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Gent

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Posts posted by Gent

  1. Just now, Gypsy said:

    Imagine how much could have been avoided in case only 30% of this would have been spent to introduce and enforce security best practice.

    I really love these show cases to convince people to spend the money for the company and not give it to the bad guys.

    unfortunately, business always ignores the measures proposed by tech. That is until shit hits the fan.

  2. 5 minutes ago, Lux lnterior said:

    You can, ofc.

    My company was subjected to CLOP ransomware attack this february. We were basically thrown into a stone age for a month. 3 months passed and still not eveything is decrypted and some system are styill dwon.

    Asking price? 15 million dollars in bitcoins.

    that sucks. the problem with those attacks that unless you use measures beforehand(such as offsite backups and such) there is no way around them.

  3. 1 minute ago, Lux lnterior said:


    Well, Gizmo explicity wrote it's DDoS attack. No reason not bo believe it.

    It it's CLOP ransomware, we can all say goodbye to this game.

     

     

    you can use a DDoS to ask for ransom as well. as I said, I saw it happen.

  4. Just now, Nikki said:

    Wont work here. Giz wont pay anything. Rather the game stays offline haha

    they shouldn't pay. they're not guaranteed the hackers won't do it again, or expose the vulnerability to other groups.

  5. 3 minutes ago, Nikki said:

    Silly thing with thoose attacks is... its done when its done. But looking back at other similar attacks on game networks... maybe another day or two. I just dont see the benefit of attacking such a small niche game like 3DX compared to Playstationnetwork or Battlenet.

    But then again people are bored and have too much money.

    could be ransom... had some instances where that happened at work.

  6. I doubt it's that easy to solve a DDoS. Considering the downtime, this DDoS is well organised, possible using hundreds of infected PCs as hosts to carry out the attack. The simple solution would be to start blocking IPs, but that would probably mean blocking out some players in some cases. Again considering the downtime, at this point the DDoS is either sabotage or ransom. At work, I had to go through this multiple times unfortunately. When the attackers are good and have a big enough network it's very hard to stop them.

  7. 5 hours ago, Xizl said:

    I would love to get back one simple, but convenient feature from Rochi's dll.

    Using it you could make a .txt file with a messages in each line of it, then using a combination of buttons in the game (I don't remember the exact combination now, it was almost year ago) you could load this file in the game interface and click on any line making it appear in your chat window. So basically you could have 10-20 (again, don't remember all details now) presaved messages. I for example was using it to save some unicode symbols. Or room owner may for example use it to save a welcoming message. Or even set of rules for some thematic room. Of course people can also use it for spam but you can always block spammers.

    That's my idea behind macros. You can save those messages and even have actions combined with them. Re spamming, people can already do it if they wanted to, unless chat is limited.

  8. While it's true that you don't have bots, but people still RP. There might be predefined combinations of messages and actions which would be smoother done through macros, rather then clicking all over the UI and typing in messages.

    Re add-ons, it might be something as simple as creating a search for location addon, all the way through to creating a HUD for the game to replace the action numbers with icons. I mean the only limitation would be the API provided. 

  9. Hi,

    I think 2 features that would be cool, would be macros and addons. 

    • Macros - a system where a user can write some actions and bind them to a button
    • Addons - people can build there own addons based on API provided by the 3DX devs. So the API is still controlled and limited by your devs.

    Both system can use LUA as a scripting language. As far as I know, there are already packages for C# that support LUA interpretation. All you'd need is to create an API to existing functionality such as chat, poses, dance moves etc. 

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