too high poly which if put in a real time game like 3DX will lag like a boss and is often designed for Daz Studio builders. So it would be designed to specific body shapes known as the Genesis Bodies for women. I do agree though Turbosquid does bring some amazing content for people to purchase and use, but often requires beefy machines to run it and is typically used mainly as a demostration for your portfolio/demoreel when getting a job in the industry than actual game content, although some of the stuff on Turbosquid could theoretically be brought into 3DX but it will need to be readjusted, which means they'll need to purchase them via the interactive license, which costs a lot. It would be better if they potentially spend the money they would do on Turbosquid and the licenses, on another Artist to create unique stuff to the game that cannot be "Referenced" to another creators creation.
  2. Tough decision Rob! I may have to be bribed by a stunt double stunt expedition? Short Answer, yes I will come back to performing in the future, once I have the time and have gotten rid of the rust, I'll be good to go.
  3. I am indeed, you'll see me in game on the avatar Ashbash!
  4. After exploring a bit of this update I'm going to give my own 2 cents but what I'm about to write has already been said. Cumshot looks like it's been downgraded, or it's having a difficult time rendering the stream from the penis and on the bodies so it appears as a blocky substance. This will need to be optimised if your local testing environment looks much better than what it is.The lips on face 1 for females from what I have seen people post here are terrible, they need to be reverted or release a hotfix patch reverting the faces atleast.The colours on some areas on the female body are terrible, the Areolas and the pubic region.The face to neck shine ratio is not good, it looks like the characters are wearing a lot of makeup.The hairs are OK but could be much better, as they seem a bit out of place.The animation feels very robotic and a little too quick/aggressive, maybe slow down the actual slap animation to the face so it doesn't look as aggressive.You can do better than this guys, hopefully a hotfix is out soon and go back to the drawing board on ART style, I haven't seen Lisa active in awhile, maybe it's time to bring on some extra Artistic talent to help push the game in a better direction art wise, as this update looks majority like it's been made solely by a programmer with not much Artistic vision.
  5. Good job Gizmo, looking forward to the update! Make Unity build the build faster.
  6. A ton of history in this picture, have an active subscription until Feb 2020. I tend to hop around the world, see what people are up to and to see what people have built. Also hang out with friends most of the time in the game and just enjoying the company given by them. It's always nice to return after being gone for so long and see some old names pop up still active around the world.
  7. No disrespect taken and the same to you, no disrespect is entailed. Of course. But typically with online radios, in regards to licensing it is impossible to pay every licensing body in the world a license fee for your music, there just won't be any money in it left. It's why typically local licensing bodies (Which are determined by the physical location that the online radio server is based, supply the license to you. This covers listeners to your stream, such as PRS for the UK, they cover this under their licensing acts, as long as the stream radio server location is based in the UK. So if the server was based in germany for example, you wouldn't pay PRS, but GEMA and this will cover the royalties that you pay for the license to the licensing body, to make sure the music you play, which you supply a playlist to, will be paid the royalties due. Edit: There is also the multi-territory license with the PRS that they've partnered with STIM and GEMA, which allows you to stream in the EU for the most part. For a singular license. https://www.prsformusic.com/licences/online-multi-territory-licences Edit 2: The only issue with playing music in public is it's such a grey area. Because if you go by that logic, if someones ringtone goes off in a public place, technically they should pay royalties for that ringtone being played in public. The same if you want to "Show" your friends some new songs you got and you blast it out to your friends in public, it's just impossible to fully license music in the world with the licensing structure we have today. It needs to be reworked and improved, else Music licensing will be so stuck in the older age, that it will be difficult for any companies and venues to have music in their premises, which eventually will cave in on itself and the music industry will have some troubles. But I am not going to go into that, as that's a whole other story.
  8. Only thing I can think of is to actually have purchased the songs you play on your sets, rather than ripping it from YouTube, Mixcloud, Soundcloud etc. That all music you play is actually paid for out of your pocket from stores like Google Music, Apple Music, Beatport etc.
  9. Maybe I worded it incorrectly, I mean as an example it would be cool to have some FoA members there, but not necessarily only FoA members.
  10. Agreed, I think Lussian should look into bringing a team of DJs back to the public for moment such as these, perhaps as someone mentioned already some FoA members who DJ to DJ at Sin Club, I think that would be fantastic!
  11. Contact Lussian. All public location streams are his.
  12. Yes, it will be reviewed by a Forum Moderator whether it to be removed or not, but there is also other systems you can play with, with plugins that can make these things easier in the long term. But yes, currently with default software it will require a moderator to review but it will be a much more streamlined system as the current system on this forum version is pretty rubbish. (I remember from the past.) which makes it a bit of a chore to review individual thread posts. Also for multiple reports of the same topic, an option to select each post a "check box" that only a mod/admin can see to hide multiple posts at once, rather than dealing with one report, then going back and dealing with another in the same topic.
