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JenC

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Everything posted by JenC

  1. I found this out a few months ago by accident, leaving my room open for my friend when he came on, but he contacted me and said he would be a couple of hrs, so I went into editing, forgetting to close it, and when he came on and asked where I was, I said editing the new room I was making, and he said Im standing in it, how can you be editing it? Thats how the rooms were being stolen, when you open a room, its not using the actual .world file that resides on your computer, it uploads a copy of that file.
  2. This is an old bug actually, Ive had this happen a few times over the past year or so. Same thing happens now and then when you colour and swap clothing around, the colour will undo and other strange things. Both are sort of odd in that it doesnt always happen, and I am unsure exactly how to reproduce it.
  3. As Ica mentioned above, the spotlight on the tripod stand is a single source, but because of that prop attached to it and the limited power and colour, it not an option to use in a lot of builds, hence why I made this plea to the makers, if they could give us the single source as an invisible tool that works just like the one we got in 371, eg, being able to colour it, change the intensity.
  4. Hetero being the biggest demographic, understandably has the biggest selection, but they definately need a lot more FF that are not futa and how long must we ask for some FFF, again, not futa? If they lack the time and creativity to implement new poses(animations) then this is all the more reason they need to work really hard to get the tools into our hands so the community can fill in all these things that people desire.
  5. Theres plenty of examples I could post Just tonight I was placing downlights in my restaurant and while the ones in the center of the room were good, as I went towards the walls(any closer than around 2 meters), the bleeding started as it catches the edge of the wall, like in that elevator shot above, and it looked silly. A single beam would fix most of these problems.
  6. Ive been busy building more things... A lot more things and while I appreciate and love the lighting tool we got in 371, I would love a new one as well. Theres a couple of reasons, firstly is the bleed I think they call it, when a light source comes through a solid object, this has a nasty effect of throwing light where you dont want it to be, and to sort of counter it, you can use smaller lighting, but more of them which causes lag, but this doesnt work most of the time. The second problem is related to the first, and thats having light where you dont want it. Now ive included a pic of a quick test room I made to show what I mean. The light cube throws out 6 beams of light, so if you want a single source of light, this is near impossible to do in most situations, and makes it very hard to create some lovely mood and atmosphere. A request of the gods of 3DXChat, could we have a second light tool that only has a single light source that we can aim? or if its not possible to make it aimable(is that even a word), multiple tools that face different directions? This would take some builds to the next level in atmosphere, being able to control where the light is coming from.
  7. The only time I seen something like this was when the entire item was encased in huge clear glass area, or your camera/self was incased, either one will cause you to not be able to select anything. Also, another thing/part maybe attached/grouped to the item, but 100 miles away, that would also cause some real problems.
  8. The reason for this is fairly straight forward. Take a coffee machine for example, now when you make it, every single part that goes into it has to have info, that info includes, the prime block used, the dimensions its been adjusted to, where each item is located in the world(X-Y-Z), the texture used and the colour selected, so in the case of the coffee machine, all that info times 40, or however many parts it takes to make. That then has to be transfered to each person as they enter. An item like the toilet or cars they added, everyone has those on their own computer as they were downloaded when the patch came out, so when you have one placed in your room, the only info that is transfered is the item number of that object and its location. nothing has to be downloaded as its already on the persons computer. And youre right, it is a balancing act, I'm making an early last century small mansion 5 bedroom, and I am getting close to the limit of this build and have yet to furnish it, you can trade off in some parts, but others you simply cant without it looking trashy, more props for basic houshold items would aleviate this problem, drawers, cupboards, desks, tables, sinks, appliences, light fittings, switches, it goes on and on. I have to say though, I dont mind the challenge of trying to make it all work, but I would dearly love most household items as single props so I could use most of the build allotment towards some really nice homes with far more detail and nice lighting.
  9. Yes please, there are so many cool assets that would make rooms so much faster and better. This pack in particular is the best ive seen on the store as far as covering so many items. https://assetstore.unity.com/packages/3d/props/interior/complete-home-interior-pack-31049
  10. Im not sure what is going on here, but I will share some things Ive noticed. There are 2 versions of the room, first is the .world file in the 3DX directory, and the second is a copy of that file is made when editiing or hosting the room. There is definately a glitch sometimes where entering the room after editing doesnt show up the changes. So now I always save to file, overwriting the old one each time I do more work, or sometimes after a set amount of time just to be safe. Since doing this, Ive never had any problems or errors. Another thing to check is, where the .world file is located, windows being windows, if its not in the right place, it will not allow changes to the file.
