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Everything posted by Valyriana
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show me how you wanna rig and animate the clothes in a "simple" editor? just not possible...
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this is something completly different and isn't easy to do at all.
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there are enough tools to do, but they won't add them, I have made my own experiences =D
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its no free update because you pay the sub... thats what the updates are for obivously.
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Its too late now, everything I have mdae will be released for Limitless Universe now, they were happy about my designs and I became part of their development team, actually I am the Supervisor now. And because I have less technical limitations I am able to do alot better stuff now:
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you are the most cute angel on earth <3
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Hm probably the last model I will post here because I dont get any positive response. I cross my fingers for all people who will continue to play 3DX, it was a fun time tho.
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doesn't look like because they wanted to contact me if. they have time till the end of nov, otherwise every asset is going to be implemented in a different upcoming game. And that for sure.
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Oh guys thanks for all your answers, but I wanted to let you know, I dont work for 3DX/Sex Game Devil or whatever. I tried to sell my designs and it didnt work so far but I dont give up. 2nd point is, that I just have the female model so far, so I couldnt even start to make male clothes, Lisa from 3DX just gave me the female model
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thanks, thats why its not YKK, its YKK3DX I wouldnt release it that way anyway but thanks you for your advice!
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Tamara wanted new boots
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my newest project, not done yet
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My next project is some heels by a famous brand:
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yes there are limits, for heels it is 400 triangles/200 quad poys per high heel. Files format? 3ds/Obj should always work. texture size 512x512 and PBR metalic workflow is necessary as well! the skirt has 880 triangles and the mesh looks kinda like that:
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I can do that, if my models will be added. So lets wait and see what will happen
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as you can see I wrote YKK 3DX ^^
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great idea, didnt think about that dont know about trademark issues so I just changed it a bit:
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I am working on a skirt right now with much more details as the past models: Colors/Textures etc are obviously just for modelling don't worry they will change later
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um the UV map is on purpose because that area is invisible to the player so I created more space for the visible parts xD So actually I increased the quality by reducing it at spots who are not visible at all : ) thats a common technique and adding more details in a 512x512 texture makes them more blurry and unrecognizable so its always a trade off.
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Oh I spammed her lots of Emails but she just doesnt reply... But thanks to everybody that you like my work, makes me very happy