Jump to content
3DXChat Community

thatdudemike

Members
  • Posts

    4
  • Joined

  • Last visited

Reputation Activity

  1. Like
    thatdudemike got a reaction from uncle in Plea from a Programmer: The Server Problem   
    As someone who works professionally with Unreal Engine, I completely agree.
  2. Like
    thatdudemike got a reaction from Aliviax in Plea from a Programmer: The Server Problem   
    As someone who works professionally with Unreal Engine, I completely agree.
  3. Like
    thatdudemike got a reaction from macattack in Plea from a Programmer: The Server Problem   
    As someone who works professionally with Unreal Engine, I completely agree.
  4. Like
    thatdudemike reacted to Xaufin in Plea from a Programmer: The Server Problem   
    This is an open letter to the dev team. I believe @Gizmo is the head programmer.

    First, I work professionally in Unity Engine and I think 3DX is impressive. Good job on the game and it has lots of cool features. 
    I am a programmer, and I imagine there are a dozen others playing the game as well. A lot of us are tech literate and will understand if we're told the specifics of your server problem. We can probably help parse it into layman's terms if PR isn't your strength (brief jokes from the Art Lead aren't quite enough). Even if the problem is simply poor planning and unanticipated volume, people will understand as long as there is an end in sight. But we need details and better communication.
    This is my list of questions:
    How big is your team? How many full-time programmers, artists, and designers are working on the game? Are your servers and architecture your own or are you using a third-party solution such as Photon? Is the problem based on capacity of the servers (quantity) or is it a quality issue with the programming? What is the specific problem? What is the specific new solution? Can the new solution be implemented immediately? if not, tell us why not. (for example, increased third-party server capacity won't take effect til your next billing cycle) Many of us sympathize with your work and recognize that the team is small, but this is a class A bug at the least. Without connectivity, you do not have a product. We need clear answers and estimates while this is being resolved.
    If your networking was middleware and something you were simply paying for, volume wouldn't be an issue because you could just buy more server space. So I'm assuming you're using something more proprietary and less field tested. If this is the case, do you have a full-time server engineer? If not, I'd recommend you hire one or switch to a middleware solution. 
    We appreciate answers and transparency. Good luck.
    Xaufin
  5. Like
    thatdudemike reacted to Athene in 3DXChat Snapshot Contest - September 2015   
    Mike was doing his daily yoga stretches. God he's flexible! /envious

  6. Like
    thatdudemike reacted to Athene in 3DXChat Snapshot Contest - September 2015   
    I know we hear about all day in WC that Cris likes butt stuff and equal plugs for equal butts but this is just taking it too far.... Maybe?

  7. Like
    thatdudemike reacted to Athene in 3DXChat Snapshot Contest - September 2015   
    Definitely got beat by a girl...

  8. Like
    thatdudemike reacted to Athene in 3DXChat Snapshot Contest - August 2015   
    I think this one really takes the cake! I don't think Hito was enjoying her 3some very much.

  9. Like
    thatdudemike reacted to Athene in Development and suggestions?   
    https://www.habbo.com/
     
    Wasn't sure where else to post this so I wanted to bump this thread with some ideas/information that regard the entirety of development and features/ideas within the game. I know we have plenty of threads regarding what people want, but there is already a game that has accomplished many of the things 3DX is currently struggling to achieve (from my perspective). I'm not sure if anyone has looked into it or if it's even a thing to consider in terms of "development", but instead of asking what we would like to see, etc... Maybe take a page out of their books and see what's going?
     
    For example:
    Being able to kick people from your rooms that are bothering you. Being able to change the room name without having to remake it entirely. Being able to have a "teleporter" that people can move from one of your rooms to the next (can also link to someone ELSE'S room). Spawning in the doorway where they do not interfere with others already in the room (lots of people join and then just afk). Being able to edit the room without requiring being in edit mode (move furniture). Having "groups" where you can design your own badge and wear it within your profile. Also able to make a profile for said group. Allowing a room description. Having a customizable pet. Different room sizes and customizations. Interactive games within public places. EDITED: Being able to give people "rights" so they may also edit your room or kick unwanted members. EDITED: Allowing rooms to have a lock/unlock feature where they can remain open to public at all times, or be closed at owner's discretion. (Allows people to join in rooms they like even when owner is not around) EDITED: Allowing a "doorbell" feature where people have to request entry. Essentially open to public but being approved first. Just a few things that come to mind from when I played the game so many years ago... This game is nearly identical to that, but we are playing a much more X-Rated version
×
×
  • Create New...