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Whitesnake

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Everything posted by Whitesnake

  1. Can I say it with a full album?
  2. I doubt you will ever hear Gizmo or Lisa complaining about lack of funds. And indeed, while there is no reason to believe they are nosediving when it comes to finances, the game seems to be plagued by the same issues for too long. If there would be enough money, they would fix it, either by doubling the server count if it is hardware related, or the developer numbers if the bugs are in software. But then again, maybe they already did this and more things will be implemented in the game. Because it really needs new things, and would benefit greatly from in-built creative tools, regardless if there will be any kind of market for the creators or not. The only issue that asset diversity will cause is connection cuts due to lack of server power or engine crashes due to way too many individual assets loaded at a time. Or a combination of these two. So it goes back to the need for more servers and engine improvements. Or maybe it doesn't need anything and we'll play the same thing for 10 more years
  3. Perhaps you missed the part where I said that the clothing editor would be free for all, so anyone can learn to make their own clothes, just like anyone can learn to make their own maps, thus nobody would be locked-in to buy gold, it wouldn't be an absolute necessity. Also, you missed the other part where I said that creators could have the option to give items for free, although this would probably favor an out-of-game black market of sorts. All in all the devs need the money to advance the game and I think players who really want to get that sweet sweet piece of apparel, or wanna learn that hot sex pose from that sexy instructor will buy gold if they wouldn't have to pay hundreds of real dollars for it. And no, in-game gold should not be exchanged for real money. This would only lead to predatory behaviors where creators would look for obnoxious ways to promote their stuff because there would be a financial incentive. It simply wouldn't be healthy for the game and for the community.
  4. The world editor is already a robust tool to enrich the game, it could be expanded to create clothing and eventually poses. With this, an in-game market that sort of regulates itself could work if it follows some rules: 1. creators are not paid by the devs, basically real money will never mix with this; the only in-game good that will be bought with real money is the gold. 2. the game strengthens it's security so creations of any kind will no longer be stolen like rooms are nowadays; this will make the in-game market more secure; any accounts using reported stolen goods will be banned, of course there will be digital receipts attached to each account for each item bought, so it won't be a blind ban. 3. items (rooms, clothes, etc) will be sold for in-game gold only, and each creator can ask for any price, with no limits; this is what would help the market regulate itself, since the editors would be free for all and the prices can't be set too high because the items just won't sell. 4. creators will also be able to share items for free if that's what they want (although this is so-so, because it could give rise to a "black market" where players pay outside the game by other means so they can receive the item for free in-game). 5. the daily coins will be cut off, but subscribers will still receive some pocket change with every new subscription, also the price for gold bundles could be lowered.
  5. Go to Character Editor left column, select Shape & Colors, then on the right column scroll down to find tattoo settings. Choose a style then just play around with the sliders.
  6. Speaking of frequent crashes, I suppose it is the fault of multiple factors coming together. The game engine may be dated, but switching to a new one would take serious time and development. It would be cool to see a switch to Unreal. The game seemingly allows unlimited people to join a map, which can stress the servers. It could help to hardcode a limit for how many people can join a map, or at least allow the map owner to establish that. The builder as well seems limitless about how many props can be placed on a map, and some builders go crazy with the amount of details and objects placed in. Here a hardcoded limit would be even more justified, although I can already hear the rebellious shouts of artists not wanting to be restrained in any way, shape or form. All in all, the game engine+servers have to compute and stream all these maps with all these people with all these animations with all these objects, no wonder there are crashes and issues.
  7. Wait, that can't be true about Lisa, can it? I mean I have a big crush on Lisa, she's nothing less than an angel, don't ruin her for me, please
  8. Was there really a ban on someone speaking french? It would be silly. I suppose the mods want to moderate the chat and if they don't understand a language they just forbid it because they can't moderate it?
  9. You actually inspired me to create a post for such a discussion, feel free to contribute.
  10. That makes sense, my initial skepticism was rooted in actually seeing room owners advertising the room in the Local chat (of their room, of course), which to me looked odd, because only people already in the room would see the ad.
  11. Whitesnake

