Jump to content
3DXChat Community

KinseyMillhone

Members
  • Posts

    26
  • Joined

  • Last visited

Posts posted by KinseyMillhone

  1. On 9/25/2022 at 11:27 PM, MissD said:

    Correct and just to clarify a little further, my music setting is set to this value by using the slider in-game, so you aren't limited to only one decimal:

    "Music": 0.11875,

     

    You are welcome, I am glad you got a solution to your issue, having to redo your sound settings every time sounds painful, to be honest 😅

    Yeah i set a couple settings to two decimal places, but more than that is unnecessary. Nobody is going to notice a fraction of a percentage point difference in volume, unless you are like me and never have your music volume over 5% (i think mine read about 1.5% when i opened game.json). And yes, it is painfully annoying to go back and change those settings every time you load the game up. Lol.

  2. On 9/11/2022 at 12:31 PM, MeiLing said:

    It would even be better to let us choose the key. (letter and figure are not the best in a chat). Rochi was doing it with page up and page down, which was convenient. They have added 1 and 2 when they released the 64 bits client. So we are back in time.

    I agree that programmable hotkeys would be better. But i would take 1 and 2 over page up/page down, considering you have to click outside of the chat window to use the hotkey, anyway.

    If the hotkeys could be triggered in the chat window, then page up/down would be superior. I would still prefer hotkeys that could easily be used with the left hand, though. Maybe Ctrl / Alt, since shift is used for capitalization and characters, as well as camera controls.

    If i had the choice, i'd probably just put them on the forward and back buttons on my mouse. Unfortunately, my full keyboard does not have left side programmable buttons. My smaller (30%) keyboard has them, but it's not suitable for a chatting program.

  3. On 9/11/2022 at 9:16 AM, Ethie said:

    I noticed several of the hotkeys do not seen to be working. 1 and 2 and particular (moaning and cumming).

    Is that a bug, or was that deliberate? It seems like a real loss to me, and I noticed others mentioning it also.

    Judging by the fact that these shortcut keys are in the 3dx manual, this seems to be a bug. I reported on this day 1 of the beta. Several other people have reported this as well, but nothing has been done about it yet.

  4. I have no issue with in-game screenshots storing to the default folder. I either keep my AV disabled or have an exception set when playing 3dx, including in Windows Defender/Firewall.

    I'll have another look through everything, put i'm 99% sure there are no conflicts with any security settings anywhere. Maybe just moving the game.json file will do the trick. I'm guessing the amounts after the setting parameters are in decimal (ie : 1.0 = 100%).

  5. Hello, Everyone!

    If you have been followi g tbe #bug-report channel on Discord, you probably already know that I have been having this issue, but here we go.

    My sound settings in the game do not store after I end my session. The moment I exit the game, any changes I made to my sound settings are lost. I can change characters within a session without issue, but not exit the client.

    There are no issues in my output device settings or volume mixer; 3dx Chat's app volume is at the same volume my system is set to.

    I can save my on-game sound settings and they continue to work until i exit the client, but they are reverted the next time I open the client. I have attached screenshots with annotations below:

    796424fc-96f4-47ef-8ec2-d947df7eb44d.thumb.jpg.20b42d36d3bda068a2bcf81723a89a30.jpg

    The above are my currently stored in-game sound settings.

    282fee05-62df-4427-a0d4-b6adf11e8cbb.thumb.jpg.0d37714820fb71f26287020f9e91671f.jpg

    The above are my desired in-game sound settings (the ones I have to manually input every time I load the game back up).

    52afcdb1-bf0c-4019-9f45-fa65ef801c53.thumb.jpg.2587d0fc14d65c2a0b98893b1d6caf1a.jpg

    The above are the settings that i am shown again after exiting and re-entering the client by any means, after hitting "apply" for the settings in the middle image.

    If anybody can provide their expertise and guidance with resolving this issue, it would be greatly appreciated. This issue has been persisting for years at this point, and it's extremely tedious, if nothing else, to reset my settings whenever I open the client again.

    Thank you for reading.

  6. I thought the whole point of the subscription, per Gizmo's own words was that with the subscription to play, "all in-game content comes with the subscription," or something to that effect. The photo slots were just one-time xGold sinks that get progressively more expensive, but players can easily obtain a pretty decent amount of slots.

    It seems not only has he changed his tune since, but the name thing is a massive cash grab, since even the most basic color change would require you to sign in for 300 consecutive days or so just to keep the name color change year over year. Just about anything more is coming out-of-pocket.

    This isn't a good look, whether people want the flashy names or not.

  7. 2 minutes ago, Xizl said:

    Flaccid cocks for example.

    That too. I really don't understand how these simple, common sense things end up being an afterthought, rather than part of the development of whatever it would apply to (flaccid cock for the penis, different pose variations when they make the initial pose).

  8. While it is a niche that could be worth exploring, it is like you said, "niche," and i don't think the devs would bother going out of their way to cater to a niche, rather than what most people who use their voices are looking for (or what the devs perceive that to be), and the two don't always match. 

    The devs still have a number of poses with vaginal but no anal variant or the other way around, and the game also doesn't have all of the poses available for all of the gender combinations yet. And i find that disappointing, because there are some poses that are FF but have no MF variant, but i don't like girls, and that problem is worse for folks who fall on the LGBTQ+ spectrum.

