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  1. Update 08th August 2022 New font for the Text Tool was added Times New Roman by @Diana Prince Update 24th June 2022 Added a Terrain Tool to the side. Its experimental Fixed a bug in the Tree randomizer the rocks now are selected properly Update 20th June 2022 Added a Text Tool to the side, now you can simply create text in different fonts. For a long time now I use my self developed software to create assets for the World Editor. Most of the time those little pieces of software helped me create things like a forest or some terrain, work that can take a while if you do it by hand Placing trees and such things can get frustrating if you copy paste them move around scale and rotate them to get a somewhat random look. So I came to the idea to share those tools with the community, should be easy to use as by now and I will go on and put more tools on the page over time. Hope someone may find it useful in their next project. If you find any bugs or maybe have a idea for a feature just leave a comment. https://3dxtools.net Happy building Some examples: 2000 trees placed in a ring inner radius 100 outer radius 150 Different tree and shape variant Rocks in a square Palm trees in a square with a random scaling with up to 2 times the size of the default tree and random rotation Rocks in a ring
  2. Hey, all! I wrote a tool which imports pixel art into the world editor. Download: PixelArt_Importer.exe How to use it: Download PixelArt_Importer.exe Save your art as "input.png" and place it in the same folder as the .exe file Run the .exe It will create an "output.world" file and show you the number of colors and objects used. Press Enter to finish. In the world editor go to File > Merge from file and select the "output.world" file. The art will be inserted around the (0,0,0) position, with the width of 1m. To manipulate it in the editor, make sure to change "Pivot" to "Center" How it works: The script opens a png file and splits it into separate colors. It then merges neighboring pixels of the same color into rectangles. That way it uses as little objects as possible, regardless of the image size (eg. if the image is just one 1000x1000px rectangle, it will generate only one cube). Then it saves them as cubes in the output.world file. I wrote it in Python, using PIL. I'm attaching the source code. Feel free to use and modify it. Source code: PixelArt Importer.py Program: PixelArt_Importer.exe
  3. It would be fab if we had more accuracy in putting objects together like snap too functions and alignment settings.
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