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Showing results for tags 'grid coordinates'.
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Fine, maybe I'm suddenly nuts...I wouldn't put it past 2020 to turn me completely barking mad just for a lark...but is something busted in the coordinates system for the World Editor? I could have sworn that if I created an object and used the Transform Tool to declare exact position of X0, Y0, Z0, that the object's center would lay at the intersection of all three vertices. Suddenly, a new object created and dropped at 0,0,0 is NOT at dead center. If all of the Rotation fields are set to 0,0,0 the object will be split 50/50 above and below the Y axis, but X and Z are still out of alignment. The default rotation of X=270 rests the object on top of the grid. This is based on my grid Y height being set to 0, and my grid scale being set to 1 meter. In the example attached, all of my settings are at default except for ocean level, which I keep at 0 rather than the default -1. I prefer to start all of my projects from Zero Point, and will zero out any objects I get from share sites to make it easier to find them when building. It's also useful for building items that need exact proportions. Obviously, this isn't a deal killer for using the editor...it just means that now when building I have to do math...and I HATE math... So am I the only one seeing this, or this there some other strange voodoo going on? Please share your thoughts... Thanks! Lazlo
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- world editor
- zero point
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