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AriaReed

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Posts posted by AriaReed

  1. Right now the values are saved as (int) = (float) * 10000, which introduces a rounding error every time the file is saved/loaded.

    Why not just write raw float values you get from Unity? Json serializer can read/write them just fine, and you can always code a simple custom serializer if you wish to fix values to a specific precision.

    a r e y o u s u r e a b o u t t h a t

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