  13. Hey all, I made a thread about the history of 3DX and it's development and what can be done to improve it all, feedback would be great and appreciated! http://3dxforum.com/index.php?/topic/8492-a-history-of-3dxchat-and-how-can-we-improve-the-3dx-world/

  14. I know this type of topic has been posted numerous amount of times, to which I have seen of late when catching up with the forum and such and I read a post in the Upcoming Updates discussion topic about how the community can find ways to improve the game that which will also improve the population of the game. So I am about to write a long post about the history of 3DXChat the best I can to my knowledge to try and see how the games development cycle has gone since Alpha/Beta and where things went wrong and how us, the community can improve the future development of the game. So, without waffling on, some important times of the games history may be missing to which please let me know of them in the replies. 3DXChat has been around now since 2012/2013 a long time and the graphics do indeed still keep up to date with todays average atleast in the adult gaming world. The only thing that has let the game down is the small development team, as well as the major Unity engine version changes (It tends to break a lot of stuff 90% of the time.) this often means new updates will take longer than normal to release as well as be developed, this has been the case for awhile, almost since the game first released all those years ago in Alpha/Beta. We're now on 3DXChat 2.6. and if we look at some of the history of the game we can see where things were good, and were not so good and how can we improve: 3DXChat Beta: 3DXChat was in Beta, during the time of 2013-2014, where they were releasing new locations every other month and updating weekly, such as Sin Club which was renamed from BDSM Club, and other locations were incorporated and User rooms were developed for people to open up their own room and have a basic room editor. This was when the game left Alpha and became Beta. 3DXChat 1.0: The road leading up to 1.0 was a long one, a lot of clothes and animations were being released every other week, revamping previously developed locations in Beta. 3DXChat left Beta and started to become 1.0 I'd say around the time they introduced the revamped Love Island back in 2014.This incorporated new lighting shaders, better stability of the location. And 1.0 coming out officially when they redesigned the Room editor, with new tools such as the photo tool and released a ton of new objects and radio support in the room editor for custom URLs, colour palette, the improved text chat and brought out the new dark GUI and advanced GUI functionality, as well as advanced profiles which is almost what the Dark GUI is today, of course it has been improved up on since, with many improvements still neccessary before it's the perfect GUI for the game. 3DXChat 2.0 Beta: The lead up to the release of the 3DXChat Beta 2.0 would mainly come in the new location Fresco Club, which is based off of the Dot ConneXion club that was in the original Watch Dogs game. This brought new lighting, better attention to detail of the buildings infrastructure and the multiple level capabilities in the game. This was the start of the games update cycle to 2.0 which was also shown to be an April fools joke before it got confirmed by Lisa. But also the start of the sad decline of players in the 3DXChat world because it had taken a long time before the 2.0 Beta had released from the original announcement ~2 months. Now, 2.0 Beta has been announced and a new client is released, a new major version of the game, which incorporates a major engine upgrade of Unity from version 4 - 5, which brings a ton of new upgrades, but what exactly? Mainly visually. Such as a better water shader, new graphics options, better lighting, time of day for locations and user rooms, as well as a new location the "Saloon". This was when the world population was starting to decrease because a lot of these updates were not what people wanted and were mainly fixes for the jump from Unity 4-5 with the 2.0 version. This then leads up to the official 2.0 Release. 3DXChat 2.0: During the official 2.0 client and release, there wasn't anything major that happened during this cycle as it was still being seen as the 3DXChat 2.0 Beta, but the update that I feel was the defining one for the 2.0 release was the Patch#344 update, which brought a few visual things to the game and the following patches after that to Patch#350 were better improvements to the game such as Offline Messaging. Then came the rush of new content for a short time, of a few months, a lot of poses were added for all orientations, granted the FF/MM animations were copied from the M/F to work with FF/MM users. Then led up to the 2.5 Beta or as I like to call the VR Update. 3DXChat 2.5 Beta VR: 3DXChat 2.5 released in the form of Patch#362 this was in April 2017. This brought VR support to 3DXChat, as well as new prints for clothes, new clothes in general and new animations and a Unity Engine update to version 5.5. It wasn't per-say a "Major" update as it brought on the VR capabilities in the game, new character editor room "The Loft", new props for the home editor. This "major" patch was heavily focused on the VR aspect as VR is becoming a more used technology now that you are able to buy an Oculus Rift for $349 which is a significant price drop to what it started out as in the original CS1 version. This version also brought in a different type of print style to clothes which was heavily influenced by the print style modders had managed to incoporate into the game prior to this. The game stagnated on this version for longer than it should have and was one of the big causes for population loss because the updates became far apart as if the developers may have gotten a bit burned out with the reiteration of the games Major versions/releases in a space of 1-2 years. And working on technology that took a lot of time that not many people use such as the VR. This led up to the new version of 3DXChat or as I call the World Editor Update. 