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wredzab

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  1. Thanks
    wredzab got a reaction from DycKy in Pixel Art Importer   
    Hey, all!
    I wrote a tool which imports pixel art into the world editor.


     
    Download: 
    PixelArt_Importer.exe
    How to use it:
    Download PixelArt_Importer.exe Save your art as "input.png" and place it in the same folder as the .exe file Run the .exe It will create an "output.world" file and show you the number of colors and objects used. Press Enter to finish. In the world editor go to File > Merge from file and select the "output.world" file. The art will be inserted around the (0,0,0) position, with the width of 1m. To manipulate it in the editor, make sure to change "Pivot" to "Center"  
    How it works:
    The script opens a png file and splits it into separate colors. It then merges neighboring pixels of the same color into rectangles. That way it uses as little objects as possible, regardless of the image size (eg. if the image is just one 1000x1000px rectangle, it will generate only one cube). Then it saves them as cubes in the output.world file.
    I wrote it in Python, using PIL. I'm attaching the source code. Feel free to use and modify it.
    Source code: PixelArt Importer.py
    Program: PixelArt_Importer.exe
  2. Thanks
    wredzab got a reaction from 𝑺𝒂𝒏𝒅𝒚ẞФ in Share your world editor creations   
    I made a Strippers and Ladders board, based on the design by THX. It's made of over 2700 objects, so it's a bit heavy, but should be fine in a relatively simple room.


    To make the building easier i wrote a little tool which imports pixel art from png images (https://3dxforum.com/index.php?/topic/11072-pixel-art-importer/). After importing the design I added the ladders and base/background manually and change materials to light for a few. Here is the input png file: 

     
    Download:
    snl_board.world
     
  3. Like
    wredzab got a reaction from Xizi in Men's Clothing   
    YES TO ALL OF THESE PLEASE!
    I could wear most of my outfits to church.
    Crop-tops, jockstraps, leather pants, latex, mesh clothes, stripper outfits, feminine clothing, eyeliner
    Look at queer fashion - there's so much sexy options for men
  4. Like
    wredzab got a reaction from Nektar in Men's Clothing   
    YES TO ALL OF THESE PLEASE!
    I could wear most of my outfits to church.
    Crop-tops, jockstraps, leather pants, latex, mesh clothes, stripper outfits, feminine clothing, eyeliner
    Look at queer fashion - there's so much sexy options for men
  5. Like
    wredzab got a reaction from Lunarelf in Men's Clothing   
    YES TO ALL OF THESE PLEASE!
    I could wear most of my outfits to church.
    Crop-tops, jockstraps, leather pants, latex, mesh clothes, stripper outfits, feminine clothing, eyeliner
    Look at queer fashion - there's so much sexy options for men
  6. Like
    wredzab reacted to Leathium in Men's Clothing   
    Question is what do YOU want for men to wear? a dress? a skirt? or a short T-shirt that reveals your belly? all of the new male clothes are appreciated from my point of view.
  7. Like
    wredzab got a reaction from Anaganda in Share your world editor creations   
    I made a Strippers and Ladders board, based on the design by THX. It's made of over 2700 objects, so it's a bit heavy, but should be fine in a relatively simple room.


    To make the building easier i wrote a little tool which imports pixel art from png images (https://3dxforum.com/index.php?/topic/11072-pixel-art-importer/). After importing the design I added the ladders and base/background manually and change materials to light for a few. Here is the input png file: 

     
    Download:
    snl_board.world
     
  8. Like
    wredzab got a reaction from ☙𝔼𝕩❧ in Share your world editor creations   
    I made a Strippers and Ladders board, based on the design by THX. It's made of over 2700 objects, so it's a bit heavy, but should be fine in a relatively simple room.


    To make the building easier i wrote a little tool which imports pixel art from png images (https://3dxforum.com/index.php?/topic/11072-pixel-art-importer/). After importing the design I added the ladders and base/background manually and change materials to light for a few. Here is the input png file: 

     
    Download:
    snl_board.world
     
  9. Like
    wredzab got a reaction from ☙𝔼𝕩❧ in Pixel Art Importer   
    Hey, all!
    I wrote a tool which imports pixel art into the world editor.


     
    Download: 
    PixelArt_Importer.exe
    How to use it:
    Download PixelArt_Importer.exe Save your art as "input.png" and place it in the same folder as the .exe file Run the .exe It will create an "output.world" file and show you the number of colors and objects used. Press Enter to finish. In the world editor go to File > Merge from file and select the "output.world" file. The art will be inserted around the (0,0,0) position, with the width of 1m. To manipulate it in the editor, make sure to change "Pivot" to "Center"  
    How it works:
    The script opens a png file and splits it into separate colors. It then merges neighboring pixels of the same color into rectangles. That way it uses as little objects as possible, regardless of the image size (eg. if the image is just one 1000x1000px rectangle, it will generate only one cube). Then it saves them as cubes in the output.world file.
    I wrote it in Python, using PIL. I'm attaching the source code. Feel free to use and modify it.
    Source code: PixelArt Importer.py
    Program: PixelArt_Importer.exe
  10. Like
    wredzab got a reaction from GottaGo in Pixel Art Importer   
    Hey, all!
    I wrote a tool which imports pixel art into the world editor.


     
    Download: 
    PixelArt_Importer.exe
    How to use it:
    Download PixelArt_Importer.exe Save your art as "input.png" and place it in the same folder as the .exe file Run the .exe It will create an "output.world" file and show you the number of colors and objects used. Press Enter to finish. In the world editor go to File > Merge from file and select the "output.world" file. The art will be inserted around the (0,0,0) position, with the width of 1m. To manipulate it in the editor, make sure to change "Pivot" to "Center"  
    How it works:
    The script opens a png file and splits it into separate colors. It then merges neighboring pixels of the same color into rectangles. That way it uses as little objects as possible, regardless of the image size (eg. if the image is just one 1000x1000px rectangle, it will generate only one cube). Then it saves them as cubes in the output.world file.
    I wrote it in Python, using PIL. I'm attaching the source code. Feel free to use and modify it.
    Source code: PixelArt Importer.py
    Program: PixelArt_Importer.exe
  11. Like
    wredzab got a reaction from JenC in Pixel Art Importer   
    Hey, all!
    I wrote a tool which imports pixel art into the world editor.


     
    Download: 
    PixelArt_Importer.exe
    How to use it:
    Download PixelArt_Importer.exe Save your art as "input.png" and place it in the same folder as the .exe file Run the .exe It will create an "output.world" file and show you the number of colors and objects used. Press Enter to finish. In the world editor go to File > Merge from file and select the "output.world" file. The art will be inserted around the (0,0,0) position, with the width of 1m. To manipulate it in the editor, make sure to change "Pivot" to "Center"  
    How it works:
    The script opens a png file and splits it into separate colors. It then merges neighboring pixels of the same color into rectangles. That way it uses as little objects as possible, regardless of the image size (eg. if the image is just one 1000x1000px rectangle, it will generate only one cube). Then it saves them as cubes in the output.world file.
    I wrote it in Python, using PIL. I'm attaching the source code. Feel free to use and modify it.
    Source code: PixelArt Importer.py
    Program: PixelArt_Importer.exe
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