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TimETraveller

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  1. Alles Gute zum 11. Geburtstag von 3dx. Seit 2021 hier im Chat und habe meine große Liebe gefunden, die ich erst hier und jetzt auch real geheiratet habe. Danke hierfür und noch viel Spass mit dem Chat. TimETraveller
  2. As a room-creator i feel very unhappy about the annoying bugs of the color picker. If i select saved colours, the values are not shown on the right side, neither as colour value nor in the colourcircle. The slider runs away to the top when i try to select a base colour. I'm not able to pick a colour of an object, which could be very helpful. Suggestions: It would be very helpful and time-saving to get nested grouping of objects. It would be great to be able to get the xyz-coordinates of a group of objects and to be able to relocate such a group by setting absolute coordinates. Sizing of the basic objects should be set in a unique scale. "1" should be an equivalent for 1 meter for ALL objects. For objects like rings etc. it should be possible to define the "wallsize" as own parameter. Textures should be sizable and locatable on an object. A texture editor would be a great help and possibility to minimize the size of constructions. Lighting objects with a light-switch and/or dimmer to control the lights during play would be great. Phantastic would be if we could control lights during play by scripting.
  3. Thanks for the shirt with tie in the last patch. But it would be even nicer if you could put a jacket over it, which you can put on and take off separately.
  4. Sorry for the delay. I've done that already and the problem remains.
  5. No. They are all far away from the startpoint.
  6. Hi. I created a large room with 3 teleport-based elevators. When i start this room, sometimes i start at the "start-ramp" as usual. But sometimes i enter the room at one of the teleport-places. Does anyone have similar experience and knows how to avoid this behaviour? Regards Tim E. Traveller
  7. Cat, i had the problem that the teleport wasn't usable by female avas. Worked out that i had to rise the height of the pad a bit, so that it worked for both genders.
  8. 1. Bugfixing 2. Multilayer clothing for males (Shirt, tie and jacket independent for instance) 3. Partnerdance poses and animations including Ballroom and Swing-Dancestyles 4. More interactivity (movable assets, possibility to switch lights on and off etc. 5. World Editor - Bugfixing, especially regarding the save/loadfile-explorerbug - Nested grouping of objects, better selectability of objects, lettering, scalable textures, userdefinable textures
  9. So there's a workaround regarding the oneway-teleporter. But whats about a teleporter which is usable by guests of the room?
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