Hey guys, I thought I would throw this idea in here to see what people think. I have for some time now been looking into the different software used to make and capture animations, how they work and what can be done with them. French touch has managed to supply animations that are now in the game using a format that the game requires. FrenchTouch uses MotionBuilder for animations which supplies the correct format to be used in the game. The problem there for many of us is MotionBuilder is very
MotionBuilder will not work since the 3dx rig cannot be validated in it .. the 3dx rig uses custom bone names. It's easier to just export bvh from another program.
I am working on a Blender rig for that .. (blender export to bvh -> max import to bvh -> max convert to bip). So far I have gotten everything right except for hand movements, the neck, and one of the spine bones. Once I get those right I can focus on the remaining less-important bones. It'll just take some trial and error si