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Niblette

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Everything posted by Niblette

  1. Inkscape doesn't seem to like that .dfx when I tested it either, however I found that if you run it though the Aspose converter it creates a perfectly workable .svg file that works inside Naughty Designer and Inkscape. The converter is completely online and does not require a plugin. http://products.aspose.app/cad/conversion/dxf-to-svg
  2. Right now the program doesn't do that and you would have to manually fill it in by stretching out boxes. It might be possible and something I'll think about adding in later versions though, but right now I want to make sure the program is drawing everything properly without making any gaps which I think it isn't in almost all cases but still its not completely tested and I had to do some fairly complicated stuff to make everything line up right. The issue would be that might be quite an intensive search when there are a lot of object but I am not sure really there might be a way to make it only take a few times longer to save the file at least its possible now to think about. A file that was taking 12-16 hours to save on the older version I had a month or two ago now takes seconds so there is more room to more complicated types of optimizations now.
  3. Which scanner did you use? I might be able to send them the file to be white listed. I did run the files though Virus Total which is an online tool that runs every file though 63 different commercial scanners and there were 3 false positive out the 63 scanners it ran it though. I summited the file to SecureAge APEX which was one of the positives to be white listed, but the other two which are really the same and owned by the same company Avast/AVG limit the file size they will let me upload to 50mb. All the other major antivirus programs say its fine the report is below. Its just something that happens really with a new program when its first released. https://www.virustotal.com/gui/file/89ca5c8d7a46ba5e8f7f319efbe600f413a3e89906358e6b5be00a659b0c0168/detection I cant wait to see what people come up with its always helpful to hear any issues and thanks.
  4. For something like that which has an inside and outside line just change the Display Mode to Outline and have Edit paths by nodes (N) selected. Now you can hover over each path with the curser and it will turn red so you can see which you are selecting to delete.
  5. Naughty Designer 3 is focused on vector art created in .svg format. The program saves .svg, .png, .jpeg, .jpg, .tga, and .bmp files to .world format. It also adds a new more graphical interface, as well as bug fixes for the raster art section. I will describe how to use Naughty Designer 3 with Inkscape. However, it should be possible to do the same steps with other vector editors. There are many sources of SVG files and you can always make your own but I found this site that has many workable files you can start with. https://svgsilh.com/ There are a number of things you should do to properly prepare your vector files for import. Naughty Designer 3 only supports svg path. If your vector is a shape or text and not a path it's a good idea to convert it to a path before saving. Your editor also might convert everything other than a path to a path when you save but it might not always be a sure thing. I'll go into more detail below on how to convert text. However, there is one step that is required. You must select all individual vectors and break them, as shown below. Then save the file. Once that’s done, the file can be loaded and will work, but for the best functionally, you should also do the following things. If you do not do the following step, you may find that the preview window may not work. Some vector images have the vector in strange places in space and only an empty page or some part of the image might load if you don’t fix that. Open the vector image and copy and paste it to a new blank Inkscape page. If the image seems too large, you may need to scale it down, but as long as it’s not hugely larger than the size of the page, it should be fine. The image can be below and behind the top left-hand corner but not above or in front of it as shown in the image below. It’s also a good idea to go look through all the vectors that were created when you broke the image and delete any useless ones complicated vectors almost also create a few. Then drag the vectors out of the hierarchy. This step is optional but recommended since you might create extra empty vectors that won’t be loaded into 3DX or even extra objects you don’t want. You can convert any font inside Inkscape or another editor into a workable file. First, write out what you want in a large font such as 250 point smaller font should work too but I never really tested that. Then select the text and pick the Path drop-down menu and select and press Object to Path. Now your text with be broken into paths but you need to drag them path out of the hierarchy. A little black arrow will have appeared press that and the path inside the text object will drop down. Select all the paths and then under the Path menu click Break Apart. The last step is to select the text object, and any other layers and deleted them. Now just save the file as .svg. There are two methods of scaling inside Naughty Designer 3. The first is the Scale value which is exactly what it sounds like it makes the whole vector outline bigger or smaller inside 3DX Chat. I found if I tried to scale a vector to much sometimes the program crashed because something was being divided by a value to close to zero. It's better to make your image bigger and scale it down inside 3DX once you are happy with the result you might need to try a few different settings to get something you like. The second method is Width which is the thickness of the vector outline. This value is inherited from the value inside the Scale field when you load an SVG file. Width is the thickness of the outline of each vector. It's a good idea to keep both values the same the first time you load an image but you will probably want to double or triple this value I found as a rule of thumb. The Samples value is the number of lines in the vector outline the program will start optimizing from. Increasing this value will increase accuracy at the expense of saving time. Sometimes it might be helpful to set this value to the specific number of object you want in a path if you want a more smoothed evenly divided result at the expense of finer details. The Minimum Angle value is the minimum angle difference between each line segment the program will combine segments until it reaches an angle greater than this value. The Minimum Length value is the minimum