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TashaTight

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Everything posted by TashaTight

  1. They had some adult videos before mostly of real porn clips, wasn't option to change what was running just different scenes and clips. But was good while back and some laws surrounding copyrights and internet changed much since then. So probably could be some legal issues preventing it from being added again, no expect so wont pretend to know just think option be nice especially if we could use link like with radio.
  2. Like Diana said curtains. Making them into flat board will make them look like doors with added textures, which you can pass through. However is important to mention that the curtain need to be tall and broad enough for it to work, keep in mind if you want stuff like door handle you need to make sure it's broad enough for that. I made a video tutorial about it, however at time thought curtain had to be facing certain direction, which turns out to not be true it just need to be tall and broad enough. Otherwise video is correct and can be used as guide to make one. Links below: EDIT: Btw would heavily suggest you try going through the curtain door once you flattened it, in order to assure it's high and broad enough to pass through before advancing to building up door frame and possibly adding door handle decor.
  3. Yah really like it to see that option too, understand may be some that are glad to see it gone. Because how it dominanted sound in rooms you visited and started autoplaying, but think they could easily find that by letting you turn it off in options like radio station and by adding it's own volume bar like with sex sounds. That way it should be okay for everyone.
  4. Is it just me where picture links look broken to?
  5. Think it's usually to do with pose/animations that sizes are fixed. This what Lord Kvento said about it in their game Discord: "I understand that everyone has their own preferences, but we have to take into account many factors when determining the limits, in addition to the general aesthetics, there are other nuances. For example, we have to adjust animations for any customization option, and if the character has a knee-length penis, it will be quite difficult to get it to work correctly. If we were creating characters with big penises and the player couldn't change the size of the penis, etc., then it wouldn't be a big problem because we would be creating animations for exactly those proportions. But in order to make the animation work well for any length and thickness of the penis, we need to have certain limitations." They're adding some customizations to it in their game the lustland adventures https://affect3d.com/3dx-community/lord-kventos-latest-build-for-the-lustland-adventure-dick-size-customization-and-more/
  6. This is why I suggested some time back that there should be added some feature where merged in items are automatically start being selected, since it would allow you to use the center on object feature to find them.
  7. Wasn't gonna reply since seemed Maxecco wanted to limit information on how he did to people PMing him about, but since it's pretty much out the bag now anyways. Two bottle glass are enough, if you make one in the really dark range tone until the other side fade out and then other side a much brighter tone. The it seems one layer overwrite the other in terms of transparency.
  8. Clever could be interesting way of doing windows for privacy, honestly feel like some idiot for never actually trying it out before. Well kinda a lie I suppose, did do it to hide water before but never actually tried using it in this way before. Good find.
  9. You can somewhat work around it, won't lie not gonna be the ideal solution. But you can place a box objects along the side of the building till it over the side going outward and then add bottle texture, it will disguise the water since the two transparency alpha layers do not stack with each other so bottle texture will overwrite the water texture below effective removing it from visible sight. Downsides to this is you can walk out onto it so would remove illusion of being up in a skyscraper if someone does that, suppose you could work around that by building a fence around the building if you have not already, so walking path is blocked. Other down side is if you let building structures go down to make it look like you're up high, water light reflections will still be bouncing of on building, think you can remove that in settings, but guests would still see reflections. But all that said it would look something along these lines. Ofcourse this is just demonstration so was pretty rushed, you can use cube shapes further out to completely remove all signs of water, this was just to give some idea of how it would look and work. As you can see building going down forward water will be brighter in that area and also have the water reflections despite water no longer being visible anymore. Hope it helps if not sorry couldn't be of more help. EDIT: Short update seems you need water high quality detail on for it to work, was not aware of that since I had it on by default.
  10. Way I understand it from testing a bit, there two sides to size of room and how it reflect on people. Seems there is a server side it's one that impact mostly your interaction while working with file and uploading copy to the server, where it's then hosted at via you. From there size on loading room and all that stuff while it's being hosted seems mostly impacted via your settings like the Detailization range, so if you effectively have largely area separated by significantly big distance from each other they should not, be nearly as load heavy while being in one the area, even if the file itself is somewhat larger far as I can tell while testing the teleporters. But maybe some can clarify on that further, but if that is the case you could probably do file size like 8-10mb where it be mostly be just a issue for you while building, but once it moves into hosting it wouldn't as much long as you don't plant too much stuff close to each other. So if for instance map is split with a sizeable distance within and each structure area is maybe 1-2mb in size it should in principle not be load heavy for people within those area. They may still get a slight load going into room itself but otherwise should run smoothly past that given enough distance between built area long as the zones individually are not too larger beyond 1-1½ maybe or something.