    RP School

    I was reading a recent topic on RP and someone suggested it'd be cool to have a thread where RP tips are given by those who have experience with it. So how about we do it here? I like to RP occasionally, but I don't know the unwritten rules of RP etiquette, so I'm willing to read about what otters consider to be the "right way to roleplay". So I can't really teach others much on the matter, but if there is one advice I could give is to never break 3rd-person when starting your line with the /me tag. Example below: /me likes the way he kisses. becomes Whitesnake likes the way he kisses. One wrong way to write this would be /me I like the way you kiss. which becomes Whitesnake I like the way you kiss. Each player has their own style and personal rules, some honed after years of doing roleplay, feel free to describe and perhaps explain why you do it the way you do it and why it works for you. Keep in mind that the purpose here is to teach and learn from each other, not necessarily to yell at others that they are wrong, so please try to stay away from being overly critical and keep it civil and constructive.
  12. What will you advertise in your own room? Your own room? And to whom? To people who are already there?
  13. Speaking of unrelated things, TV is not software. One can't break transmission by adding some content to a TV show. We clearly won't see eye to eye here. My opinion remains that 3dx doesn't break often enough to warrant a refund, especially after months of play, but to each their own, and good on the devs for giving refunds anyway.
  14. For me the game works as intended most of the time I engage with it. Admittedly there are times when it doesn't, but way more time with it working than not working.
  15. The game moves on, things are being added to it via updates. Does this sound better than evolving? Sometimes bugs are introduced collaterally, which is not meant to, but they will be reported, then fixed. Eventually you get some game time added for the time lost. We move on. If a game on Steam is broken by an update, do you receive a refund for it if you already played it long enough? DOOM getting Denuvo will guarantee you a refund if you played it for weeks already? GTA Online having server issues after a big update would warrant a refund of the game or the money you spent online after months or years of play? I mean perhaps in some territories you can force their hands to give you the money back, depending on what laws are in place, but it boils down to having some common sense and understanding.
  16. The thing with "ongoing services" is that they evolve over time. When you buy into a service you buy into the quality of that service at that time. For example, when I decided to subscribe to the game a year and a half ago, I did it because the free server test ran just fine. I bought the quality they advertised then. But "ongoing services" evolve, and with their evolution come risk of bugs and server downtimes. This is something that needs to be accepted, which I did, which is why I did not cry out for a refund when the servers failed to work for a weekend. An update can introduce some bugs that can last for a couple of days, then a quick fix will probably fix. It is not just once that the servers lagged during weekends, and the community seems to understand. It comes with the nature of the game. So again, I can understand asking for a refund after a month if most of your first month was full of log-outs. But a month is enough to make a fair assessment on the state of the game. It is also why I ask potential new players (I met a few) to subscribe for just a month at first and see if they like what they get.
  17. I understand what you're saying, but it is a bit over the top to ask for refunds when the product has been used for a while. I can accept a refund period at the beginning, perhaps in the 1st month, if things really don't work, but asking the money back after a few months is, as I said, a bit exaggerated. Not that In really care, since I have nothing in it, but just saying. Regardless, it looks like the devs do give refunds even after longer periods, so I guess at the end of the day everyone is happy.
  18. F5 - flycam F6 - 3rd-person F7 - 1st-person
  19. What I'd like to see is a possibility to RP in chat with placing the mandatory /me anywhere and it would replace it with your name right there. This would make expressing your role more flexible, as not all phrases would require to have your name at the start.
  20. Wait, are you new here? Because if you're new here you only seen the recent issues, but these are not the norm. The server may have gotten on-and-off a few times today, but it doesn't happen on a daily basis. Most of the time the servers run just fine. People get upset and conflate the issues, but is not THAT bad. Which is why I am saying, if the game piqued your interest then get it for a month, it is on sale now, I'd say 10$ is not too much to check things out. If you like it and you play much more often than you crash, then you'll judge the game not on server quality but on gameplay and social interactions when you decide if you wanna keep playing or call it quits. Now don't get me wrong, there will be downtimes once in a while, and there's no reason to hide that. But it is not as bad as complaints make it look like.
  21. Don't read too much into it, just get it for a month, see how you like it. The game works, albeit with some issues here and there.
  22. I was jesting, but I do think that asking for a refund is rather immature. Still, rights apply equally to everyone, so yeah, asking BMT is a better approach to this.
  23. Eastern Europe is not rich, so there's that. As for your refund, see it like this: after 6 months of play, you can't really be serious in asking for it, your money are already spent maintaining the game and keeping it online. I am not even sure what the refund policy is on 3dx, but 6 months surely burns through funds, so you don't really have a leg to stand on with this request. Accept it for what it is and roll with it. As I said in another thread, this is not some mainstream mmo raking in millions. We're crawling, so there will be bruises. The devs are doing what they can.
  24. Extra game-time is enough. What would you consider to be "serious compensation"? This is not the mainstream gaming business, they don't have millions of subscribed players, perhaps a few thousands. I suppose that money is rather scarce and perhaps they support the game with revenue from other porn stuff? Good servers and bandwidth, as well as additional partnerships to keep things running cost money too. You have to consider these things when you choose to spend your money on a niche online game, and this is anything but mainstream.
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