Gent Posted May 10, 2020 Share Posted May 10, 2020 Hi, I think 2 features that would be cool, would be macros and addons. Macros - a system where a user can write some actions and bind them to a button Addons - people can build there own addons based on API provided by the 3DX devs. So the API is still controlled and limited by your devs. Both system can use LUA as a scripting language. As far as I know, there are already packages for C# that support LUA interpretation. All you'd need is to create an API to existing functionality such as chat, poses, dance moves etc. Link to comment Share on other sites More sharing options...
sugus Posted May 10, 2020 Share Posted May 10, 2020 I understood nothing but it is absolutely necessary to do that! Link to comment Share on other sites More sharing options...
Gent Posted May 10, 2020 Author Share Posted May 10, 2020 1 minute ago, sugus said: I understood nothing but it is absolutely necessary to do that! you understood the idea but not the techy stuff? Link to comment Share on other sites More sharing options...
Aliviax Posted May 11, 2020 Share Posted May 11, 2020 explain me why we need macros lol i mean we dont have bots to farm gear in some mmo game macros are for many repetititive moves that i dont think we have in 3dxchat you click u move u click dance u dance ..so no need for any macro Now about the Addons tell us what add on u have in mind its very general say addons we need to know what addons and what they target so we can state a opinion on tyhe matter Link to comment Share on other sites More sharing options...
Gent Posted May 11, 2020 Author Share Posted May 11, 2020 While it's true that you don't have bots, but people still RP. There might be predefined combinations of messages and actions which would be smoother done through macros, rather then clicking all over the UI and typing in messages. Re add-ons, it might be something as simple as creating a search for location addon, all the way through to creating a HUD for the game to replace the action numbers with icons. I mean the only limitation would be the API provided. Link to comment Share on other sites More sharing options...
Xizi Posted May 11, 2020 Share Posted May 11, 2020 I would love to get back one simple, but convenient feature from Rochi's dll. Using it you could make a .txt file with a messages in each line of it, then using a combination of buttons in the game (I don't remember the exact combination now, it was almost year ago) you could load this file in the game interface and click on any line making it appear in your chat window. So basically you could have 10-20 (again, don't remember all details now) presaved messages. I for example was using it to save some unicode symbols. Or room owner may for example use it to save a welcoming message. Or even set of rules for some thematic room. Of course people can also use it for spam but you can always block spammers. Link to comment Share on other sites More sharing options...
Gent Posted May 11, 2020 Author Share Posted May 11, 2020 5 hours ago, Xizl said: I would love to get back one simple, but convenient feature from Rochi's dll. Using it you could make a .txt file with a messages in each line of it, then using a combination of buttons in the game (I don't remember the exact combination now, it was almost year ago) you could load this file in the game interface and click on any line making it appear in your chat window. So basically you could have 10-20 (again, don't remember all details now) presaved messages. I for example was using it to save some unicode symbols. Or room owner may for example use it to save a welcoming message. Or even set of rules for some thematic room. Of course people can also use it for spam but you can always block spammers. That's my idea behind macros. You can save those messages and even have actions combined with them. Re spamming, people can already do it if they wanted to, unless chat is limited. Link to comment Share on other sites More sharing options...
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