  11. Yah you can only currently make a swimming pool by doing the work around, where you place the pool down at water level and use the ocean water for the pool. Otherwise the avatar won't be able to swim inside it, I don't know why they have not just made pool water texture and coded it so while in that surface it would activate swimming, if you can make textures that allow you to walk through them, then clearly should be possible to make surface that activate swimming animations too while inside them.
  12. May not be all that can be moved, kind of depends on what they're using since I imagine they're not making all assets themselves, so would imagine some assets are specifically tied license wise to unity engine, like some of UE assets license are for use within unreal engine only. But not sure how that situation looks exactly in 3dxchats case. But something to consider should they take the leap over to unreal engine instead.
  13. Don't think there is many other build platforms, 3dxModz used to have some I think but most it's been removed. Then Juicyjina used to have one too but think it closed down page link doesn't work anymore less she moved it somewhere else. So think about Torax platform there is probably only what people list in world editor forum for free that I am personally aware of, unless somebody knows more than I do.
  14. Would just like to have more activities beside sex, not overly picky about what it could be. Feel like currently most what you can do is chat socialize, club and have sex. Then ofcourse you can RP like some have started to, but feel there is really lack of engaging activities outside sex, think 3dxchat could do with some if it's adding driving, strip poker/poker, surfing or GTA like elements. But something else would be really nice I think, just socializing, clubbing and having sex get a little dull in long run, when it kind of reach into the excess area. Especially if you're on occasionally for more than just 1-2hours a day.
  15. Yah I know them left them out because was more in visual novel with slight RPG puzzle elements inside, seems many don't really like that genre type. So wasn't really sure if it was the type of stuff you were asking for.
  16. There Carnal instinct is on steam, Wild life DEMO is on steam but under development stuff currently patreon tier rewards, The lustland adventures DEMO on affect3d featured but undergoing development is currently also patreon tier reward for subscribers, subverse on steam and Sun bay city currently only tier subscriber reward on patreon. Did intentionally not link anything thing here, since not exactly sure what rules on forum is around that under this section since there a virtual sex market section of the forum, so not sure if moderators would say it's supposed to go there instead. But think you should easily be able to search titles but by name and adult on google.
  17. I put mostly some school rooms on there than I got neighborhood but it's on the world editor forum, have a smaller school too but never really got around to updating that one. Maybe will try get that done but link to neighborhood is here: It underwent a few changes under way but different versions should all be there. Put in last updated version with new small school, will see if I can find separate house files and school as separate if it's anything you feel can be used for your project.
  18. Not sure not that many around that are actually finished games and not still undergoing development, also not that many I found with the hyper realistic graphics yet. Some the ones with more realistic graphic tone are mostly visual novels, except maybe the Lust for Darkness and lust from Beyond but think they have limited amount of adult content inside. Then if you look past those and into under development games there are titles like: Carnal instinct, Wild Life, The Lustland Adventures, Subverse, Sun bay city. Most except maybe Subverse in either very early stage development or earlier stages, probably some other games too I forgot but yah.
  19. Actually a good question not sure really to be honest.
  20. I don't know, just know UE5 have technology like nanites and lumen which allows for doing things with graphics were not previously possible.
  21. Don't think is full game yet or first made in it, there several small game demo of UE5 around. But is basically a game engine you can use in existing state add things to via own code within or buy asset to place in. Some what like with Unity which 3dxchat seems to be running on.
  22. With unreal I don't think is just it being visually good looking, also huge amount of free available assets Megascan textures just to name a few, that and the amount of support from epic to put out things to make development easier for small indie companies. But of course maybe just my personal opinion speaking here, but just impression I am getting after looking into to potentially down the line try my luck with it at some point.
  23. Been considering doing somewhat the same, but think if you want this to become a success. You need to do some testing first to figure out what people are actually going to use or not, so you don't end with a big empty room with a couple of people sitting here and there. Suggest looking at the existing RP rooms see what works and what doesn't then try plan out something from there. Good luck, can tell already now it's going to be a huge undertaking, you're of course welcome to use any my available builds if any then could be useful to you.
  24. If they ever decide to change over to Unreal engine is probably possible with UE5 when it's officially out, but not sure they wanna undertake such a big project if they're comfortable with their subscriber base and current place on the market. But definitely be possible I think with unreal engine 5, just look at the Matrix demo that was made.
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