Hi guys,
The .world file in 3DX is essentially just a list of all the objects in the world, with type of object, its position, rotation, scale and material of it.
Before I go deep in the rabbit hole, I was interested to know if anyone has looked at or attempted to have a script to take Blender models and transform it into 3DX world models.
Essentially my thinking is this:
1) Create a model in Blender
2) Run a script in Blender to transform the model to small squares or triangles. These squares or triangles will be a preset size - I think depending on the complexity and resolution you want of the object.
3) Run another script in Blender to extract the co-ordinates of all of the squares/triangles.
4) Transform these into the 3DX .world co-ordinates.
Would appreciate any input