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Elishi

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Posts posted by Elishi

  1. 0 MB physical memory [0 MB free].
    0 MB paging file [0 MB free].
    0 MB user address space [1769 MB free].
    Write to location 00000000 caused an access violation.
     

    Based on this part of my error logs it seems the game just stops acknowledging that there is any RAM or other memory installed on my system. The final line also seems to signify that there is a null pointer access happening, which seems to be a common issue with games under the Unity engine. The extra stupid part of all this though is that these crashes never happened to me until patch 364, which supposedly has "stability and bug fixes". So much for stability fixes when you introduce a bug that causes the entire client to crash though...

  2. In your logs you have:

    The file 'C:/Program Files (x86)/3DXChat2.5/3DXChat_Data/resources.assets' is corrupted! Remove it and launch unity again!

    [Position out of bounds!]

     

    This indicates there is some discrepancy in the serialization layout (i.e. your serialized file doesn't match the code class layout), meaning either some of your game files are broken, or you're using an incorrect patched .dll (older version?).

    This kind of error may lead to undefined behavior since Unity fails to deserialize some objects. May also cause memory leaks, which seems to be the cause of your crash ("Could not allocate memory: System out of memory!").

     

    I did do a fresh install of the game when the 365 patch came out, though I did it with the 363 installer, maybe something got corrupted during the patching? Same when I had the crashes during 364, that was also after a fresh install from the 363 installer.

    I downloaded the 365 installer now at least, so will see if that helps in that case. (Also found it strange that the 365 installer defaulted to installing in C:\Games\3DXChat and not in Program Files as before)

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