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Macros & Addons


Gent

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Hi,

I think 2 features that would be cool, would be macros and addons. 

  • Macros - a system where a user can write some actions and bind them to a button
  • Addons - people can build there own addons based on API provided by the 3DX devs. So the API is still controlled and limited by your devs.

Both system can use LUA as a scripting language. As far as I know, there are already packages for C# that support LUA interpretation. All you'd need is to create an API to existing functionality such as chat, poses, dance moves etc. 

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explain me  why we need macros lol i mean we dont have bots to farm gear in some mmo game :) 

macros are for many repetititive moves that i dont think we have in 3dxchat :) 

you click u move :) u click dance u dance ..so no need for any macro 

 

Now about the  Addons tell us what add on u have in mind  its very general say addons  

we need to know what addons and what they target so we can state a opinion on tyhe matter :) 

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While it's true that you don't have bots, but people still RP. There might be predefined combinations of messages and actions which would be smoother done through macros, rather then clicking all over the UI and typing in messages.

Re add-ons, it might be something as simple as creating a search for location addon, all the way through to creating a HUD for the game to replace the action numbers with icons. I mean the only limitation would be the API provided. 

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I would love to get back one simple, but convenient feature from Rochi's dll.

Using it you could make a .txt file with a messages in each line of it, then using a combination of buttons in the game (I don't remember the exact combination now, it was almost year ago) you could load this file in the game interface and click on any line making it appear in your chat window. So basically you could have 10-20 (again, don't remember all details now) presaved messages. I for example was using it to save some unicode symbols. Or room owner may for example use it to save a welcoming message. Or even set of rules for some thematic room. Of course people can also use it for spam but you can always block spammers.

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5 hours ago, Xizl said:

I would love to get back one simple, but convenient feature from Rochi's dll.

Using it you could make a .txt file with a messages in each line of it, then using a combination of buttons in the game (I don't remember the exact combination now, it was almost year ago) you could load this file in the game interface and click on any line making it appear in your chat window. So basically you could have 10-20 (again, don't remember all details now) presaved messages. I for example was using it to save some unicode symbols. Or room owner may for example use it to save a welcoming message. Or even set of rules for some thematic room. Of course people can also use it for spam but you can always block spammers.

That's my idea behind macros. You can save those messages and even have actions combined with them. Re spamming, people can already do it if they wanted to, unless chat is limited.

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