chloe Posted September 11, 2020 Share Posted September 11, 2020 45 minutes ago, Duschenka said: I was gone for 5 years, been back for a month and when things are like they are, i`m probably taking 5 more when the sub runs out. Welcome back to the madhouse Link to comment Share on other sites More sharing options...
Anaganda Posted September 11, 2020 Share Posted September 11, 2020 For people justifying not quitting the game when they are clearly frustrated by it, cause they paid 6 or 12 months sub. You can contact bmt micro and get a refund for the remaining time on your subscription. ⚜ɛҳƈɛƖƖɛŋƈɛ⚜ and chloe 2 Link to comment Share on other sites More sharing options...
Xizi Posted September 11, 2020 Share Posted September 11, 2020 On 9/7/2020 at 12:44 PM, chloe said: First, the memory leak effected all - in this time we had only a 32bit version of the game and 32bit limits the memory consumption of a single application to 4gb. If you had less crashes be happy. I and others where heavily affected and the work around to rejoin every x minutes a crowded room was very annoying. Memory leak in 32bit client affected people very differently. I am not sure how exactly it worked, if it was about the better CPU or faster memory or dual/single channel or anything, but people with weak PCs were getting crashes much more often than people with good PCs. I can say it for sure. It also seems to had dependency on location and time spent in the same location. For example, crashes were a pretty often thing in Sin club. Especially if you sat there for long and your PC is far from good. Link to comment Share on other sites More sharing options...
Torax Posted September 11, 2020 Share Posted September 11, 2020 23 minutes ago, Xizl said: Memory leak in 32bit client affected people very differently. I am not sure how exactly it worked, if it was about the better CPU or faster memory or dual/single channel or anything, but people with weak PCs were getting crashes much more often than people with good PCs. I can say it for sure. It also seems to had dependency on location and time spent in the same location. For example, crashes were a pretty often thing in Sin club. Especially if you sat there for long and your PC is far from good. For me while hosting, i was following the memory consumption, and when the game was reaching 3Mb, you crashed, rejoining the room was making this consumption drop and then it was slowly going up again, even if noone new was coming in the room. ⚜ɛҳƈɛƖƖɛŋƈɛ⚜ 1 Link to comment Share on other sites More sharing options...
chloe Posted September 11, 2020 Share Posted September 11, 2020 54 minutes ago, Xizl said: Memory leak in 32bit client affected people very differently. I am not sure how exactly it worked, if it was about the better CPU or faster memory or dual/single channel or anything, but people with weak PCs were getting crashes much more often than people with good PCs. I can say it for sure. It also seems to had dependency on location and time spent in the same location. For example, crashes were a pretty often thing in Sin club. Especially if you sat there for long and your PC is far from good. For Pcs with 4GB of Ram only or shared memory - true but beside this I was unable to see a pattern. Just as Torax said as longer as you staid in a location the memory consumption increased more and more until you switched the room or crashed. Anyway - we dont have this bug anymore but plenty of others. ⚜ɛҳƈɛƖƖɛŋƈɛ⚜ 1 Link to comment Share on other sites More sharing options...
⚜ɛҳƈɛƖƖɛŋƈɛ⚜ Posted September 12, 2020 Share Posted September 12, 2020 Here we go again. Xizi 1 Link to comment Share on other sites More sharing options...
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