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Puka

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Everything posted by Puka

  1. Sorry about that, fixed.
  2. Just a few screenshots from our Police Station, decorated by the one and only - @Angelqueen It is really difficult to find the right words to explain how thankful I am... She is an incredibly talented artist and I feel VERY lucky to have her support! I have no doubt that there will be tons of sexy RPs in this lovely work, and I will do my best to pursue the goal and make that happen.
  3. Sorry, posted to the wrong topic!
  4. Built a court room and a conference hall in the town hall building...
  5. So glad to hear that Angelqueen! Would you please join the our discord server so we can exchange files? Looking forward to meeting you in the game
  6. And... our first strip club! Not the best looking externally, but it should do... Added only 44kbs! I think we are on good track - only if we had some visitors!
  7. Just a quick update: Built the square (inspired from the Trafalgar Square) in front of the La Scala Built a petrol station - pumps and shop decoration in progress Started building pukatown.com in parallel; a landing page and map is ready Set up the Discord server (please do join) - thanks for the tips @Maxecco Pick-up is painfully slow though... Lots and lots of good comments and compliments from visitors, but since there is no action, they leave after a while. @TashaTight gave some great advice regarding balancing the room, making it appealing also for "light" RPers. Thus, today I will build and add a strip bar, first of the several naughty buildings. Finally, MANY thanks to @Diana Prince for her support! I truly admire her talent and character, and really excited that she is interested in the project!
  8. By the way, it works fine when the mirror Y rotation is 0/180, otherwise the view is distorted/broken. It's not a big deal, but can become one when/if you have to rotate and reposition a complete building, just to make this work
  9. Just finished building a new cafe for the town - I know, "Cafe" is a dull name for a cafe I want the "owner" in RP to pick a name By the way, I will change the name. PukaTown is very selfish, and doesn't reflect the partnership I am seeking for building. Let me know if you have any suggestions.
  10. I think we have to talk! I hope we'll have more time next time...
  11. I'll do my best to be online... Edit: 22:15 CET, I am online... Where are you?
  12. We just met and agreed to team up with @Maxecco today! We hope you will join us as well. This is so exciting!
  13. Hi @Areej, happy to hear that you are interested! I am in CET time, so I guess we will have limited time options to meet - but at the same time, this might be a good thing in the long run while building! I have just joined discord: Puka#4781 and created a server: https://discord.gg/rZqw4MyX for the purpose. I have limited experience in using it but I understand that it is the most convenient and popular way of communication for gamers. Please ping me when you are online. Looking forward to meeting you!
  14. That totally makes sense, and I hope it is true. Because, if you ignore the room loading delay, that would pretty much mean "no limit" in a more linear (or wide circular in my case) layout of a large world with low-medium detailization range. Building won't be a big issue for me, as I anyway prefer building in batches (building by building) and then bringing them together.
  15. School FINAL.world School is one of the few buildings I have started working on - attached. It's work in progress. When it's done, it will have: 1 arts class, 1 dancing class, 1 computer room, 1 regular class, 1 principals office, 1 teachers room and 2 toilets. As you can see, I am trying to keep it simple, avoiding too detailed builds to avoid a huge world file. That brings me to another beginners question What's your experience with world sizes? What is an "acceptable size" that would work even on mediocre PCs/laptops? 8MBs? 10? @Torax - I would love to learn your thoughts too, since I think you have the most experience. What's the critical number? (Sorry if this was already discussed & addressed, I couldn't find)
  16. Ah! The "Friends and Neighbours"! Of course I know your room, great work! Thanks for sharing and letting me know where the file is. Indeed, the concept is very similar to what you have done. I have just changed the layout to circular though, around a big mountain / island. It looks that will make navigation more straight forward, expanding easier (just adding bus stops as I build) and minimize the number of large empty plots. We'll see...
  17. Thanks @TashaTight, I have been spending a lot of time in RP rooms - and will keep doing so to get inspiration and learn. Yes, it's going to be a lot of work *sigh* ... Thus, I have already changed my decision on designing from scratch, especially after @Music's tool enabled simplifying/lightening masterpiece builds by others for reuse. Thanks for allowing me to use your builds as well. Naïve question: 3dxchatsharing is the only sharing platform I am aware of, where I didn't see any of yours. Are there other, similarly big platforms I can find builds?
  18. This is exactly what I thought about - and more! I will test it out. You're the man!
  19. Attached world - all objects resized to fit 1:1:1 box. I guess the scale x,y,z values of each object could serve as the reference you need. Like in the TorusQ2 example, a 1:1:1 TorusQ2 real volume for the "remove details" function would be 1/0.4 * 1/1 * 1/0.4 = 6.25. To only obvious exceptions are cutlery1-2-3, which I didn't resize and should be ignored by the function. Looking forward to see how it works. Let me know if I can be of any other help. all objects 07.world
  20. Let me do that and come back to you...
  21. I would very much appreciate if you could consider this. I have no idea how to do it, but I think it is doable and is the right solution? Let me know if I can be of help, like finding out the relative scale ratios of each object?
  22. That's what I do at the moment But have to repeat all the steps (enter the formula, filter, sort, select, delete) every time I re-open a file...
  23. I understand what you mean. Could making the volume calculation based on a standard relative (to box for example) scale help? Eg: For a 1:1:1 TorusQ2, while the ScaleY will still be 1, it's X and Y will be 2.5 (relative to box). I cant see the value of checking "single scales being smaller than a certain value"... Why would anyone want to remove thin objects only?
  24. Remove Details I think it would be helpful to add a function to detect and delete items smaller than a defined volume eg: =ABS(ScaleX*ScaleY*ScaleZ) This could be useful for builders like me, using shared worlds from others and being able delete details but keep the overall structure. I understand that a very thin but large object could also be deleted with this method since the overall volume will be small. May be you can find a way to overcome that challenge.
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