TashaTight Posted September 25, 2019 Share Posted September 25, 2019 (edited) Since I saw complaints about new building textures, I thought maybe it would been in it's place to show some example of how these texture can help significantly lowering object counts for urban themed sims. Edited September 25, 2019 by KimmyFox Anaganda, Slut, R0bT and 1 other 3 1 Link to comment Share on other sites More sharing options...
Cyra Posted September 25, 2019 Share Posted September 25, 2019 I didn’t complain about the idea. I complained about the quality. Up close the textures are blurry. If they were better resolution I would use them gladly. Like this only from the distance. ☙𝔼𝕩❧ 1 Link to comment Share on other sites More sharing options...
TashaTight Posted September 25, 2019 Author Share Posted September 25, 2019 2 hours ago, Cyra said: I didn’t complain about the idea. I complained about the quality. Up close the textures are blurry. If they were better resolution I would use them gladly. Like this only from the distance. I don't think they're that blurry but I do think there some kind of bug that does not always load texture right, notice I copy building and delete it again texture become much more sharp then when they're initially placed. Link to comment Share on other sites More sharing options...
Aliviax Posted September 25, 2019 Share Posted September 25, 2019 (edited) Became my favorite texture for walls as long as u have imagination everything can be used in a awesome way the skyscraper build block as i call it Edited December 2, 2019 by Aliviax Derai, TashaTight, Slut and 3 others 6 Link to comment Share on other sites More sharing options...
Derai Posted September 25, 2019 Share Posted September 25, 2019 Huh now that IS a neat way of using them.... Never thought of using them as 'wallpaper' so to speak. Anyhow though, the Building Textures are awesome for Background Objects, lets you make cities in the background without having to bloat the file with hundreds of extra objects. I haven't really noticed any blurry textures on them, the only issue I have is the texture 'wrapping'. Make a building block with the texture that looks good, move it 2 meters in any direction and suddenly there are halved windows and oddities. That requires some work methinks, but it's not -that- bad. TashaTight, ☙𝔼𝕩❧ and presciouss 3 Link to comment Share on other sites More sharing options...
Slut Posted September 25, 2019 Share Posted September 25, 2019 I tried to make the flat building textures a bit more interesting by setting the windows further back, and scaled each one to avoid overlapping/halved windows. For the bigger skyscraper buildings, I had the same idea as Kimmy and just built under them lol Kealani, TashaTight, Anaganda and 2 others 5 Link to comment Share on other sites More sharing options...
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