length for a line segment. Segments smaller then this length will be combined. Originally this value was set for 0.01 and not accessible. Everything will come into 3DX Chat flipped upside down you will need to flip it over after import. Naughty Designer 3 still has support for raster images and works more or less identically in that regard to Naughty Designer 2. Naughty Designer 3 opens most standard raster file formats (PNG, JPEG, JPG, TGA, and BMP). Naughty Designer 3 only supports 24-bit color. Support for ASCII PBM, and ASCII PPM files has been dropped. Other color modes are not supported, so make sure you save your file in 24-bit color. The Edit menu lets you set the material and open an image showing how objects are plotted inside 3DX. The plotting system plots all images from the origin point that is set inside Naughty Designer 3. By default it is set to (XYZ) (-75,6,-30). Which is close to the location of the default spawn point. Objects are plotted as shown in this example with the red dot being the origin point set in Naughty Designer II. The six different direction options let you pick which direction text will be viewed from so that it always reads left to right. The Set Color Override and Set Color Transparent options both require a hex color number without the #. You can't even enter the #, but if you're trying to copy the color from another program make sure you don't copy it with the #. The Set Color Override will override the color of all the objects with the color that you enter. The Set Color Transparent option lets you set one color in the image transparent. Below is an example on an image with and without white (ffffff) set to transparent. The Alpha Threshold Color is the color that will fill the alpha channel if the alpha value is below the threshold value. The Alpha Threshold is the slider that goes between 0 and 255 with 0 being totally transparent and 255 being fully opaque. Only parts of the image with some transparent will be filled even if the value is 255 it will only fill alpha values up to 254. Setting the Alpha Threshold Color as the transparent color will then make all the areas in the image with that color transparent when the file is loaded. Naughty Designer III combines objects that are the same color both horizontally and vertically. If anyone finds any bugs let me know I am sure there are some. I would also like to hear suggestions for additional features if people have them. The file is linked here and also available on the 3DX Modz forum. 464479506_NaughtyDesigner3.2.2.zip
  6. There were a number of bugs in my program with these paths but they are fixed now here is some output of that font. I included one with the object number set for 20 42 and 81 as well as a combined one I scaled and rotated but sadly missed the inside of the little e that's my fault and not a program bug though. I did notice though that it wants to divide straight lines into a bunch of lines with little difference in angle I'll liked add another optimization step that looks for small angle changes over a group of lines and combines then into one line or something like that. 20.world 42.world 81.world Times New Roman Font.world
  7. A different background color might help sometimes the random line color is to close to the background color, or the color of another line, but I do let you chance the color of each line manually. I might add a zoom value as well or maybe a scrollable window that's a good idea there are a bunch of little tweaks like that which I'll look into adding. Basically what the program does right now is it lets you load an SVG file, and it takes all the paths, and then creates optimized lines that approximate the shape of the path. That's what the object number is its the number of lines that that particular path will have, so you can make something that only has a specific number of objects in it. So, any detailed editing would be done in something like inkscape or adobe illustrator. The first version might end up being a bit experimental there are a bunch of little things that could be a tad better, but are tricky to address without the main part of it being completely tested.
  8. Not yet I haven't had a lot of time to work on it lately, but I should get it out within a week or two it just needs some testing and a bit of polishing. It should really make making good quality logos and text in 3DX easy though.
  9. Honestly talking about politics is at least partly banned under the games rules including in private messages. 2.17. Discussion of social, religious, political, illegal or other controversial topics that may create offense is prohibited. This includes but is not limited to negative portrayal of religious and political figures is prohibited.
  10. No one can really control what another person does or thinks. I am pretty sure everyone would enjoy the game more if they just played it how they wanted to, and that seems to be the direction people have taken over the last couple of years. Also, back when Pandora was around it showed the top 10 players based on number of gift. I think 3-4 of them were female avi's that said in their profile they were male operated. I don't think who is behind the avi is what people look for first. Most people are looking for people who are good at RP, and interesting to talk with, or people who are into music, and want to be part of events. I really think people are making a bigger thing about how much a lot of people care about this issue, because for whatever reason they are insecure. Its really not helping anyone, or the game's reputation though having it constantly brought up by people on the forum, the more it is the more the game moves in the opposite direction then those people want, because it dissuades people who care about it from joining the game when they see the forum. After a while I wonder what some people's motives are who are fixated on this whole thing, bringing it up constantly doesn't prove anything to anyone. But whatever, its not an issue that affects me personally, although it would be nice though if people could at least be nice to each other.
  11. I am pretty sure what he is trying to say is that women are inherently flawed, less trust worthy, and naughty creatures and we should be "helped" and held to a different standard of "verification" then men. Here is the thing I don't feel any obligation to prove who I am to most people here, and if I do that is something I am perfectly capable of doing on my own. It really doesn't bother me much what people think about me. I do object though to the idea that women need to be held to a different standard then men its not going to get more women to join if they are told that men get to treat this as a sex fantasy while they have to be "real" about it.