3DXChat World Editor Update: This version isn't necessarily a numbered version, but the size and complexity of this update, puts it as an independent major version in itself. So for years, players of 3DXChat wanted to be free from the hard restraints we had in the previous versions of the games Room Editor. This was bypassed by modders for a long period of time to give players true freedom and not building to restrictions to be able to let their creativity flow and be put to work. This had brought on some amazing creations players had made from this, despite there being a lack of objects and materials to work with, but they did what they could do with what they were given and we got some amazing builds, some were absolutely ginormous! But this came at a cost, and had a significant performance impact on the game, which caused developers to put in restrictions on lights etc. Which were bypassed, but it was at your own discretion. This also had caused some serious troubles serverside, causing the server to crash at some points when rooms had reached a certain limit. As the build limit was removed. The developers used this opportunity to create the World Editor, which was probably the biggest update 3DXChat had received in years, and had revolutionized the game for many players. This attracted a lot of players and had caused a sharp increase in player population, this had been the boon 3DXChat needed. And there were many people playing, just by seeing the numbers in the Room List (Actual numbers aren't available sadly) this had gave the players the ultimate ability to create the room of their imagination and to truly put their creativity to the test. This had given the game a breath of new life and even though it steered it away a bit more from the "Sex Game" genre, it still brought a lot of people in to try out and play. But of course, as good as this update was, it caused the game to lack in other areas for a long period of time since it released, such as clothes, sex poses and just bug fixes in general. Now we lead up to 3DXChat 2.6 present day. 3DXChat 2.6 Beta: The 3DXChat 2.6 Beta came 1 year after the World Editor update in the form of a new Test server on Patch#376 this was an odd step for the developers to do as it essentially made a version of the game free for a short time albeit limited with some of the features and all data in the Beta was deleted. This was mainly to test the new game server and put it through it's paces, to stress test essentially and to report any bugs you find. This was mainly to incorporate the higher usage of server resources with the world editor bringing a lot more complexity to the processing of the game with the custom geometry data and the unlimited size the world can be, this of course put heavy stress on the server, which most likely was an old specc'd server from years prior and needed a fresh new upgrade on the hardware. This update brought a lot of significant updates to the world editor such as the Landscape tool and a ton of animations. This was the largest update the game had received since the editor itself was released. A ton of new animatons for people to play with and new landscape presets etc. This filled the void for a lot of content in the game that was missing during the year run up to this update, but it feels like a last minute update for animations to fill in for animations that people have asked for, for months. Then this leads up to the 2.6 official release. 3DXChat 2.6: The present day version of 2.6 was released based on feedback players had given to the developers during the test server beta test. This finalised the release of 2.6 with some bug fixes that were present in the 2.6 Beta and also upgraded the servers API, which means improved performance and stability. A lot of changes were reverted back to past updates due to various reasons I presume, GDPR probably being one of them. Some of these features were not welcomed much such as the namechange and sex change options. But some great QoL improvements were released, such as the improved Members Area, which shows your current subscription days left etc. Which is very much a welcomed feature. Now begs the question.. Where do we go from here? What will 3DXChat 2.7 bring us, or 3.0 if they decide to skip a few versions? What can be done to help the 3DXChat world improve and suceed further than it already has, as I have recently returned and I have done a lot of analysis of the games development since I left, and it's just... Not there? So what can be done, how can it be done? What does 3DXChat need more than anything else? Feedback is of course welcome! And I will add my own two cents on where it can go from here and how it can improve, from my own opinion in bullet points: Improved 64Bit client: As 32Bit OS's are becoming obsolete and eventually won't exist anymore. This will already bring a ton of improvements, mainly for RAM handling, to alllow the game to not be as restricted by the 3.5-4GB RAM limit of a 32Bit application. Especially as GPU vendors such as Nvidia and AMD have dropped 32Bit support on their GPUs for windows.New world editor tools: Such as Splines, Custom Landmass (Will be unlikely due to the processing power required when building and configuring).Improved Character editor: To incorporate additional features, such as different skin textures, face presets, body presets, accessories such as piercings.Improved animation rigging: Adding additional bones to the model to allow for higher quality animations, with a longer Frame cycle to allow for a smoother animated experience.Sound presets: To allow variations with sound in the game, such as voices for moans, sounds for sex itself.Redundant network infrastructure: So if a server node goes down, SSD dies, Server Crashes, PSU Explodes etc. The system automatically assigns the game server to another machine, to avoid the game being down and instead you get a slight hiccup. As I see the 3DX Forum has some major troubles with being up recently with host timeouts.Budgeting: Budget your game income to each area of the development team, if something is lacking, and no time is