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QuoraLux

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Everything posted by QuoraLux

  1. I'll preface this post by saying that I haven't played 3DX in forever, mostly because I've had little free time whilst pursuing my career as a .NET(A technology that Unity - and in turn 3DX - uses.)/PHP programmer. I have to throw my 2 cents into this discussion, because no one has pitched the most practical and trouble-free solution available, which almost every other game which features an ignore system uses. The inherent problem with 3DX's security is that too much information is entrusted with the client (The player's computer). Any information sent to the client can easily be intercepted by anyone with a basic understanding of the underlying technologies that the game stands on. The solution to this problem is to entirely handle ignores on the server side. When a player ignores another player, their client sends a request to the server asking for said player to be ignored. The server will then store the ignored player's account ID in an internal database on the server, flagging them as ignored by the player who issued the request. Using this internal database, the server will not send any information (such as being present in a location, messages, etc.) coming from the ignored player to the player who issued the ignore. I'm sure this sounds a lot more complicated than it is, however it's quite a basic security measure that any successful game should have in place. I've developed similar systems for other games and applications in the past, and it only takes a month or two at the absolute max to implement and debug/test. Of course, this is assuming that 3DX is built on a solid foundation. If it's not, then that time can multiply significantly. However, based on the developer's past statements, the game's core codebase should be as stable as ever.
  2. I'm pretty sure the terrain/rocks/trees in the new apartment are all using primitives with different materials and stuff available in the new editor.
  3. Dammit Gizmo, enough of the hype, release it already!
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