  12. Swimsuits would be really nice and guys clearly need something as well for swimming.
  13. I think there are a few things keeping 3DX from replacing those other games. First of all most of them are social games that have sex. 3DX is really the other way around. Take second life or even IMVU 3DX is just not at that level of customization and things to do right now. 3DX just isn't really a competitor for them. The subscription and no demo is likely the biggest reason though. Its kind of a bit much to ask $20 for a month's of play for what really is kind of an unknow to a lot of people. All of its competitors are free to play so that doesn't help either. I have looked a bit and one of the questions I have heard come up about 3DX is asking if its a scam. I am sure the forum doesn't exactly help either when people come and see some of the threads. Really though there are plenty of people here its a quite adequately sized community and I like that its not huge.
  14. But no one would pay as much attention if it was in its own thread, so clearly it must be here where more people can see the outrage.
  15. Pubs are not public places they are private property, but beyond that they still have to provide service to everyone its not legal to not serve black people for example. The government makes the rules about how they can operate. 3DX does have rules about what people can do in their rooms that are open to the public not everything goes, but most things people want to boot others over aren't going to be against the games rules itself. I think that if host wants to make part of the game itself against the rules of the room well that should be hard coded into the game as an option that can be selected or not allowed at all otherwise its just going to make a lot of drama.
  16. I think if the devs want there to be rooms where sex or colds are not allowed they should just make it possible for the host to disable sex poses, and partnering, but I don't think that its a good idea for room host to be allowed to enforce whatever arbitrary rules they have come up with on the general public. If a room has been opened to the public that means it has become a public place, and people should be only held to the conduct that is acceptable in public places in 3DX.
  17. I don't think that this is as big an issue as some people want to make it out to be. 3DX Chat should boot someone who you put them on ignore from your room, but that is all that is needed. I personally don't think that people who open rooms to the public should be allowed to set rules for them. What I mean by that is that people who are being actually hostile in chat should be kicked from the room if the host puts them on ignore, but I don't think that host should be allowed to abuse it to boot people who are just having sex, and not bothering anyone. I kind of feel the same about colds those are simple to just close, or let time out most of the time, persistent ones can be annoying, but there is always ignore. Its not really the huge issue that some people think it is.
  18. Adding an option to change the default to a strap on, or seperating the poses is something that would be really simple to do I hope they consider it. It doesnt really bother me to much personally what a pose looks like if something is missing I think people can just use another pose that is the closet one, and RP like its something else. For example using the strap on poses, and pretending it is a dildo it really is kind of close enough.
  19. Just for the record Pandora went away because the dev's made it go away, and that was a good thing, its been gone for almost a year though, so people really should move on. Making alts visible, or whatever isn't the same as bringing back Pandora. If that's what people want then they should just say it, and not ask for the dev's to let Pandora work again. I am fairly sure Pandora's business model was mostly about black mail, and their primary target was the dev's themselves, as well as players, but mostly the dev's. They were consistently looking for someone to buy them out, and who other then the dev's would have an interest in paying to make Pandora go away? I am glad the dev's didn't go that way, and spent the time to redo the server instead even if it took them longer.
  20. Well from reading the thread about it. It seems that they are having denial of service attacks, but they have moved to better servers, and there are a bunch of them up it sounds like a lot of things don't work though like the world editor, and gifts. Its kind of confusing who is behind it. 3DX chat is small enough that people really should support the devs by paying for it I think.
  21. My take on this is slightly different, but I agree that 3DX could be responsible for paying royalties if they are setting the stream themselves. Which they clearly are for the stations on the radio, the changing room, world editor, and in public places, since they have one of their associates setting the streams, and they should know if its an infringing stream or not. I don't think that 3DX having a place to rebroadcast a stream really counts as them controlling it though. For one thing people can listen to that stream without 3DX if they know the URL, so its not 3DX broadcasting it in the first place, and for another it is possible the stream is not infringing content 3DX doesn't know it is, and its against the game rules to broadcast infringing content. I think its just like youtube, or something like that. The person responsible is the person who is knowingly infringing. Sometimes ignorance is an excuse if a user is breaking the rules. "2.22. The use of copyrighted, trademarked, patented, classified, or restricted material or information and the violation of any rights of any party, including rights of privacy or publicity is prohibited."
  22. It seems to me that music which is played in public places can be considered part of the game itself, since its not something anyone other then the devs can set or change, so the devs have responsibility for what is played in those places. The devs are taking on more risk and responsibility having it that way, since it means that can 3DX isn't simply a hosting service. I would think from the devs point of view the best thing would be to make it, so there isn't an argument that 3DX is not just a hosting service for music, and make sure that is the case in all the places in the game. The current setup seems to me a hold over from when there were mods in the game.
  23. As long as the devs control who can DJ in public rooms, and then they delegate that responsibility; I can see why they might not want to take extra risk with letting people DJ in public places. It seems kind of pointless to me though even making it a possibility if it is something that is not going to be open to everyone. I think the community simply moved in a different direction, and DJing in public places is kind of a pointless thing right now, since most DJ's won't have the licences to play, and that is not where most people are at anyways.
  24. It does seem to uhm jiggle way to much, and unnaturally especially the thighs. The body just doesn't move like that, but it might look better when walking, since the game doesn't really have those types of spinning movements which are in the changing room, so that might be part of it.
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