  11. When I said 3 variations, I dont mean 3 to choose from for the user, the user doesnt see them, thats all beind in the code and it auto selects the correct one, That code and the flags are already in place and works now, as when you see my character in game, the info is transfered to you, what size I have selected and what hair I have and so forth, and when you partner with someone, it checks the flag now to find out if its a male or female so it can give you the correct poses to choose from. but right now, that info would be gobbledegook. Also I only said 3 as an example of how that system Leeloo linked probably works, not what we should have here. I feel 10 would be enough to cover the sizes. I have included a rough pic to show what I mean, the white numbers being the ones that you have selected. Aside from the auto select and making all the variations, you could have it so when you have all them adjusted to the way you like, you could then tell the person making the pose, I have 1, 2, 7, 4, 5. then the pose maker could set the dummy and make the pose to fit correctly. now this would be rough in that not everyone will easily have access to perfect new poses, but I feel it would still be a good step in the right direction.
  12. Using the 3 pics Leeloo has there, I'll explain how it could happen. This is simplified only using 3 sizes, but it could be any number. Now when you make your character, in the breast selection, you select size 1, 2 or 3, and you pick 2... now in the code for your character, it has a flag that you have number 2 breasts. When making the animation, you make 3 variations of the same animation to cater to those 3 sizes. Now when you interacted with another character and select that pose, the code sees that you are a 2 and plays the correct one so the hands, body or mouth line up correctly. This is why I asked Leeloo how many sizes were available in that game and would explain why it works there.
  13. What were the variations in the breast sizes, was it like here, where you have a near infinate amount of sizes due to the way the slider works, or did it have 5 different set sizes to choose from or something like that? If you have a set amount of sizes, a lookup could be used when starting the pose to say "character 6" meaning the char has size 6, then the arms/hands/face will use the No 6 variation. So when youre making the animation, you make 5 or 6 (or whatever the number of breast sizes) variations to the placement of the arms/hands/face.
  14. I think that works like a mesh(clothing) for the cum. The animation used is a fixed path set by the maker. There are technologies for collision and such, but its a whole new level of complex for the poses used here, and not something I would expect to see.
  15. I understand thats how it works, but if the editor was in our hands, we could at least make the animations to suit some of the sizes, so we could say, "suits medium sized" or small sized, etc etc. Also, what they should to do at the same time is place a number scale on the sliders in the avatar setting screen, so people could say, I use, 4, 6, 3, 8 sized body, because as it is now, its just a slider without any numbers. Then we could adjust the dummy in the editor to the desired size and make it so it fits perfectly, this is very easy to implement and could be done at any stage of development. Now granted this does not address all the problems that you would come across, but it still would allow a big portion of the game community to make beautiful poses for a lot of people. This is why its important to have the tools because the variety and variations are so huge, the company simply cannot do all that is desired, not even close. So C'mon Gizmo, give us the tools so we can make this game the best it can be for years to come.
  16. I had a chance to play with this today, and it was as I suspected, limited to the amount of room and build area type, but there is still plenty of uses for this, so thanks for pointing it out.
  17. I'll have a look at this, but I'm presuming it would be very limited in where it can be used?
  18. I truly hope they can deliver on this. It would be a massive game changer being able to make so many nice animations. It would be so lovely to be able to make things like this.
  19. You forgot the at the end of your post.
  20. This is getting ridiculous, youre making things up now and you need to settle. Some dont(including myself) believe its a big deal, and thats ok, you must realise the world doesnt revolve around yourself and others have the right to their opinion, just as you do for yours, but attacking someone for that is childish. Look, I counted last night my ignore list, and it has 44 people on it, and everyone on that list is permanent, I never change or remove anyone from it. I dont ike drama myself, but Ive been around long enough to know how to deal with it. As an observation, throughout the history of these forums and game, most if not all the drama has been caused by Pandora and another hack, and the game will be much better off with these being nullified.
  21. Id like to see a new texture added to the builder that can be walked through like the water, but have a smooth surface that can have colours and use the existing textures applied to it so we can make doors that can be walked through. The only way to do it currently is to use water and duplicate it 5 or 6 times to get it dark enough, or use a ton of those props, and both look horrible. Other uses could be trap doors, lift floors and other things where you'd like to transition but would like to have it look closed.
  22. If the ignore being character only is the price we pay for securing the data and rooms, then I'm all for it. Most of the disruptive people use different accounts, so account wide ignore didnt help in most cases anyway. Just hope the iggy list is big enough
  23. Yeah, no idea what it is, but I suppose its best to temper expectations, that way you shouldnt get too upset.
  24. What? It was Saturday.
  25. We have no idea of the limitations of the system, and depending on those, you could still have some transitioning using -wait within the animation without the need for any triggers. This would be limiting regardless, but would be good for quite a few animations.
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