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Valyriana

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Everything posted by Valyriana

  1. show me how you wanna rig and animate the clothes in a "simple" editor? just not possible...
  2. this is something completly different and isn't easy to do at all.
  3. there are enough tools to do, but they won't add them, I have made my own experiences =D
  4. its no free update because you pay the sub... thats what the updates are for obivously.
  5. Its too late now, everything I have mdae will be released for Limitless Universe now, they were happy about my designs and I became part of their development team, actually I am the Supervisor now. And because I have less technical limitations I am able to do alot better stuff now:
  6. Hm probably the last model I will post here because I dont get any positive response. I cross my fingers for all people who will continue to play 3DX, it was a fun time tho.
  7. doesn't look like because they wanted to contact me if. they have time till the end of nov, otherwise every asset is going to be implemented in a different upcoming game. And that for sure.
  8. Oh guys thanks for all your answers, but I wanted to let you know, I dont work for 3DX/Sex Game Devil or whatever. I tried to sell my designs and it didnt work so far but I dont give up. 2nd point is, that I just have the female model so far, so I couldnt even start to make male clothes, Lisa from 3DX just gave me the female model
  9. thanks, thats why its not YKK, its YKK3DX I wouldnt release it that way anyway but thanks you for your advice!
  10. My next project is some heels by a famous brand:
  11. yes there are limits, for heels it is 400 triangles/200 quad poys per high heel. Files format? 3ds/Obj should always work. texture size 512x512 and PBR metalic workflow is necessary as well! the skirt has 880 triangles and the mesh looks kinda like that:
  12. I can do that, if my models will be added. So lets wait and see what will happen
  13. great idea, didnt think about that dont know about trademark issues so I just changed it a bit:
  14. I am working on a skirt right now with much more details as the past models: Colors/Textures etc are obviously just for modelling don't worry they will change later
  15. um the UV map is on purpose because that area is invisible to the player so I created more space for the visible parts xD So actually I increased the quality by reducing it at spots who are not visible at all : ) thats a common technique and adding more details in a 512x512 texture makes them more blurry and unrecognizable so its always a trade off.
  16. Oh I spammed her lots of Emails but she just doesnt reply... But thanks to everybody that you like my work, makes me very happy
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