    There are also other relatively common sense things that we should have, but don't. That's just an example.

     

  9. Such an endeavor would cause a similar problem, though on a smaller scale. In the event that there was 2 penis sizes to choose from, we would need 2 versions of each sex pose involving one penis, 4 versions of each sex pose involving 2 penises, and (if created) 8 versions of each pose involving 3 penises, to accommodate for both penis sizes. Otherwise, if we keep the current penis size as "alpha" and make a smaller "beta," we would have issues with the "beta" penis not fitting poses properly, such as a hand coming completely off the penis during a hand job, or the penis comes out of whatever orifice it was in, and it remains wide open while the penis is completely outside of said orifice.

    I know precious little with regards to how the coding end of this works, but the game would need a way to recognize which penis size is active and then choose the appropriate version of each pose. Additionally, there may be potential for all of the additional poses and requisite code to cause a decrease in performance (how significant that would be, i can't be sure).

    Perhaps someone with a knowledge of coding could provide some input on how it would work on that end.

    TLDR version: It is possible from strictly an animation perspective, but would still require extra animations and accompanying code to be made, in order to accommodate the second penis size. And there could be potential for decreased performance, particularly in packed rooms.

    Hope this helps :)

  10. @_Sophie_ Even if someone tried to make this, the only way it would work universally would be if your hair was getting pulled by the roots, due to several short hair variants.

    @Xizl Agreed. Any poses than can resonably used with different sex combinations should be made so, and any existing poses without an anal/vaginal variant should be given one.

    Even with the "differences" between male and female avatars, it is realistically not very difficult to get that taken care of.

    I don't have the most animation experience, but I am self taught If I was still actively animating and had the base animations on my PC and software i understood, I could have resonably banged out 4-8 poses a day on a day off, depending on how quickly i got tired of it, and real life interruptions. I just suck at facial expressions. But that wouldn't matter here, because they really don't animates the faces in the animations. Really only "moan" and "cum" impact facial expressions here.

  11. It's Ctrl + D :) D is for Di-- I mean duplicate.

     

    Thank you. That makes life a lot easier for when i need another 10 or more copies of the same object :)

    I would probably have 2 more rooms done if I thought of that sooner. But I spent my whole morning finishing my dining room and making most of my kitchen.

  12. And...

    SEXUAL POSE EDITOR,

    same as above... Allow 10 empty buttons to each pose...

    download it from the page or INSIDE THE GAME... and "modificate it" with another editor to create NEW ORIGINAL sub-animations/actions per pose, move one leg here.. one arme there.. save it in an empty button and BAM you can spank now... move the belly up.. move it down.. and BAM you can shake and convulse when you squirt in another... 

    This would be awesome. Sexvilla's pose editor is so intuitive and you can pin bones to other bones and they don't move! I tried a trial of Motion Builder and couldn't figure it out in the 30 days, so I went to Daz and the bone pins suck, and only the hips can be translated :/ Its much easier to do what you want when pins work and when you can translate each bone. Then again, I might just suck at Daz. I don't know.
  13. I have been playing around with the new editor and I am enjoying it in the main. The snap feature is extremely useful and the scale/rotate/move features are all fairly intuitive. Sure, we lost the old rooms, but I really couldn't care less about that, although I know many people would like to keep them.

     

    However, I feel like the graphics quality as declined from prior patches and there is this glitch with really thin glass, possibly because it's near a light emitter. Idk. And sometimes, big chunks of the screen burn out into black and white. Also, I had this issue earlier where saving my room did not save the room. I don't know if it's because I have a roughly 1000 prim room or what. That's just one of the rooms I made, not including the others. I still have A ways to go with my house (in part because i built 2 of my rooms meter by meter before mastering the scaling and volume scaling (which is really awesome by the way). I might knock down those walls and build them all back up as single prime later. Idk yet.

     

    All in all, it's A good tool with a lot of potential and I feel like it was a necessary improvement for the game. However, there are some bugs, and the graphics can be better, along with the night lighting. I'll give it 3.5 out of 5 for now, but I can see that changing as bugs get fixed, etc.

     

    Edit: After getting the update to build 370 this morning, there is no longer black and white burn with paper thin glass, my world actually saves, and the gizmos don't switch around like crazy every time you type something in chat. As an added bonus, paper thin objects are now a million times easier to select and manipulate after you initially deselect them. And I heard the radio works again.

     

    It would be nice to have the sink and door props, but I am also capable of making similar things myself. I'm not sure how I will go about making door hinges though :/ But I managed a fairly detailed shower head and drain that required 15 and 12 objects, respectively. I just need to delete all 180 of my 3 object locker handles and replace them with single object open pipes. And I have lots of wall pieces to knock down and rebuild to cut down on object count due to an initial lack of knowledge of how the tools work.

     

    A for effort and 4.5 out of 5 stars from me!

  14. I have two questions regarding importing an animation into the game.

    Let's say I have an animation that I want to import to my copy of the game. Do I just drag/drop it into the matching animation folder? like if it's an MF pose, do I just put it in the MF subfolder in the animation folder?

     

    And what file formats does the game accept for animations?

     

    Thanks

×
×
  • Create New...