available to fulfill it or it is too much work to handle amongst other things, perhaps outsource some of the work of X to freelancers/contractors to fulfill that area for the next update cycle. Do not be ashamed to admit if an update or feature is too complicated to implement, outsource it to those whose specialty it is in that area of development.Improved security: This is a big one especially as GDPR is a thing now in the EU, if security is lacking, it can cause multiple breaches of GDPR and cause some serious troubles, one of which was a program people often used to find in game details of said people which breached the GDPR law. Always budget 20% per year of your game income to upkeep/security, to keep the infrastructure secure and running smooth.Improved Communication: This has always been a long term problem in 3DX, that there is often a lack of communication between the community and SexGameDevil, explore different avenues to improve communication between yourselves and the community and stick to it. This is a crucial stage in any type of development is consumer feedback. As at the end of it, they are the ones who will be receiving the updates.Improved Forum: There's already a topic about this with some extremely solid points in, that could improve the forum a ton. The forum needs reworking, perhaps set it up on a new, more powerful machine and have the current forum in an archived URL, where people can still go to get any old stuff they posted etc. And have the new forum, fresh and all members accounts transferred over, to start a fresh and avoid hitting a soft limit of content on the forum, causing the server it's on to begin to struggle and often crash. Closing words: So I hope this post was informative for you all. Sorry to have waffled on with it, but I have been analysing a lot of the forum recently and the development cycle since being back and have found many troubles with some things both with the game and the forum there is a lot of work, and hopefully with some serious feedback and solid discussion about how the game is currently, that SexGameDevil know where to go next with their project to keep improving up on it and making it overall a great experience and world to be a part of.
  15. Yes, I mean you assign them to a role that doesn't have the capability to lock your own post, it's why I mentioned to create a new role so those who do abuse the lock/unlock mod action will be assigned this other role and have their ability to lock/unlock their posts disabled, so as it would stand right now. The updated version of this forum software has a ton of new features available that this version 3DXForum is using is missing, also plugins can be used as well, which can extend certain functionalities outside of the default forum software functionality. If you all are interested in the different functionalities this forum software supports check this link and click the appropriate functionality: https://invisioncommunity.com/features/more/ also it'll be good for SGD to assign a Security Certificate to 3DXForum when the forum eventually is updated.
  16. I would love to see SexGameDevil introduce splines in the World Editor. Edit: For those who don't know what a "Spline" is, it is a type of object in Game Editors and Level Editors, that allows you to easily create/bend Roads, Rivers, Pathways etc. It's pretty nice tech and would be great to have in this game, as I have often seen myself spending quite a bit of time trying to get the perfect corner bend on a pathway. It dynamically bends the spline based on where your mouse click points are set and can be easily adjusted.
  17. Self moderation is linked to Roles on the forum, it cannot be assigned to individual people. Let's say we did a test run of Diary Moderation which makes sense, so you'd create a "Diary" role on this forum and give it the lock/unlock own content as it gives you the capability to remove any off-topic or offensive posts, that are posted on your diary, or you may just want your diary to be completely locked and only unlocked for yourself to make a post to avoid any distruptions to the diary posts. The only thing is, will this lock/unlock bypass a Mod/Admin lock on your post, I do not know as I haven't had time to test it yet. As I mentioned previously it can be assigned to a specific role(s) As you can see in this screenshot of a test forum I have set up with this software: But there is also an "Auto-Moderation" system, but I do not think this will be ideal here as it can be given false positives as it is based on if "X Post gets Y amount of reports for Z Reason" it will then auto lock/delete the topic, this can be used by some people who have a lot of friends here. But here it is in the settings: There is of course multiple filters you can also set for the said auto moderation system.
  18. Most public forums have Self-Moderation tools available to you as a default or atleast allow you to use them once you've been a member for a long time and have contributed to the community. Perhaps lock it behind a specific rank you can reach when you've made X posts (That are not spam) or something along those lines, such as the "Advanced Member" rank etc. I understand your point with User A misusing the self lock etc. But it's similar to our "Community Status Updates" posts, we are able to lock those, but not many people misuse the lock for those, maybe at first, some people may misuse the lock tool on their own topics, but as time progresses, the lock tool will only be used when topics do seriously get out of hand, and Gizmo/Admins can easily change the rank of a person who is misusing the lock tool so they can never use it ever again on their account. Just my two cents on the matter.
  19. The software is Invision community board. It does support this feature to allow you to have access to moderation tools on your own threads you create, such as locking and deleting. But it depends if SGD want that feature implemented into the forum.
  20. Pleased to hear it man, hopefully this will make the game much more stable, than it has been!
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