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Cleo

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  1. Well, being completely disconnected from their customer base seems like their lead development rule. Ignore the huge demand for D/s and Bondage content (seriously, just look at half the female profiles in game or the big BDSM thread on the forum) - CHECK !Spend 5 months of development resources for a technology that only single digit percent of the customer base is equipped with - CHECK !Choose in the first place to go for a technology that makes communication hard on a practical level (typing text and VR immersion don't really go together) when most of the long-term customers are there for the social interactions (a game that doesn't update constantly loses it's novelty pretty quick for those who just want quick a fap platform) - CHECK !Completely ignore customers concerns, cut down any form of direct communication with them and just log in once every blue moon on the forums to post a really enthusiastic message about that one awsome new in-game T-shirt (la-la-la-can't-hear-you !) - CHECK !
  2. I don't think that the number of women who seem to like it rough is abnormally high in this game, I think it's just the sum of several factors that make it more visible on the game than you're used to in real life. 1) While I commend 3DXChat for having a bit more romantic/cuddling content than other similar games, let's keep in mind that in the end, this is still technically a porn game with mostly graphical interactions. Romance and pure sex don't really work on the exact same stimuli. The former plays a lot on context, feelings and social exchange, while the latter plays more with visual and physical stimuli (hell, this is why the porn industry and media can exist in the first place). Therefore it shouldn't be a big surprise that a medium which is mainly graphics-based appeals more to people in search of libido relief than to people in search of romance, the latter will probably seek other types of websites and hence are slightly under represented than in real life in the game population. 2) Yes, a lot of women (notice i didn't just say "women" or "all women", ok, so don't jump at my throat ^^ ) have a slight leaning towards seeking dominants partners who can be in charge in bed. This is a general tendancy with all the obvious exceptions and variations among a large spectrum that you can expect in such a large population sample and I won't go too much into details and debates as to how slight or strong this tendancy is, as it's not the important part here. The relevant part is that this tendancy is also somewhat of a social taboo and is usually downplayed in public for the sake (among other things) of political correctness. However the specificities of the online game allow for this taboo to be lifted, and seems comparatively over represented. In reality, it's not more prominent, it's just something that was always there but you're not used to have it so visible. 3) While the former point may explain why women may be more open about certain tendancies, it doesn't explain why some go into full turbo-abuse-sluts mode, like those mentioned in the original post. This is another phenomenon that adds on top of the latter and comes from the virtual and consequence-free aspect of the game. People (and this applies to both men and women) rarely have just one fantasy or fetish, more often than not they have several AND in several levels of extreme. You can have fetishes that can be enacted in real life, and others that pose some technical difficulties or even impossibilities, regardless of how socially acceptable they are (that's covered the former point). As many adepts of BDSM will tell you, some fantasies about total commitment, no limit power exchange, pushing rape fantasy realism, public sex with strangers, no-safety self bondage, and so on ... are all fine and dandy and exciting the way you imagine them, but not so much when reality hits, and it hits hard. This is why they are so strict about "safe, sane, and consensual" , safe words, and all other typical codes of BDSM. Again, the virtual aspect of the game allows to enact some fetishes the way you fantasize and imagine them, not the way they are in the harsh reality. It's easier to fantasize about feeling pleasure in pain, when your nerves don't actually feel the actual pain. Some pople use the game for these extreme fantasies and reality for the more mundane ones, hence, again, the impression they are overly-represented.
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