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Gent

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  1. unfortunately, business always ignores the measures proposed by tech. That is until shit hits the fan.
  2. that sucks. the problem with those attacks that unless you use measures beforehand(such as offsite backups and such) there is no way around them.
  3. you can use a DDoS to ask for ransom as well. as I said, I saw it happen.
  4. they shouldn't pay. they're not guaranteed the hackers won't do it again, or expose the vulnerability to other groups.
  5. could be ransom... had some instances where that happened at work.
  6. I doubt it's that easy to solve a DDoS. Considering the downtime, this DDoS is well organised, possible using hundreds of infected PCs as hosts to carry out the attack. The simple solution would be to start blocking IPs, but that would probably mean blocking out some players in some cases. Again considering the downtime, at this point the DDoS is either sabotage or ransom. At work, I had to go through this multiple times unfortunately. When the attackers are good and have a big enough network it's very hard to stop them.
  7. That's my idea behind macros. You can save those messages and even have actions combined with them. Re spamming, people can already do it if they wanted to, unless chat is limited.
  8. While it's true that you don't have bots, but people still RP. There might be predefined combinations of messages and actions which would be smoother done through macros, rather then clicking all over the UI and typing in messages. Re add-ons, it might be something as simple as creating a search for location addon, all the way through to creating a HUD for the game to replace the action numbers with icons. I mean the only limitation would be the API provided.
  9. you understood the idea but not the techy stuff?
  10. Hi, I think 2 features that would be cool, would be macros and addons. Macros - a system where a user can write some actions and bind them to a button Addons - people can build there own addons based on API provided by the 3DX devs. So the API is still controlled and limited by your devs. Both system can use LUA as a scripting language. As far as I know, there are already packages for C# that support LUA interpretation. All you'd need is to create an API to existing functionality such as chat, poses, dance moves etc.
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