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Maartine

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Posts posted by Maartine

  1. ... Glory Holes walls, why the Glory hole itslef has to be separated ? Its very annoying.. the GH itslef can remain something apart if you want to add it to another proo, but the that square wall with he whole should have ther GH feature alrady attached to it just like the new dance pole, then you jsut need to spin it (passive/Active) side...

    Yes I did my self a prop I can merge but once grouped, the measures boxes cant be used. which brings another one, why we cant use the measurements boxes for grouped object, wold work like any other prop from Center ...

     

     

    Txs  xxx :)

  2. On 3/19/2022 at 7:04 PM, Leopardus said:

    Do you have any specific examples of these?

    Well, maybe my PC is a tad slow for the game, but I often have jaggy movement, or the avatr keeps walking facing a wall and geing out of there is sometimes difficult depending on the room design..  (sme desginer seam to think that we move in there like in real world, with too much stuff around, but that only my 2 cents...)

     

    So my point was having the devs working on stuff that really brings an added value to the game more that some little detials that might be irrelevnt to how much 'fun, you will have in the game

     

    agian, just my 2 cents :) xoxoxo

  3. hello, maybe its been covered, but did someone ever been able to use a playstation contoller (usb connected to pc) to play in 3dx ?

     

    I think i saw someone who did it with an Xbox, but have still yet to fiond out abut a PS one.

     

    txs xxx

  4. As much as I respect all opinions here, I'm a bit surpised that most whishes are for details that don't really improve playability of the game.

    Clothes and small details are also important and fun, but don't really improve the 'play' experience.

    I'd rather see better controls, more fluidity, etc.... But keeep 'hem coming I belive the guys behind the games are reading these :)

  5. Another one that would be Great.. Maybe because I'm too N00b, ;)

    When you click to go somewhere and your avatar 'hits a wall' =  Go to 'auto idle' and turn around after what? 2 seconds... isntead of keep walking and walking... Also when your avatar keps walking cause you clicked too far, maybe clicking idle (number) would stop her where she is now.

    Usually when it happens to me, I'm stuck "inside' the model with no way to see where to go and get out of there... No matter which camera view im in F5 F6 or Worst F7 where youre stuck in your head 'Not always a pleasant place' lol 

     

     

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